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ShadowDestroyerOfTime

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Everything posted by ShadowDestroyerOfTime

  1. I was reading a webnovel the other day and made me think of an awesome spell for Skyrim. In the novel there was a character with a "Medalion of Knight's Crest" which, when activated, created a suit of armor, a sword, and gave him martial instincts at the cost of all his magic. So I was thinking, could this be done in Skyrim? A spell that, when activated, decreases various spell levels and increases various warrior levels, causes your magicka to go to 0 for the duration of the effect, equips a set of "Bound" armor and sword, etc.?
  2. I have yet to do scripting in the CK, do you think I could message you to get a little more help on this particular script?
  3. Working on making a custom shield at the moment and can't figure out how to make this particular enchantment work. I want it so that an effect triggers when the shield blocks a fire attack but can't find how to do this. Any help would be appreciated.
  4. I want to try and get into modding, but I struggle with Heightmaps. I am just wanting to mess around, see what I can do with a Summerset mod (just for myself and a couple friends). As such, can someone make me an esp file with a worldspace for Summerset (Alinor and Auridon)? If possible, with another worldspace with Artaeum? Nothing needs to be added to the worldspaces, just so long as the heightmap is already implemented so I can just start landscaping. was trying to use the All Tamriel Heightmap, but I can't get TES Annwyn to work on my laptop. I've tried downloading and redownloading, following multiple guides, etc., but just can't get it to work.
  5. Hello, I am with the Akavir-Calling mod! This mod has been kinda stuck at a point where all we have really done has been creating lore, basic ideas for quests, and gathering permission to use mods/resources in the mod. We are currently looking for someone that can create a HeightMap for the mod so we can start landscaping (more landscapers would be appreciated as well) and people to create some 3D models for the Fauna, Flora, and Architecture for the mod.
  6. I would love to see a mod that reintroduces the climbing skill to Skyrim. Make it so whenever you can't move in a direction any further, due to an object blocking it, that you will start to climb the object (but lose stamina while doing so). When you run out of stamina you will fall down. My thoughts on how to do this, or at least a basic version until a better version can be discovered, is to basically use a mod like the levitate mods that allows for better Y-axis travel. When you try and move in a direction but are stopped by a wall, stone, etc. it will cast this "levitate"/climb spell on you for a second or two (costs stamina) which allows you to move up. Eventually you will scale the mountain. The issue is getting it to cast in the first place and only when it should.
  7. I was wanting to make a new enchanting method similar to ESO's where you can craft Runes and then use them to enchant. What I am trying to figure out, and failing at miserably, is finding a way to create a new "Enchanting Table" where instead of needing an item, enchantment, and soul gem I just need the item and ruin (where the ruin takes the place of the enchantment and soul gem). This is the one thing holding me back and I have been looking for a solution for a few day with no luck. So, here I am, asking for any help possible for this.
  8. Sorry if this is a stupid question, but I am still really new with the creation kit. I am trying to make a spell and enchantment that targets Werewolves (similar to how Sun Damage targets Undead) whether transformed or not, but there isn't an ActorTypeWerewolf like there is for Undead. How would I get this effect?
  9. Just an idea at the moment, I would work on it myself but I really suck with the CK. I am a writer and thinker, but anything beyond that is difficult for me. As it is merely an idea, and it is extensive, I am not going to be surprised if no one takes it up or, if someone does take it up, that they would change parts. Now, it would be preferable if this was on both Oldrim and SSE (as I only play SSE but the majority play Oldrim). My idea is that the joinable faction of the Vigil can only be joined after the Hall of the Vigilant is destroyed. By Stendarr's Beacon is a cave, like the one that leads to Fort Dawnguard, but that leads to a Monastery of Stendarr. You can visit the Monastery before the Hall is destroyed but it will only be a place of worship at that time. After the Hall is destroyed, if you go there the Head Priest (who will be the new leader of the Vigil) will talk to you about the Vigilant, wondering if the rumors are true that the Hall was destroyed. He will then send you to a location near the Hall of the Vigilant, a secret vault where the Vigilant's Keepers hid away dangerous artifacts that they managed to get ahold of. The vault will be mostly empty and filled with Daedra Worshipers (who worship certain Demiprinces so you can be more creative and not have to worry about new voices for the Daedra if you want them to speak). Take them out, get the remaining artifact(s) and head back to the Monastery. At that time some remaining members of the Vigilant of Stendarr will have arrived at the Monestary as well, and now you can do a few radiant quests. The Head Priest will be shocked/annoyed/etc. that the majority of the artifacts are missing. He will try and find out as much information as he can about who these Daedra Worshipers are, but he wants you to go to some Vigilant Outposts to inform them that the Monastery will be the new base for the Vigilant. __________ I do have more that can be added, but this is merely a pitch of the idea and I don't want to go on and on with my ideas as it will not be my mod. To anyone who read this, thank you, whether you will work on it or not, I thank you for taking your time to read this.
  10. "Are there any mods to just kinda crumple/flatten people instead of send them to Nirn?" Umm.... You are aware that Nirn is the planet Tamriel is on, right? Maybe you meant to say Oblivion?
  11. Thank you so much, that is really the only one I need for my mod idea.
  12. Also, if at all possible, I would appreciate a slightly custom architecture, a remodel of the Ancient Falmer architecture from Dawnguard but with Trinimac's symbol instead of Auriel.
  13. This mod was really simple, and I was bored. I tend to tell people to learn to mod for these simple ones, but when I am bored I am bored.
  14. No problem, I am still really new as a modder as well, I am moreso a Lore Master than anything. I am using/used this guy's tutorial series: Really useful. Episode 2 is what is relevant for the mod I made for you.
  15. Here you go: http://www.nexusmods.com/skyrim/mods/80938/?
  16. Here you go http://www.nexusmods.com/skyrim/mods/80937/?
  17. Ar you asking for a set of Iron Armour that is as strong as Dragonbone Armour, that can be crafted after getting the Dragon Smithing perk? If so, I could probably make that for you.
  18. Honestly, these are all things that can be done pretty easily in the Creation Kit. I would actually recommend trying to make these yourself to get some modding experience.
  19. I would love it if someone would make this mod, or at least the models for the Brush and Trolls and allow me to work on it. Make it a "conjuration staff" that summons Painted Trolls. Maybe make a quest to get it. Elgrim in Riften is supposedly a patron of Rythe, who owns the brush, so maybe make a quest involving him.
  20. I am currently working on a small mod, starting to learn more about modding, but there are some resources I would like (though are not really required). They would include: * A Shrine to Trinimac * A Shrine, or Shrines to Vivec, Almalexia, and Sotha Sil *A Shrine to Merid-Nunda (Meridia's Magne Ge name) *A Shrine to the God of Worms/Revenant Moon/Mannimarco *A Shrine to Morihaus These would make my mod work better, though are not absolutely necessary for it to work.
  21. If any of you have played Battlespire, you know that the Soul Cairn is really lacking. You would visit the Soul Cairn, think the Ideal Masters are just dicks, not know that the Bonemen, Mistmen, and Wrathmen are sentient, not know that the purpose of the Soul Cairn is peace, love, and eternity, albeit in a weird way, etc. You can't talk to the Bonemen or Mistmen to learn about the peace and love of the Soul Cairn, or talk to the Wrathmen who feel betrayed, and all the souls you meet seem to find the place to be dark and vile yet people become residents there willingly. Ultimately, it is a disappointment, and this person has compiled a lot to help show that: https://www.reddit.com/r/teslore/comments/5czjnq/eternity_peace_and_love_loremining_the_soul_cairn/ I would love a mod that actually expanded this, even if it didn't go as far as to allow you to become a Boneman, Mistman, or Wrathman yourself (which would be awesome). But if this actually became fleshed out, and some souls actually were content there, etc., then it would make the Soul Cairn so much more interesting. The Wrathmen shouldn't all be hostile and shouldn't just help the Ideal Masters. In Battlespire they sometimes actually helped you fight off other enemies!
  22. The other quest mods out there for an alternate ending still have you kill a Vigilant of Standarr. How about making it so that you can use one of the "Calm"/"pacify"/etc. spells on him when he turns hostile. When this happens the two of you can push through together to the alter. While there he will start to recite an incantation (similar with Vermina's quest) to destroy the Altar. While this happens Daedra are summoned that you have to fight, protecting him. After a while the altar gets destroyed. At this time the guy will say he will stay there to ensure that the connection will remain severed and becomes a potential follower. Just buff up his stats, add some better spells to his list (including the "Sun Spells" from Dawnguard), etc. Now you can complete the quest truly as a good guy, not even having to kill the Vigilant of Stendarr.
  23. "Barenziah was a Thane of Skyrim, a mage-knight known for his golden armor." Actually, Barenziah was a Dunmer queen who you can meet in Morrowind's expansion Tribunal. So, your statement of "I just saw potential in extending the Barenziah questline with a lore-friendly story." Is 100% false.
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