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Zorkaz

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Everything posted by Zorkaz

  1. Well I think so. I did both an initialize location quest and the other one, which should add the workshop to the list. Pictures from the CK itself: https://i.imgur.com/puQZYUz.jpg https://i.imgur.com/mpDlS79.jpg
  2. So I created a new settlement in the CK and followed a bunch of tutorials. The issue: When trying to send followers to the settlement the settlement name won't show up. (E.g.: Send Hancock to "Nahant Bar") Does anyone know the necessary step to achieve this. What did I miss? Thanks in advance.
  3. Here's a thought for a mod: You can enable every settler as follower. Has anyone done this already or tried? Would it be possible?
  4. Does anyone know what I've got to modify to get hubflowers or bloodleaf into the workshop inventory? I already looked into the CK, but I don't see any specific scripts or attributes to alter. For now there are some existing mods where I'm being able to plant wild plants, but I still have to harvest them myself, while my settlers don't. Thanks in advance
  5. Just wanted to ask if anyone knows about Oblivion mods which add -Roads to the outside countries, -Border Gates, or -Passes Because I think after all this is still missing from Oblivion, although existant in Skyrim ;)
  6. Hey guys, I have a problem with skyrim: When I start Skyrim (SKSE or Vanilla) the game crashes at the time the font appears in the main menu. The tricky problem is: While I have a lot of mods, I haven't added any new mods or removed them. I didn't make any change. I just played Skyrim, restarted my computer, tried to start Skyrim and the problem appeared. Does anyone know what the problem could be? Probably not any mods or hardware, since I haven't changed anything from the beginning. Thanks in advance. :smile: Things I already tried: Deleting my save files Deleting Skyrim.ini and SkyrimPrefs.ini Deactivating newer mods Re-installing SKSE
  7. Reminds me of Morroblivion were you needed the Morrowind.bsa and .esp and could port it via an program to Oblivion. It was great but Bethesda thought it was illegal, though you needed the original Morrowind files. Edit: I see the issue has been posted already above.
  8. I prefer to build it at Northwest Seneca Station, but there are Talon Company spawns. Other Locations: *Before Agathas House *Around the Tenpenny Tower
  9. Something like a hardcore mode featured in vegas. Only harder and when you died once you can never reload your save. With that you would think twice before going to an unexplored ruin :)
  10. Sorry guys, but please read my posts. I don't want to disable the sprinting ability in general, but I want to know how to make an certain type of armor/clothing piece that disallows you to sprint/run. That's all.
  11. That's what horses are for. Besides, I don't want do disable sprinting in general, but I want it as a huge malus for a certain piece of armor.
  12. Ah sorry, I send you a PM already. I only worked on the 2h weapons, but I hope that's okay.
  13. Hi there, Mod Community :) It has been some years since I made some basic scripts (for Morrowind) and wanted to ask if anyone knows how to make a script that disables the ability to run and sprint in Skyrim, when applied to a piece of armor/clothing. I know it's basic stuff, but...
  14. Thanks Serindas, I recently discovered "Fat Nords" (A skeleton mod) at the TES Nexus and I'll try it together with that armor. Here's the mod: http://skyrim.nexusmods.com/mods/19296/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fid%3D19296%26user%3D1&pUp=1
  15. Okay, thanks ghosu. I don't have problems with Creation Kit or BSA Extractor, but NifSkope is a bit too complicated for me at the moment :)
  16. @Derok Yeah you're probably right, but I think it's possible to create a armor that looks similar to the second example. You mainly need overexaggerated pauldrons and fitting greaves. It's only a guess though, I'm not a modeller myself.
  17. Thanks Scott, the Hedge Knight Armor looks nice. Yes of course. The armor should have to be very heavy, so sprinting would be nearly impossible. But I'm just missing that kind of extreme armor in the Elder Scrolls games.
  18. I tried to do it and it works as a staff but it faces the opposite direction, sry. http://img546.imageshack.us/img546/4861/9u3y.jpg Maybe there's somebody else who can do it better :)
  19. Nice idea. Maybe I'll try to do that tomorrow. Can you show me the mod with the scythes?
  20. Hi there Mod Community. :smile: After browsing through various armor mods on the Nexus I still haven't found a heavy armor that really fits to a slow but invicible tank-like fighter. I don't know if anyone here has ever played the Fire Emblem Series, but the "Knight" Armor comes pretty close to what I imagine. Here are some examples of what I mean: http://imageshack.us/scaled/thumb/594/25pa.jpghttp://imageshack.us/scaled/thumb/407/js8j.jpghttp://imageshack.us/scaled/thumb/849/9her.jpg It would be awesome if anyone here would make an armor set similar to this. But if someone knows an similar looking armor set on the nexus please tell, maybe I missed something. ^_^
  21. Might be, but I'm just not used to NifSkope. Also I can't find a tutorial for this. Edit: Forget it, it worked somehow.
  22. There's such a mod but it's not complete and I'm not sure how it works with modded armors. http://skyrim.nexusmods.com/mods/6002/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D6002%26preview%3D&pUp=1
  23. I think it would be great to have a mod that gives us former two-handed weapons as one handed ones. In my case I'm especially keen on halberds and spears, but I think great swords are fine, too. It would be great if someone could just play around with the Creation Kit and create such a mod. :) But if you found a mod that does exactly that thing, please tell. :)
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