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Everything posted by Zorkaz
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CK Crashing with Knights of the Nine
Zorkaz replied to Zorkaz's topic in Oblivion's Oblivion Construction Set and Modders
I'm an idiot and failed to use the CSE correctly, sorry. It works now and thank you for taking the time. -
CK Crashing with Knights of the Nine
Zorkaz replied to Zorkaz's topic in Oblivion's Oblivion Construction Set and Modders
Thanks. I'm using the CSE actually but it doesnt' matter. Even old mods I made with them as masters can't be saved anymore. -
[Script] Change Actors Name
Zorkaz replied to Zorkaz's topic in Oblivion's Oblivion Construction Set and Modders
Ah I see. Thank you very much. -
Any mod that edits BoarMeatScript?
Zorkaz replied to nenina's topic in Oblivion's Oblivion Construction Set and Modders
If you use Vortex you can change the load order and find out what it is. -
[Script] Open Container
Zorkaz replied to Zorkaz's topic in Oblivion's Oblivion Construction Set and Modders
Thank you so much. -
I'm struggling with a simple script I wrote. I want to open a remote but persistent container. The script runs via a scroll. begin ScriptEffectStart USUniversalStashChest.activate player.addItem USUniversalStashScroll 1 End What am I doing wrong?
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Create buyable furniture.
Zorkaz replied to Zorkaz's topic in Oblivion's Oblivion Construction Set and Modders
Okay appearantly there's a native furniture scipt for all the houses so I resorted to making my own custom scripts. -
I want to make addition buyable furniture for the player houses. But when I look at the scripts there's no indication on how the furniture is being enabled after you bought the scrolls. Any ideas or hints?
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How to Remove Precombined and vis from my mod
Zorkaz replied to F4llfield's topic in Fallout 4's Creation Kit and Modders
Or just remove the previs precombines in the cell altogether. 1. Place unique markers in the cells 2. In the object window right click on them and choose "clear affected cells of precombined data" -
In the old UI I could see the latest comments on my mods but now I don't see an option.
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Hard to access the forums since the new UI dropped.
Zorkaz replied to Zorkaz's topic in Site Support
This is not an issue since the complete UI overhaul. -
Hard to access the forums since the new UI dropped.
Zorkaz replied to Zorkaz's topic in Site Support
60% but it doesn't matter if it's another zoom level. But I just used the function "Only zoom text" and with that it's working. However this function affects other sites as well, such as Youtube. -
Hard to access the forums since the new UI dropped.
Zorkaz replied to Zorkaz's topic in Site Support
Weirdly enough the issue doesn't exist when using edge. -
Hard to access the forums since the new UI dropped.
Zorkaz replied to Zorkaz's topic in Site Support
Okay I found the issue. The community tab is still here on the Fallout 4 page, but it's a small stripe. Changing the zoom factor with Firefox doesn't change the issue. I have a 1920x1080 resolution using Firefox and Win 10 btw. -
Has anyone made this type of rug? It's a standard for children since the 50s. Otherwise I might make it.
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Normally I could access the forums via the normal nexus site, but now I don't see any link to it. The "Community" tab is gone. It's still accessible if you are on the real main site, where you browse through all the games. But to get to the "Fallout 4" forum it's now a challenge. Please return the community tab to the game-specific sites.
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Assigning NPC to workshop through dialogue.
Zorkaz replied to Zorkaz's topic in Fallout 4's Creation Kit and Modders
Thank you all, I'll try your suggestions. -
Uploading a Map Image for a New Worldspace
Zorkaz replied to kcissicknasty's topic in Fallout 4's Creation Kit and Modders
I use Photopea. It's Photoshop but online with the same features. https://www.photopea.com/ Luckily I found an old heightmap I made. Maybe by using this file as a base you are able to accomplish your goal. But I'll pm you, because it's too big to upload.