ah I see, I'm still a newbie to all this, I have no 3d modeling background except in what I have googled or read, luckly Iknow some stuff, things I know all objects go are labeled bip (i.e bip chest) and go under bip morrowind uses a segmented system,(i.e chest left upper arm, left lower arm,groin left upper leg,etc) you have to name all the piece like Left Clavicle right clavicle. the stock armor meshes were completly seperate files on with diffrent names to show what pieces they are like a_art_cuirass_XXX_c (c would be for curess) because everything is seperat when you are converting a mesh that combines all part ,such as porting a mod mesh from another gam (that isnt stock resources of course and with permission) it usuallly boils down to cutting everything up as I have found(but thats besides the point and this topic is not meant to be about importing other objects only about rigging for morrowind) anyways thanks for the info if you find any old tutorial would more then be happy about updating my op with the links to them