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AlbinoDunmer

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Everything posted by AlbinoDunmer

  1. When I select New Vegas instead of Fallout 3(I have not tried it with FO3 either) in the FOMM setup I get this.
  2. I was just wondering if you were still going to work on the Ancestral Ghost mod. I am very interested in it but have some concerns.

    -Does it level?

    -Could you change the armor to something else? Ebony or Glass works as both were commonly used to some extent in Morrowind.

    -Hammer out various bugs. People say it runs from Dragons.

    Anyways thank you for creating this mod ...

  3. Wow what happened to the elder council? You guys still around?
  4. well if you think about it slowly a first person video of a werewolf simply wouldn't "sell" on youtube Well why not switch between the two? Would "sell" more that way as it shows off more features. Impressing more people.
  5. This how Bethesda likes to operate. Do not expect clarification on the issue. They LOVE writing off previous game characters in some way. Eternal Champion disappeared I think. The Agent died or something during the whole warp in the west Numidium thing, at least according to some people I talked to who actually played Daggerfell. The Nerevarine was RUMORED to have gone to Akavir. Lets you kind of give your own take on it. The evidence is there for us to assume the CoC became Sheogorath but IMO I think that it is a blend of the two. The CoC broke the cycle like Arden-Sul did and Arden-Sul supposedly lasted thousands of years without being completely bonkers. However if you want to say the CoC stepped down and someone else ended up mantling Sheogorath you can. That is the fun of TES lore. So long as it does not blatantly contradict lore you can spin it how you want. Nirn is YOUR world to interpret. That is why for most things there are multiple books contradicting each other and such throughout the game. See Arcturian Heresy and then hear what the Imperials say about Talos. Talos was either Nordic or Breton. Take your pick. That is why it is by far the most compelling Lore for any fiction I have ever read or experienced. :hurr: :huh: o_O :D
  6. Also anyone know if the forced 3rd person thing is true or not?
  7. http://imperial-library.info/content/arden-sul-1 This explains it nicely I think. CoC got shafted with a bad deal. He has slowly degenerated or arose(however you view it) into Sheogorath. It IS interesting to note that he is in person. Maybe the CoC-Sheogorath had carried over the trait of moving back and forth between Nirn and the Shivering Isles? Or it could just be an Avatar and all the princes can do that because Alduin weakened the barrier Martin reinforced? Hmmm food for thought.
  8. What does CHIM stand for? Has landfall happened yet? Name 2 races that hate two other races. Who betrayed the Knights of the Nine? What is the first enchanted item you are likely to come across in Morrowind? What is the most powerful enemy in the Oblivion tutorial, mythic dawn aside? How long has Dyvayth Fyr been alive? Which races consisted of the Nation of Resdayn and which race was their biggest enemy? How many eyes do trolls have? Is Skyrim truly the first game in TES to have dragons as an enemy that you can fight? Who is 4000 years old and has been on the Elder Council? Who is several thousand years old and is female? Are the Aedra alive? Can Daedra die? How many Daedric Princes are there? What Daedric Prince sent the meteorite that became the Ministry of Truth? Who is the Tribunal and what are the anticipations of them? Do goblins war with each other? Why can't you levitate in Mournhold? What was the name of the play that takes place in Mournhold and what events occurred therein? You can come up with the answers yourselves. Not gonna hand feed them to you like Erich did...
  9. Pfffttt hypocritical Argonians... http://browse.deviantart.com/?q=Argonian&order=9&offset=72#/d2sksdb that's all you get
  10. Pssshhh guess I should get active around here. Get Ready for Dunmer.. http://albinodunmer.deviantart.com/#/d4cz2a8 http://albinodunmer.deviantart.com/#/d3os3vv Featured Then just some coolness... Featured
  11. I like the Idea of Ebonarm. What is he? *Stares patiently at OP*
  12. Well now, Been awhile since I have been here. Seems the companions have more intelligence this time around. And you can give them intelligent commands. At least that is what is hinted at. We will find out 11/11/11
  13. Well, seems like a great idea Trolo. I particularly like the Horn idea just so it will seem more realistic and tactical when I need to take out some guards. I would pick all three given the chance. I would sacrifice some small content to have it in the vanilla game. Mods for sure though.
  14. You know me. I think it is overhyped just like before. Just not AS overhyped. 11/11/11 is only a little over a month away. We will see then
  15. Amaraz Indobar, non-native Dunmer. His first name is from elsewhere but his lineage is strong indeed. http://albinodunmer.deviantart.com/gallery/32447818#/d494svh
  16. Well, interesting first topic fellow elder council member. I would love the idea but how much of their art direction would be diminished by this feature? I would rather see more unique works by them then a reduced number enabling us to color the trim. Now if you are just talking clothing...then I agree 100%. Forest Green btw...
  17. Thanks guys these were all good sources i appreciate it.
  18. I am looking for weapons and armor if possible that have the Pure Steel Blade Mod's quality and resolution level. If anyone knows of mods that have this quality please let me know. I have tried looking but frankly don't know how to go about it the right way. Armor is the big one. Already got Dreadweave and Heavens Wrath mods.
  19. you know i would think argonians would have the highest resistance to alcohol being resistant to poison and all lol
  20. Still can hope but this was more atheory kind of a thing. I heard something about a pet named Wilbur so i was thinking maybe named companions may be available. Thanks though. Mercenaries are fine with me so long as i can equip armor and weapons to them.
  21. I think if companions are done right, kind of like FO NV, but vastly improved AI of course, it could really enhance this game IMO. Now assuming they are in game, I hope for starting perks and then a choice of two perks for each companion. Each companion has his or her own back story that you learn as you progress. After the back story is learned you get a fairly long quest to finish up there business. Heres an Example of one. A Dark Elf Revolutionary named Amaraz Indobar, has been hunting officials of the Argonian Empire/Nation? He hunts any officials, dignitaries, ambassadors, etc etc...the officials could be Human, Mer, Khajiit, Argonian, or even his own people the Dunmer. He still kills them in an effort to weaken Argonian power in Morrowind, and prevent influence or friendship from developing between them and Skyrim. He is a Nightblade type character. A true Dunmer stereotype. Combining sorcery, stealth, and his bloodstained blades to accomplish his goals. His story begins with you witnessing the death of a Female Argonian and a Male High Elf. Both who were fleeing from a burning carriage. You stumble upon the scene and watch him burn one and then run the other through effortlessly. Impressed in spite of your reservations you are curious and talk to him. Eventually deciding to kill him, leave him alone, or enlist his help. He gives the Perk Assassins Etiquette-Giving advice on how to be an Assassin Amaraz gives a bonus of 15 to your Sneak, Illusion, and One handed weapons skills. If you tell him to go away you can find him later. If you enlist his help he becomes your companion and you eventually learn that his sister betrayed his entire family to their deaths during the Argonian invasion. He knows she is now a ruthless official and assassin employed by the Argonian Leaders. He figures that if he kills enough officials then he can weaken the government he hates and hopefully draw out his traitorous sister. When he hears of her coming to find him through his connections, a plan is implemented in which he lays an ambush for his dear sis. You attack a small troop of about 10 dark elves and his sister. These are Ebony Knights. Specially equipped Dunmer with complete martial training. Ebony armor and Arms. (Quest for him doesn't activate till your char gets to a certain level) Amaraz ambushes them in a scripted event that kills 5 of the knights and then rushes them while several are knocked on the ground...explosive trap spell? You fight and kill all the knights and then once his sister, who's name is Iveri Indobar, health is brought to about one half she knocks out until the end of combat. Once combat is over Almaz grabs his sister and is screaming at her about why she betrayed them and decides to kill her. At this point you can convince him to mutilate her hands a bit effectively ruining her career as an assassin. Or let him kill her. That gets you two bonus perks. If you let him kill her He gains the Sated Vengeance Perk-Due to having gained closure to his Families Ordeal, Amaraz realizes that he must be stronger to prevent anything like this from happening ever again. He gets a 30% bonus to Damage and a 30% bonus to damage resistance. If you convince him to spare her you gain the Blood Wisdom Perk-This enables Amaraz to let down his guard and teach you secrets of his family. You gain 30% faster casting time and a 20% boost to your magicka. Your thoughts? Want companions or not? And if so please post ideas similar to the my own for companion ideas. Thanks. Play nice.
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