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gremtack

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  1. this is a very very good idea an as such has my endorsment.
  2. whilst playing skyrim and dragon hunting ie standing on a high peak an looking around for signs of dragons flying in the distance i had the idea of an attack warning system what i mean is their is a lighthouse building located just north of solitude and having used this building in fights against dragons i though why not have this building placed around some high locations in each hold and have an npc to either light a beacon or send a message to a central building or to all holds as player could be located in any hold at time - of alarm and the lighthouse has no interior cell npc messinger goes to find player in which ever hold hes in' any modder want to do this
  3. having a bit o headology in game may improve things a bit so yea thumbs up !!
  4. hows about a flying 'very small auto'bot ' that homes in on who you need to check on or a magical spell to do this 'skrying' as its known using a small 'crystal ball' eg lotr
  5. I read a series of books 'polity series ' a few years ago an in these books was a version of a humanoid/ draco man the thread reminded me of these 'draco' men and yes the horns idea sounds good /but would'nt a breath animation be quite hard to pull off in skyrim as there is no 'wind' would need a wet atmosphere mod of some kind to make the breahing look viable or some sort of light fog effect
  6. it appears we've had the same sort of great idea lol thou I have added doing the jarl bit to all holds still the same thou 'i did not look to well when i posted mine'
  7. let me say 'dragonborn in context ' well what i mean is hes part dragon right therefore should he also not look the part ie though human his skin is scaled
  8. After Seeing/trying the housing mods I thought 'great mods folks ' why not have an in'game Estate agent (in his own house) An employed Builder /s / decorator if u wanted a house at a specific location in game you could hire these 2 npc to BUILD said house this house can have any number of rooms, house can be any size small /large/fort size oh and a style ie imperial / nord or styled after cities buildings you just request the number of rooms an size /style then u select a location on a map when u visit this location you will see the house in process of being built 'this can be in 5/6 stages' last being decoration' stages depending on size of house and this ain't free part with that well taken gold either after each stage or all at once once fully paid u get key and pointed to decorations npc an heres the nice bit for you Modders each/every house can be added to this mod.
  9. Ive been a Nexus user since Morrowind first came out and have had my fair share of frustration on days when Nexus is overloaded so its not exactly news when a mod cannot be downloaded on the same day you see it because of this overload ! lol thou i would suggest a mirror site as this might reduce the overload 'just a suggestion'. oh an steam I keep it in off line mode if I put it to online id feel as if someone was 'perm' looking over my shoulder. folks who look over my shoulder in an internet cafe get a squashed nose.
  10. MY idea for this came about when i found the legate/ stormcloaks officers where found to be essential 'grrrr' so came up with the idea to wipe them from skyrim to start any city town /do a few quest get population of said village/city a bit happy to see you become thane. do some some more quests make pop want you as jarl (q's can be like radiant or eg killing a a dragon in the area like the whitrun dragon que challenge current jarl to a dual (winner becomes Jarl) also idea's for improving each city town eg adding buildings that are not there by getting them built in game like the kvatch rebuilt mod for oblivion repeat across skyrim also do quests to wipe out all the imperial and stormcloak camps (also have some thalmor camps dotted about to slaughter ) once you have done this challenge both ulfric and the legion guy to kill em and also have a quest for thalmor boss to do same get crowned king this would be perfect to go along with the warzone mod
  11. don't know if this will help but ... id disable/remove the mods you have setup with obmm then try to reinstall obmm i think its like trying to delete a folder whilst reading a doc inside said folder comp says cant delete 'bla bla' ie obmm wont work because of those previous mods you have installed..
  12. sounds good by all means pls make the mod an oc stick on tes ' KUDOS should'a mention'd this idea years ago 'duh' was first thing i noticed about oblivion when i first played it oh an about the animation idea ? i did have the uv dual wep mod installed an noticed that when in fp I have a weapon in one hand and was casting with other the animation i see is the fp anim where hand comes up an casts a spell an i could switch the weapon over to off hand an see the same casting animation on right hand 'i also saw the 3rd person anim ie arm straight up an cast' on both arms so ; ''i think they maybe the default anim''' . maybe the maker of UV could help . don't go nuts over it thou ....
  13. hi folks i'm wandering if its poss to to create a mod to do this Eg say if left hand has a spell an right hand has another and your facing 2 targets and can cast either both spells at one target or one spell at one and the other spell at the other target. i can guess this would mean a second set of hotkeys + a second spell icon for spells on hud' also a second spell selection associated with the other hand oh and a second key for casting the the second spell as atm we use just the 'c' key. any ideas or is it asking to much.
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