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llihP

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About llihP

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  1. It seems like the Brave built-in adblocker is breaking the site, not uBlock. Strangely, it seems like jQuery is being disabled for some reason. The error that seems to be repeated in console is: Uncaught ReferenceError: $ is not defined This is a common error when jQuery is using the $ symbol, but jQuery cannot be found. Which makes sense, as everything that is suddenly no longer working would be linked to JS. If uBlock is disabled, it's still broken. If you disable Brave's built in Adblocker by clicking this icon: https://i.imgur.com/mvF0SZC.png Then it works again. Edit: Submitted a report, it seems to be working now
  2. Hey there. I'm not sure if a mod like this exists already, I did try searching. One thing I find odd about combat with essential characters around, is that no matter what, they will always eventually win. There could be 200 super mutants armed to the teeth, but they all have finite HP, and so one essential character (eg: Kessler in Bunker hill) will eventually win no matter what. This is due to the fact that she continually falls down and gets back up to fight. Mod request: Is there a way to make it so knocked down characters are forced to stay knocked down until combat has finished? It'd be great in conjunction with survival / realism mods. Thanks Edit: Nevermind, found one: Essential KO at Fallout 4 Nexus - Mods and community (nexusmods.com)
  3. In response to post #81916563. #81983618, #81987858, #81991703, #82015728, #82059653, #82072108 are all replies on the same post. I literally coded the button you just used to reply to me. I also created games in the early 2000s, for free, totaling over 40 million downloads (combined). They were 'stolen' many times over the years, particularly by ad-driven websites and Android developers. I made nothing. I don't care. Don't presume to know who people are because you checked a profile. Nothing you said refutes your lack of understanding. The people in question offer a valuable service and are more than entitled to compensation if that's the way they want to do things.
  4. In response to post #81916563. #81983618, #81987858, #81991703, #82015728 are all replies on the same post. 'Packing them together'. An oversimplification if I ever saw one. The time and effort required to create functioning most lists still seems to escape you for some reason. They aren't packaging mods as they are and selling them. They aren't simply packaging them together and calling it a day either. They are packaging mods in conjunction with custom patches (patches that can be classified as mods of their own) and load orders to ensure an automated experience that is hassle free. There are issues associated with maintaining these modpacks as well. Did the game just get an official update? There's more work they have to do. A mod in the list has been updated? Even more. A mod is updated with various new features that conflict with mod X, Y and Z? There's a tonne of additional work. If 'packing them together' is the grand sum of your understanding, then clearly you don't understand what these people are doing at all.
  5. In response to post #81916563. #81983618, #81991703, #82015728 are all replies on the same post. You make it sound as if making a bunch of mods work properly requires no effort. Creating a functioning mod list on Wabbajack is a mammoth task when you incorporate multiple, complex mods. I know because I've tried. There's no easy way to do it. If this person isn't taking credit for creating the mods, then there's nothing wrong with putting a price on the time it takes to create a functioning mod pack. People are free to charge for their mods in the same way if they like, nothing's stopping them. In fact I recall paying Chesko years ago when he originally set up a patreon to help fund his mod development (before he had to take it down). I would also happily pay for working mod packs regardless of who is setting them up.
  6. In response to post #73693328. It's the mobile/tablet media query kicking in WAY too early
  7. In response to post #68428951. #68515796, #68516156 are all replies on the same post. @dloader not just that. There are some PNG images (600x337) that are over 100kb (compressed, but still far too large). That could be 3 decently compressed JPGs. Display 100 of them on a page and it all adds up. There are much more efficient ways to be loading & displaying images for quicker page loads, less server load and less resources being used by users browsers. There is also a fair bit of 'concept code' that was made for prototype purposes that was never replaced. I don't want to sound rude (well, not too rude, though these things have been bugging me for a while and they don't seem to change) - but there is actually a lot of stuff that was never addressed that was supposed to have been sorted pre-launch. There are the new pages (and Vortex, the mother offender) that don't seem to be consistent with the current design in the least - fonts, colours, padding, margins, sizes, broken grids etc. The styling code is still a giant mess (should have been SASS'd). The JS (in various areas) isn't as efficient as it could be and needs addressing. I could go on about it at length, but yes the site definitely has a lot of unresolved issues. On another note - the best people for the job aren't going to be locals. I know it's a long standing requirement in these posts but you're essentially cutting out the vast majority of people who would be able to handle all of this and maintain it properly. I'm not trying to put my name up in any way shape or form - I don't even do this sort of work anymore - but with the amount of times it has been advertised now it seems like at the very least there's going to be some sort of compromise with candidates who are actually able to meet all of those requirements (including being able to work there locally).
  8. In response to post #64794606. #64795211, #64795461, #64799211, #65095691, #65145656 are all replies on the same post. The Gray Quarter, obviously!
  9. Congrats on the release But there are lots of issues and things that haven't been fixed or addressed that need attention. Old and new. I can't figure out why quite a few things that were sorted are now broken... odd. And prototype JS still being used when it needed to be rewritten :/
  10. In response to post #46973515. #46981800 is also a reply to the same post. Agreed! The version they cancelled (the one that looked more like MGS4 and was slow paced) looked much more interesting. I felt like I needed to neck a case of energy drinks before starting MG: Rising.
  11. In response to post #35105540. #35181295 is also a reply to the same post. All of those things are on different pages, this is the index page for the selected game and you're getting an overview of everything this child site contains. If you're here 'just for the news', you'd click 'news' and be taken to the news index where all you will see is news items.
  12. In response to post #35138655. #35148170 is also a reply to the same post. Tags have been added
  13. In response to post #34986585. Hello The tracking system has been revamped Things are now divided into categories (or not, you'll be able to turn them off) and can be sorted via names, versions, update date and a few other things. Being that you're a user with over 1k files tracked, do you mind if I get you to PM me some contact details? Perhaps your email, Steam ID or something? I've been wanting to talk to someone who tracks a large amount of files. Thanks
  14. In response to post #34807265. #34809035, #34815305, #34840105 are all replies on the same post. As as ex-ad creator ( boooo! ) it's usually the lack of decent ad creation guidelines that lead to resource hogging ads. For example, some ad publishers have requirements such as "the ad must never use more than 5% of the CPU". ..what CPU? My watch CPU or my 5930k? It's arbitrary requirements such as this that lead to a lot of feral ads being let into the wild. It's been pretty bad for over a decade now, but it's definitely getting better, especially in the past 12 months or so with the shift from Flash driven ads to CSS based ads.
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