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Auslander66

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  1. It's the recent Five Seven mod by Sudniro. I made it a .1% larger to avoid some clipping. I figured out what was wrong. The mod had two entries for standard sights, but only one was listed in the OMOD section. I had to go into game, and switch my standard sights, for the other standard sights in order for the changes to take place.
  2. I changed the size of a pistol mod, and now the iron sights are misaligned. The front sight is not visible through the rear sights. In the past I successfully used FO4edit to add a property with ZoomDataOffsetZ to the OMOD of the weapon, but this time it's not working. There are no changes in game, and my sights are still misaligned. There seems to be a dearth of information on this topic, so if anyone can advise me on what to do, it would be greatly appreciated, and I'll give you a million dollars in your next life. XD But seriously, please help if you can. This issue has been driving me mad, and I'm quite crazy enough, as is.
  3. i've been trying to adjust the size of the Laser pistol to something smaller, and less bulky. I was able to do this with Nifskope, but the problem I'm having is that there's no "sighting node" option like there was in New Vegas. Has anyone figured out how to adjust the sights, yet? I've tried lowering the projectile node, but there's no visible change.
  4. Can someone come up with, or point me in the right direction of, a mod that would remove those inane perk notifications that activate when you successfully use a perk? They come up right in the center of the screen, are totally immersion breaking, and distracting as all get out. I use Ohrmus's Immersive UI, and it gets rid of nearly all the hud elements, but this stupid perk notice is still in play.
  5. If you believe in immaculate conception, then there are no guarantees the virgins won't be preggers, either. XD
  6. Where are ED-E's meshes located? Please to tell me.
  7. I recently compiled all the animations I wanted, ran Generate FNIS for Users, and can play the game just fine, for the most part. The problem lies in my still periodically getting the arms to the side glitch. It's hit or miss as to when it will happen, but it happens often enough to be a hindrance to immersion. If the animations didn't work at all, I'd approach this issue differently. The problem is that the anims do work much of the time, but still have a tendency to glitch out. Aside from running FNIS, I have no idea what else can be done to fix this issue, and it's quite annoying. Any suggestions would be greatly appreciated.
  8. I think the wasteland could really use a Sig P250 full size. There are a lot of sub compacts out there, but this sexy beast is my current favorite pistol. Would love to see someone try their hand at it in 9mm, or .45 acp. :laugh:
  9. I'm having one heck of a time trying to make a couple of small adjustments to the stock vanilla Alien Blaster. I want to remove the scope-like part on top of the gun, and the strange ring-like protrusion on the left side. I tried doing this with Blender, but I'm a total noob. The few times I successfully managed to cut a piece off the mesh, there was a resulting hole left where the part is removed, and I have no idea how to cover it. If it's not too much trouble, can someone with Blender skills please adjust this mesh for me? This seems like it would be reasonably easy, if one was more familiar with the program. I hate having to ask for help like this, but I seem to screw things up whenever I try to do this myself.
  10. I can't remember where the mesh for the Alien Blaster is located. I know it's packed in a BSA, but I don't know which one. Can anyone tell me, please? I found it. lol nvm XD
  11. If it's useful the transparency function can be bound to a key (mouse or keyboard) or a object, as can the degree of transparency. Well off to bed for me. Yeah, Cormell just told me about that. I've been so in love with your transparency mod that I haven't even played any of my other characters. XD Cormell had to tell me what was up. Thank you for the fix, Dev! ;D
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