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Kreisher

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Everything posted by Kreisher

  1. Just watched the movie and was like "Please tell me there's a mod for this!" Then I found your thread. Have you begun working on it? I want to help make this happen!
  2. Scriverner07 I've removed your content. Korodic, I'm not getting back into this debate with the Nexus but I want to make something very clear: EVERYTHING we have done has been for the community. We have NEVER charged for anything and don't even have a single ad on our site (and never have). We DO NOT link to the download page for the mod but rather the main mod page - this way people can learn more about it and get in touch with the developer. Think of it as free traffic (which by the way is how the Nexus makes money). Most of the comments that have been made on this thread and throughout the Nexus have been false which is why I haven't actively responded to any of the posts. If you don't want to use Gmod - just think of us a way to get free traffic (Yep - just like Google...). But PLEASE think about what you're saying before you flame out on us. All we've ever tried to do is help the community and if you spent 10 sec on our site you'd know that. Please do not expect a reply - this is the last comment I intend to make. If you don't want info about your mod on Gmod please message me directly either through Nexus or on Gmod (username: kreisher). Thank you, Kreisher
  3. mojodajojo, I'm removing your content for you now. Vyper and alt3rn1ty, I've already removed your content.
  4. Packing up for the night. I'll check comments / feedback tomorrow morning. Thanks everyone who has provided input thus far. Cheers - Skylar
  5. Essentially this. Didn't you learn anything from when this same crap was being done last time? No offense, but after all this, I still would not use your site because I frankly do not trust in your practices. Same advice as last time... If you want to make a good mod site... Stop trying to use gimmicks to try and pull people from other places. Instead offer users of your site something of value to build a community around. What this is, I couldn't tell you even if I knew, but everything you're doing now reeks of the same as last time, and frankly is not a good way to make your site known. If you're looking to build a database site... Why even have a locally stored username for people who have not actually uploaded anything to your site? We only save the "username" so that 1. The correct person gets credit for it and 2. A modder can get access to and change the mod if they decide to use our site in the future. Again (as I just stated) its not actually an account until and unless the user activates it. Its just a name
  6. We aren't trying to Leech Jim_uk, we are trying to create a useful site that brings more exposure to mod and modders. Nexus is not only mod site on the net. I can see the value of linking to the file page - this would also encourage users to contact the developer of the mod. I'll see if we can makes some changes on our end. Modders - what do you think? Since you're asking modders what they think I agree totally with Jim_uk. Link to the file page only and not the download link. Make a database list of links only as Jim already suggested otherwise you will very quickly alienate your site from the community as word gets around. Even though further in this thread you've said you'll make changes, I don't want an account auto created in my name for any reason whatsoever. I particularly don't want people trying to contact me from sites other than where my mods are hosted either as I won't support them that way and they are not to be hosted anywhere I unless I personally upload them......just to be clear, as I read a previous thread here about your site and it's proposed methods. I already see some mods there with auto created accounts for authors who may not be very happy about it because I doubt they've been contacted. Edit: Since you mention there are other mod sites besides Tesnexus it leads me to think you'll go ahead anyway so I'll be notifying the ones where I have my mods hosted. The "auto-account creation" is only a way of ensuring you get credit for your mods. I think it sounds like more than it is. The "account" is just the username - there's nothing really set up unless you "claim" your name. For instance, someone can't go in and visit a profile page with your name on it - because it wouldn't exist until you set it up. Sorry for the poor explanation - I can see why you'd be confused over that.
  7. Great resources! Do you know who originally compiled this? When we have our browse feature up you should be able to explore all the mods for a game by category (similar to mwmythicmods) and see a description. You can see an example of our browse system here: http://gmod.com/mod/?s=oblivion&qc=mods&in=2 When we are complete you will be able to browse all the mods for that game at one time (rather than requiring search criteria).
  8. Just tried to give you Kudos - but it gave me a "File does not exist" error. I'll try again later. =-)
  9. We aren't taking anything - we are sending then here. It's more like one store saying "We don't carry this here, but you can find it at this other store, here's how you get there...". As you say, our goal is to compile a huge list of mods from many sites - and hopefully become a useful resource. You're bypassing what pays for the site, honestly I can't believe I'm having to explain what is wrong with doing that. On the subject of costs if you think $128,000 is cheap then you're a richer man than I. Were not bypassing the ads though - or the subscriptions. But look, you've already convinced me - I'm going to talk with the team about changing the landing page.
  10. Thanks for the feedback today. Keep me posted if you have any additional suggestions for the site. Everyone on the Gmod team is very fond of Nexus.
  11. We aren't taking anything - we are sending then here. It's more like one store saying "We don't carry this here, but you can find it at this other store, here's how you get there...". As you say, our goal is to compile a huge list of mods from many sites - and hopefully become a useful resource.
  12. The link (often) first hits one of Nexus's ads and requires an active Nexus account before the download can occur. Do you have any idea how cheap bandwidth is these days? LIke I said earlier - Nexus is almost certainly making money from the users Gmod would send their way. Leeching implies making money at someone else's expense - which is not happening. But I regress, I think the mod page is probably better. I'm going to reach our to our community and talk with our team about changing the landing page.
  13. We aren't trying to Leech Jim_uk, we are trying to create a useful site that brings more exposure to mod and modders. Nexus is not only mod site on the net. I can see the value of linking to the file page - this would also encourage users to contact the developer of the mod. I'll see if we can makes some changes on our end. Modders - what do you think?
  14. It links to the download page (unless Nexus throws a flash ad first). What exactly are you recommending then? We could link them to another page - forcing them to jump through additional clicks to find the download page - but that doesn't seem to make since from a usability standpoint. If the user clicks "Download" they have already determined they are interested in the mod. We aren't trying to "Bandwidth Leech" - Nexus puts up an ad and if the file is too large they have to create an account before they can download it. We could post to another page - but I don't know that would be as useful for the user. I suppose we could link to the mod page instead. Is that what your suggesting? Also, you and I both know server costs are crazy low now days. One of your ads pays for many many downloads.
  15. The system is still in the process of being rolled out. Most of the functionality is on the backend (server side), but we will have more info about it on the site later this week. The search and browse functions of the site are also being modified to help people find content - along with an updated menu / navigation. Here's an example of a mod that's been indexed: http://gmod.com/mod/Chinese%20and%20Recon%20Stealth%20Armor%20-%20v1 Notice that clicking "download" opens a redirect page - then sends you to Nexus.
  16. Right... Can you just make my account and ban it right away. Thanks. By ban do you mean not post info about your mods? If you don't want info about your mod(s) listed on the site we can remove your account np - just let us know. Do you want us to not show your mods Vagrant0?
  17. The auto account creation is just to ensure you get credit for the mod and can access the page later if you want. There is no personal data associated with it - just a user name and where the mod was originally hosted. :D
  18. Gmod (gmod.com) is rolling out a new tool this week that we call our Content Index System. In essence, it is a automated tool that compiles a massive list of mods from all over the internet and lists those mods on the site. Think of it as a google for mods. If a user finds a mod they want to download, we send them to the site where the mod is hosted. For example, lets say I have a Morrowind mod on Nexus thats adds a new sword called "Soatt". Gmod will list my mod on the site and link back to Nexus for anyone wanting to download the mod. Gmod will also give me (my handle) credit for the mod and auto-create an account for my handle linking to Soatt - which I can gain access too. Gmod has had the auto-creating account system for awhile now, but the index tool is new. Our hope is that this system will provide yet another avenue for people to find great mods - and provide additional exposure to sites like Nexus. We JUST rolled this out for Nexus and we will be rolling out other sites soon (likely later this week). I'd like to get some feedback from the mod community. What do you think? --EDIT--- This feature was removed in early 2012. I apologize for any frustration we may have caused. We clearly didn’t spend enough time listening to the community to learn what they actually wanted. I also did a poor job explaining how the feature was supposed to work, which amplified an already tense situation. In short, we messed up and we’re sorry. --- UPDATE: Despite intense pressure from the original investors, we never displayed ads on the site or generated any revenue from its activities. Following a failed Kickstarter campaign in 2013, gmod.com was shut down and all associated content deleted. After laying off our entire staff and closing our office, my co-founder and I hunkered down and began work on ModDrop. We’ve been working on it since 2014. ModDrop’s features are a direct result of our collaboration with the Torchlight and Stardew Valley modding communities. We’ve also brought on advisers with intimate knowledge of both modding and community building. If you’d like to share your thoughts or have suggestions on how we can improve ModDrop, please visit our discord channel. - Kreisher
  19. It's ironic that you claim others haven't been listening to you when you have not been listening to us. You need to go back and remove any mods that either say you can't upload them elsewhere OR mods that don't have any specific instructions. Once again, if a mod has no instructions in their readme or file information pages about redistribution you don't magically gain the distribution rights for the file through the author's omission. You know why lots of authors haven't added distribution rights to their readme's? It's because every major site in this community has rules against the uploading of other people's work, so they don't feel it necessary to include it. Especially the older mods. This is important, so I'd like you to reply on this matter with what you're going to do. Your response will largely influence whether your site becomes a "taboo" site, that cannot be linked here. I'll even go the extra mile and cook up a script that'll stop, and ban, your developers from spamming authors with private messages about your site. Sort it out. We are pulling down all the files on GMOD.com that are not attached to active users. Everyone here is right - and we've made a mistake and I apologize. I put together a video explaining our plans which you can find at http://gmod.com/video/Gmod%20Apology Dark0ne - if you could please highlight this post for everyone I would greatly appreciate it.
  20. Webbste, I bailed on the Runic thread b/c no one was reading my posts. I was repeating the same thing over and over - but too many people just wanted to rant. Also, when I realized that you started the thread - it seemed less like a fair fight. You own the primary site for Torchlight mods and have made it very clear (despite what you say here) that you see us as competition. I joined the thread on Runic's forums because I was hoping to have a meaningful conversation with the mod community. As for our business plan - our goal is to create an awesome site for the sharing of mods - the rest will follow. I want to be clear though - we will NOT be charging for access to mods!
  21. Are you looking at the game pages? If you click on one of the games listed on the home page (also shown by clicking on the G in the circle in the menu) it will take you to what we call the "Game Profile Page". All the mods on this page relates to the game selected and only that game. You can also search within the mods database for that game by searching via the "Search for mods in this game" search box on the Game Profile Page right below the featured window. As for the mods we have up now: We don't expect the community to find our problem mods for us - We are going back through now and checking the mod permissions. If we find mods that ask to be contacted first - they will be removed.
  22. Did you read Terry's reply? He says they are NOT charging money for mods. Addition by Dark0ne: Zaldir is right. nothing has been mentioned about them charging for mods and any implication has been fabricated by other members and then spread like chinese whispers. The main issue here is about mod theft, not about charging for mods, which would be an issue if and when it were to happen. It's not the issue right now, so no more on it please. Thank you to Zaldir and Dark0ne for pointing this out to everyone. I was getting tired of repeating myself.
  23. I agree on all points Ub3rman123. Any mods that were uploaded where the devs requested prior notification shouldn't have been posted before getting their OK. Any such cases were a mistake and will be taken down as soon as they are found out. We desire to work with the community - not against it. Regarding your side notes: I agree that we should have a "Browse Mods for this Game" option. We have tags now, that's how we determine the various categories. Did you try the search option? If you search for content there are a variety of ways to filter and sort the results. The GMOD client is still in development, and I'm not quite ready to discuss the details. However, I can promise you we WON'T be selling mods. Even if you (the mod dev) wanted to sell your mods through something like steam you couldn't thanks to the restrictions on mods found in the SDK's EULA. Maybe someday publishers will change their restrictions and devs would be able to make a living off creating awesome mods...but not today. Finally, any service or subscription that we do roll out some day (similar to Nexus) will be Completely Free for active devs.
  24. If I can chime in. Antokr, GMOD tried and continues to try and contact mod devs before uploading content. The difficulty is that most developers are no longer active. The VAST majority of mods are uploaded up someone several months / years ago and 1. didn't include an contact email or 2. the email they provided is dead. What happens to that content? If the user didn't put restrictions on the the distribution or didn't ask to be contacted before hand, can it be moved to another site for hosting? What happens when the fan sites hosting mods for older games like Diablo 2, NVN 2, Baldur's Gate, Etc. close down? Does that content die with the site because the devs are unreachable? "Contacting each developer" is a lot easier then it sounds.
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