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Posts posted by DwainDibley
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Nothing works. All I get are load errors when I try to open any DA:O files.
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Python 2.5.6
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With a little pyGFF editing, I can make any game whatever I want it to be. I can switch heros from one game to another, insert them into the story line at any saved point, and make them whatever origin story I want them to be. For example, I have a hero Dwarf commoner I like a lot, I can insert him into any of the Vexille save points and play him as a dwarf commoner (or make him a dalish rogue dwarf ), as if he was always organic to that save, but you're stuck with all the choices made by the original player up to that point of insertion. It makes for some interesting game play.
I'm going through 'Dailana' now, thanks.
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I can't get blender to work....
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What's your mod?
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Just as an aside, you can open *.mor files with pyGFF Editor "editor.exe" and change the "awesome_alistair" name to "hm_genfl_alistair"", it's line 2.
You can open saved games with pyGFF's "daosavegame.exe" to edit stats and other things, and "editor.exe" to edit just about everything else in a saved game.
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Without a doubt, one of the best saved games ever: Vexille Very thorough, small ding for not numbering the camp saves.
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Wait, all I posted was "a single save at (almost) the end of the game".
Do you want the other (66) saves for that character as well?!? :huh:
If he don't, I do! I love going through other people's complete saved games!
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What version of blender works with DAO files?
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Anyone know how to create 'LOD2' mmh/msh/phy armor and clothing files using GMAX ?
While we're at it, how do you wield two msh files together and make the bones and textures work using GMAX?
Is there a better program for these tasks?
Thanks
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C:\Program Files (x86)\Dragon Age\modules\single player\data\designercreatures.erf
Or, they can be found in toolset.
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It's a lot easier done than said. :cool:
You can use the 'daosavegame.exe' to tone down the stats prior to running the game, unless you want all of your companions at the level of your imported player.
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First, you'll need 'pyGFF'. There are two programs included 'editor.exe' and 'daosavegame.exe'. For this you'll need the 'editor.exe'.
(I set my *.das files to open automatically with 'editor.exe')
Open your new saved game and click the first '+', then go to 16002 and click that '+' sign, and stop. Inside there you'll see a '+' sign next to 16208 "SAVEGAME_PLAYCHAR_CHAR ~ *CRP1 ~ default_player", leave it collapsed.
Open your old saved game and do the same thing.
Next, right click the old game, 16208 ~ 'default player' and select 'copy', go to your new game and right click the 16208 ~ 'default player' and select 'delete', then right click the same line again and select 'paste'. You've just transferred your old player to the new game BUT, don't save yet!
Now, click the '+' and expand section 16208. At line '3' you will see 'POSITION' and some numbers and line '4' 'ORIENTATION' with some numbers
Leaving that open, reopen the new save game and expand 16002 and 16208. go to line '3' right click copy, and on the same line in your edited version, right click and paste. Do the same for line '4'. Save the Game.
Now, there is another file in the save game folder with an extension of '*.met', open it with the editor and change the name, race and other stuff to match your new old player, save and start the game....
Everything will work as it was intended.
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Actually, I'm playing a finished game. I reactivated all the locations on the map, including some places I never visited in the game, and am in the process of revisiting them all. The stuck in combat mode is occurring in Lothering, fighting all the reanimated bandits. I forgot about Inodil's Pocket Plane, I uninstalled it because it interfered with DA2. I suppose I can put it back and try it. Thanks. My DAO is so thoroughly hacked up, I'm amazed it still works....
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I'm having a problem with my characters getting stuck in combat mode, is there an easy way to getting them unstuck so they can carry on? Or, am I stuck restarting from last save (several times) until it goes through without getting stuck?
It gets frustrating......
Thanks.
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What do you mean by "drop the folder into the updater" ?
The dragonage content updater only works with files that have the *.dazip extension. You can drag and drop *.dazip files into the updater, or set the *.dazip to open automatically with the 'daupdater.exe' program.
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I don't know, it's possible, I never forgot to get the dog. But I did leave Sten locked up in Lothering one time, it was my first play through.
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If you have the gff editor, you can open a saved game, {section 16003, savegame_partypoolmembers) that has the dog in camp, copy the dog line and paste it into the save game that doesn't have the dog. Then visit with the dog in camp.....
Let me know if that works.....
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Found the problem, it was in the 'chargenmorphcfg' file.
Thanks for the assist.
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My HD crashed, so I'm in the middle of installing DAO on a new drive with some back-up copies of head morphs and such. I got just about finished except I'm missing some head skins that I've used a lot and as a result most of the faces are black.
A few of the skins were: mt_hed_fema, mt_hed_kida, mt_hed_dwfa, etc. It's all the "mt_hed" skins.
If anyone knows the source of these skins, please tell me.
Thanks, Dwain
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I believe the problem you're experiencing with a female warden and Morrigan romance is that the game originally didn't allow for it, without mod, and the Morrigan restoration patch "fixes" any mod that did allow it. At least that was my understanding and experience.
There is a Morrigan mod folder, I believe it's in Sapphos Daughters 4.0, called "Morrigan V15" if you have that mod then you can move the "Morrigan V15" folder out of the "Sapphos Daughters" and drop it directly into your override folder then edit the name of the folder to "ZZ_Morrigan V15" and the female romancing should start again. If that doesn't work, then uninstall the "Morrigan restoration patch" and try again.
At least that was my experience and fix....
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You need to create a new door for the interior mapped area to waypoint exit, not in the lothering area.
Did you create an interior area map?
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Thanks, found 'ambient_ai.xls' in the toolset's source\2da folder.
Now All I have to do is figure out how to edit and make it work.....
Got It! "ANIM_base.xls" That's the ticket!
Creating 'LOD2' Files
in Mod Troubleshooting
Posted
Yep, nope, never got the "DragonBlender" screen.
I guess I'm just not holding my mouth right.....
Thanks for your help though.....