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Posts
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Everything posted by Zorkaz
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Uploading a Map Image for a New Worldspace
Zorkaz replied to kcissicknasty's topic in Fallout 4's Creation Kit and Modders
I use Photopea. It's Photoshop but online with the same features. https://www.photopea.com/ Luckily I found an old heightmap I made. Maybe by using this file as a base you are able to accomplish your goal. But I'll pm you, because it's too big to upload. -
NPC Hands up animation during dialogue.
Zorkaz replied to Zorkaz's topic in Fallout 4's Creation Kit and Modders
Thank you -
I have a script like this: Function RemoveMisc() Actor PlayerRef = Game.GetPlayer() Int iWaponCount = PlayerRef.GetItemCount(ObjectTypeWeapon) EndFunction I want to remove all misc items. The issue is that I don't find a keyword for misc items. Any ideas?
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Place my items all over commonwealth
Zorkaz replied to buzzudit's topic in Fallout 4's Creation Kit and Modders
Ask the guy who made this: https://www.nexusmods.com/fallout4/mods/90018 -
[Condition] Check if player has companion
Zorkaz replied to Zorkaz's topic in Fallout 4's Creation Kit and Modders
Thank you. -
Forcing NPC to sit in wounded position
Zorkaz replied to Zorkaz's topic in Fallout 4's Creation Kit and Modders
Ok it's also necessary to use a script with Actor.setrestrained() == True -
Forcing NPC to sit in wounded position
Zorkaz replied to Zorkaz's topic in Fallout 4's Creation Kit and Modders
Ok I used the near same package but the character won't sit in the wounded position using "Sit". Is there a good scripted way to force an NPC into furniture? -
Forcing NPC to sit in wounded position
Zorkaz replied to Zorkaz's topic in Fallout 4's Creation Kit and Modders
Yes that was what I was looking for but couldn't find it. I guess their package gets added via script. -
For me it feels slower, more sluggish (Have a Geforce 3070Ti)
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Forcing NPC to sit in wounded position
Zorkaz posted a topic in Fallout 4's Creation Kit and Modders
How can I force an NPC in a wounded position. Using "Sit" or "UsIdleMarker" doesn't work. -
Ah. Good idea.
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I have an issue: Whenever I make a scrap recipe I want to use a condition so it only applies to the current location or worldspace. But when I use the condition like "GetinCurrentLocation == MyLocation" it doesnt' work. Suddenly the scrap recipe gets global. Any thoughts?
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About "Pull the plug" and Mandela Effect (Thicket Excavations)
Zorkaz replied to Zorkaz's topic in Fallout 4's Discussion
Maybe because I was playing with a mod that set the the respawn rate to a very long time for all of my older gameplays. Or because I come from a similar but alternate timeline and slipped in this one. -
Single-Line Workshop Borders
Zorkaz replied to Zorkaz's topic in Fallout 4's Creation Kit and Modders
Necroing this tread myself because I made this: https://www.nexusmods.com/fallout4/mods/90883?tab=posts -
(Mod Request) A tiny custom settlement request...
Zorkaz replied to Kanori24's topic in Fallout 4's Mod Ideas
Here you go. https://www.nexusmods.com/fallout4/mods/90968/?tab=images -
I Hope This Is Not a Dumb Question
Zorkaz replied to SonAnima's topic in Fallout 4's Creation Kit and Modders
I'd suggest you start out with a simple "Enable/Disable" script and work your way up. -
[Workshop] Just create workshop, no settlement.
Zorkaz replied to Zorkaz's topic in Fallout 4's Creation Kit and Modders
Thank you for the confirmation. -
I want to create a small space where you can scrap objects but it shouldn't be a settlement. 1. As long as I don't add location data, add it to the workshop parent via quest, etc... I should be safe, right? Like just adding a scrapzone, a workbench should suffice? 2. Also do I need to use a SetOwnedTrigger or something like that?
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Issue with any fallout 4 main menu replacer
Zorkaz replied to NightPick's topic in Fallout 4's Discussion
I can't confirm that this has to do with FallUI as I don't use it. Or any UI mod.