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Crane92

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About Crane92

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    Singapore
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    Bethesda Games, Mass Effect Series, Dragon Age Series,

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  1. So I'm relatively new to modding Skyrim even though I've modded my game ever since LE came out. Anyway what I'm trying to create is a summonable chest, a cloud storage if you will. I followed the tutorials here for creating cloud chest. Step 1 done. I've also linked a bagpack to a bigger chest in an interior cell. I also did this one to create a conjuration spell and how to summon an actor, where in my case, a chest. Step 2 done. What I'm not sure is how to proceed in making the spell to work in-game. Everything from visiting the cell, using a linked activator, getting the spellbook and learn the magic, all of it works except there's no bagpack appearing. I've read some post somewhere here suggestiong to use PlaceAtMe reference and I still don't understand how to implement it in CK. What I'm trying to achieve is to summon the bagpack so I can store stuffs to the cloud and the spell can be reused anytime and anywhere. Any help will be appreceiated. Thanks in advance.
  2. Hello all. Not sure if there is a mod as the title says, but is there a mod for it? I've looked up a lot of the most downloaded mods and I can only find those 45° floors (not foundations). So my question is, is there a mod that provides a corner diagonal foundation? I would like to have a settlement build but I want have a "rounded" corners instead of right angled corners.
  3. I second this. I understand the download speed is slower for non-premium, I don't need to be reminded every time I download something like I was downloading from some crappy fileshare website. Third this. Back before they do this, the site actually automatically seperate premium and free user download speed. I tried as premium and free user. It actually seperate the 2 types of bandwidth for users. The site dev just makes the less UI friendly with that extra steps for everyon to click. Since most users have been using Nexus since back when, it's been a smooth journey. Now you just make us do another click for no reason at all.
  4. I started with CBBE and moved to UNP because of the shape overall. To me it looks so much more better and realistic. Everyone have their own preferences though.
  5. 1 thing that I've found a bit annoying is how when you go to the next page of image file, it doesn't go back up to the top of the page. Please implement this or rather fix it.
  6. Like this new design. Even tho it's flat, it's very clean, and easy to read.
  7. I would like to see a different under armor for female Ryder. The under armor I'm talking about is the one she wears on mission. If fem Ryder would wear Cora's one or any skin-tight-like bodysuit, I think it'll look better compared to the default one.
  8. Looks great and very professional. Not forgetting very clean too. Although 1 (or 2?) things that annoys me are the top bar where the logos are and the bottom footer where the logos are also are not centralized vertically. Overall I'll say 10/10 except for the minor stuffs.
  9. Can someone create a female idle mod based on this? - Somewhere at 2:50 Too bad I can't do animation/modelling. :sad:
  10. I kind of like material design or how about a one page website? And also how about floating navbar? That might be easier to click when you're at the bottom of the page without having to scroll all the way up.
  11. Hi, I've got this problem where if I use the 'sLocalSavePath=Save/XXX' from the ini file, the save game become corrupted with like '42949 XXXsave 1 - Prison' whenever the game autosave or I manually save the game. This doesn't happen last time I tried using the above line. I would like to create a clean way to save the game because whenever I switched profiles, all the game is currently save under 'Saves' folder regardless of what profile I used. Clean ways as in different profiles uses different folder. I'm using MO by the way. Anyone know a workaround or may a fix? I would like to remain using MO. I'm not used to NMM anymore. Thanks
  12. In response to post #15585050. #15586015 is also a reply to the same post. See at the top of the page. If it's 0.50.3 then it's safe.
  13. Good article! I hope in the next nexus update they will fix the loading bar over overwrite bar bug when activating a mod. This happens occasionally. It gets quite irritating having to end process the nexus client thru task manager.
  14. Hi Can I add one suggestion to the main nexus stie? Like adding the version number on the mod's panel instead of having to click it to check. http://i740.photobucket.com/albums/xx42/relasboy/Capture_zps65923809.png Example: Using the image, adding the version number of the mod beside the "updated 5;30 ..." will be better for us to know what version it is. It will be easier than clicking the link and check it out.
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