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Everything posted by mac2636
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Mods not downloading after latest Vortex update 1.12.0
mac2636 replied to mac2636's topic in Vortex Support
Any ideas? -
Mods not downloading after latest Vortex update 1.12.0
mac2636 replied to mac2636's topic in Vortex Support
Log 4 -
Mods not downloading after latest Vortex update 1.12.0
mac2636 replied to mac2636's topic in Vortex Support
Log 3 -
Mods not downloading after latest Vortex update 1.12.0
mac2636 replied to mac2636's topic in Vortex Support
Can't upload 3 and 4 Sorry, an unknown server error occurred when uploading this file. (Error code: -200) -
Mods not downloading after latest Vortex update 1.12.0
mac2636 replied to mac2636's topic in Vortex Support
vortex.log vortex1.log vortex2.log -
No mods or extensions will download after update. Also cannot drag files into Drop section of downloads. I can browse from Vortex to folders and select files that way.
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Install from new download worked. Thank you for helping.
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Thank you
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Thanks so much for responding. I tried all of the steps except re-installing from a fresh download. I just want to make sure all of the mod data and profile setups I currently have will not get deleted before I went forward with that.
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exe is showing version 1.8.3.0
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If I reinstall Vortex, will my current setup be saved?
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There is a limit on the number of BA2 archives you can have. If you go over that limit you will get a crash at the main screen. The only way to fix that specific issue is to reduce the number of archives you have. You can remove a number of mods which contain archives. You can extract a number of mods' archives and then delete the BA2 files and just load the loose files. You can merge a number of archives together.
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Just as an FYI. I found the issue. I've run into a ba2 archive limit. Going through and combining a bunch of the ba2s in order to resolve the issue.
- 67 replies
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Thanks so much. Also, thanks for pointing our the Glock86 duplicate. I forgot to disable the ESP after downloading the mod author's ESL version. Though, after looking at both of them in FO4 Edit, the ESL has quite a few differences vs the ESP, but I will go with the author's judgement on that one.
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Could you please be more specific? Like what are the issues you mentioned?Did (and do) you have those issues with my modules alone already, or only after adding more mods?My Modules are designed to be used with each other, in an attempt to provide and grant a wide range of playablity - meanwhile, I can and will not support any and every available mod that is available on nexus and/or other pages, its just too much. On ESL'ing and Merging... Dont mix with collections, your pain will increase.Because the moment you use 1 mod of collection for your merge, you wont be able to just toggle that collection (because it will actiave the mod you've also merged and thus are using in another "mod"),Mainwhile, ESL'ing can destroy loadorders that are stored and configued in collections, therefor also raising the cause of issues, as ESLs are loaded differently than ESP.Not 1 person I know who is doing merges and manual ESL'ing uses collections (or anything smiliar), guess why. Thanks so much for responding. I apologize for asking when other collections and mods are involved. No major issues with load order associated with your collections. To me it looks more like normal LOOT jacked up order. Was really just hoping to get your thoughts on overriding Vortex's LOOT load order prior to making changes via FO4Edit. I'm guessing I may need to just use the collections as a guide as to which mods to install. I have been able to get a fairly robust mod list (loadorder.txt shown below), merged a few mods (different hair packs and some tweaks and fixes into my own personal ESP). Have also ESLified a bunch of small ESPs using Ruddy88's script and FO4Edit. Build is pretty stable, very few crashes and almost no other glitches to speak of. However, it does seem as though I've reached a limit regarding Vortex which I'll ask about in the Vortex support forum. As is, Vortex is showing 228 Active plugins and 222 Light, but anytime I add any other mod with an ESP I get a crash to desktop at startup. Anyway, thanks so much for all the work you've on collections and modding in general. Super appreciated.
- 67 replies
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Thanks so much for all the work you've done. Really appreciate it. After installing all modules in order except the Synth and Warhammer ones. As well as adding two other collections (small weapons and armor ones), the load order appears to be less than ideal. At least based on the load order guides I used pre-collections. Everything does seem to work with very few issues, but as I continue to expand this setup, I will need to start converting some ESPs to ESLs and merging some. I'm thinking I'll need to straighten out my load order before proceeding, but Vortex seems to be kind of a pain in the arse in regards to load order (circular sorting issues). What would be your recommendation in regards to load order prior to ESLifying and Merging?
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Export from 3ds max to nifty. Import nifty file into Outfit Studio. Load reference body. Move/rotate armor mesh to fit reference body. Delete reference body. Export armor to fbx from Outfit Studio. Start new project and import the fbx file you just exported. Use Outfit Studio to fit armor to body. Select armor in right hand top column, right click and copy bone weights, then select slider - conform selected. Most of the Outfit Studio stuff can be found in tutorials found on Youtube.
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Stackable Snapping Vanilla Walls?
mac2636 replied to Deleted51833871User's topic in Fallout 4's Discussion
Vanilla Extensions is actually probably your best bet. It is very well done by a very experienced and accomplished modder. It doesn't require a bunch of extra content. -
Yes, I guess that answers my poorly written question. I was thinking about underarmor scaling and .sclp files. Creating a variant of every armor piece in the game for every outfit using Outfit Studio it's pretty much impossibile. There are more or less 80 unique outfits in the game and 12 armor sets with male/female variants, and stuff like "spiked leather". That's literally thousands of models. So, I was think that maybe there could be a way to use the vanilla system of scaling armor around underarmor. That could still be a lot of work, I don't know, but it sound possibile at least. Unfortunately, none that I know of that could handle layers of clothing. Now you understand why Gambit and other mod authors don't usually spend a lot of time on eliminating clipping from layered outfits and armor.
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You would need to use Bodyslide and Outfit Studio.
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Does this accomplish what your are hoping for? https://www.nexusmods.com/fallout4/mods/30823
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 I remember using something called FNV plugin to merge ESP files when I was playing Fallout New Vegas. https://www.nexusmods.com/newvegas/mods/39655/ Is there a similar tool for FO4?? FNVplugin was so easy to use and I managed to merge like 20 esps, mostly armors and outifts into one esp https://www.nexusmods.com/skyrim/mods/69905
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https://www.nexusmods.com/skyrim/mods/69905
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Perfect. Thanks so much.