In response to post #23593334. #23594289, #23594569, #23595764 are all replies on the same post. I agree with a lot of this. I can definitely see curated workshops becoming a problem for game developers that want to use it for User generated DLC BUT I also see workshops as a solution. When TESO was coming out I was amazed they didn't take the curated workshop approach to funding their game instead of monthly subscription since the TES crowd has a huge modding community behind it and it could work while keeping the game fresh with new gear. Although I do disagree with "My one and only gripe remains the same; that because you need to own the game on Steam in order to use Steam Workshop it essentially DRMifies modding, limiting it to just Steam's platform" In relation to Skyrim, when i bought the game at Gamespot I had to upload it on steam so the game can be only played on steam. There's no other platform on pc you can play the game on (to my knowledge). While yes, it's a DRM. I believe a game like Skyrim you should always buy considering it's been 4 years since it's release and it's still one of the most played games on steam, which is a huge feat considering it's single player. Pirating a product like skyrim is wrong considering how this Bethesda team is one that really cares about its community and advocates modding unlike other developers/publishers like EA and Activision.