I noticed that whenever I placed lights (Such as candles or ambient lights) that they weren't working.
You could see the candles but without light emittance.
Do any placed vanilla lights work in Oblivion Remastered?
I have set Knights9 to an esm.
But whenever I try to save a mod with both Knights and Oblivion.esm it crashes.
This is odd, because I did create mods earlier with both Knights and Oblivion as masters before.
Any ideas?
I'm struggling with a simple script I wrote. I want to open a remote but persistent container.
The script runs via a scroll.
begin ScriptEffectStart
USUniversalStashChest.activate
player.addItem USUniversalStashScroll 1
End
What am I doing wrong?
I want to make addition buyable furniture for the player houses.
But when I look at the scripts there's no indication on how the furniture is being enabled after you bought the scrolls.
Any ideas or hints?
Or just remove the previs precombines in the cell altogether.
1. Place unique markers in the cells
2. In the object window right click on them and choose "clear affected cells of precombined data"