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SaulieSaul

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  1. Refined Script Version : Activator To X Marker Heading With Game Time Passing Teleport Script (Adjust Values in Properties) Scriptname MYSCRIPT extends ObjectReference Actor Property Player AutoObjectReference Property TargetxMarkerHeading AutoFloat Property TimeToPass AutoGlobalVariable Property GameHour Auto Event OnActivate(ObjectReference AkActionRef)if AkActionRef == PlayerGameHour.Mod(TimeToPass) Player.MoveTo(TargetxMarkerHeading) Game.EnableFastTravel()Game.FastTravel(TargetxMarkerHeading)endifEndEvent
  2. In case this issue is unsolved for some, the culprit i'm sure is Alternate Start.
  3. In response to post #65748516. #65750926, #65752951 are all replies on the same post. That is a good question! Some believe it was a place of Pagan sacrifice, or festivals, other believe it was of astrological significance, one theory I'm most comfortable with is that the site was used for "healing" if you can call it that, due to the nature of the human remains found at the location.
  4. How funny, I too enjoyed creating maps for Timesplitters 2! I spent hours on that, it was quite limited though on the console. Great interview too Picky!
  5. In response to post #64758586. Ok then, how? the only option I can see to download with a MM is for Vortex? Clicking the icon to download with NMM does nothing? Mr.Tibbs
  6. So today I learned that I HAVE to use Vortex to download a mod? So I tried it, it's awful, I tried to import my load order from NMM, could not find a way to do it. Not happy.
  7. In response to post #61521112. #61523897 is also a reply to the same post. Agreed!
  8. Congrats! Truly deserved praise, and I wish you all the best on your projects now, and in the future. You will always be a legend here.
  9. Nice article guys. Great having you as a CM Picky! Gwaaan laa :D Congrats to Big too!
  10. You put de lime in de coconut ^__^
  11. What about in an Exterior? There is no reset zone? I'm a little worried about my display cases, there are in an Exterior, if I need to uncheck the "Respawn" box, which boxes do I uncheck? Activator, trigger or Door?
  12. FIXED While hand copying the Worldspace data for Eldergleam Sanctuary I checked the box "Fixed Dimensions" However, I placed the mouse dragged copy of the contents of the Worldspace offset to the coordinates specified in "Fixed Dimensions" Thus resulting in an unplayable area. Un checking the box fixed the issue
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