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mac2636

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Everything posted by mac2636

  1. Install from new download worked. Thank you for helping.
  2. Thanks so much for responding. I tried all of the steps except re-installing from a fresh download. I just want to make sure all of the mod data and profile setups I currently have will not get deleted before I went forward with that.
  3. If I reinstall Vortex, will my current setup be saved?
  4. There is a limit on the number of BA2 archives you can have. If you go over that limit you will get a crash at the main screen. The only way to fix that specific issue is to reduce the number of archives you have. You can remove a number of mods which contain archives. You can extract a number of mods' archives and then delete the BA2 files and just load the loose files. You can merge a number of archives together.
  5. For Fallout 4, should I Ghost Disabled plugins after making a merge or does it matter?
  6. Thanks for replying. It looks like for me, it's an issue of the group rules not saving how I set them. They keep reverting back to defaults.
  7. I initially thought that was it too, but it was the load order that'd changed, evidenced by the load order which populated in FO4edit.
  8. I set armor and weapon mods to load towards the end, but there are a few types of mods which need to load after any and all armor and weapon mods.
  9. For me, it appears as though Vortex is loading all esl flagged files at the end now regardless of how I set up Groups. Is this just me doing something incorrectly?
  10. Looking at the current Dependencies column, it appears to only show other ESPs the selected ESP must load after. Is there a way to easily see all other ESPs which list the selected one as a master? As an example, if ArmorKeywords.esm is selected, it would list ESPs such as Armorsmith Extended.esp, DCGuard_Overhaul.esp , Mercenary.esp, Clothing Of The Commonwealt.esp, etc.
  11. Just an FYI. Another reference to the archive limit. https://www.nexusmods.com/fallout4/mods/63063
  12. Thanks so much for the update and the continued work. So much appreciated!!!
  13. Exported modlist viat Create Backup and Idrinth's Vortex Modlist Extractor
  14. I've done so much extracting and merging I'm not sure I will be able to get an accurate list but will try. Does Vortex have a way of outputting the list of added mods?
  15. This has not been corrected as of yet correct? Only asking as a precaution before making some changes.
  16. h: Set-Location \Vortex\Games\fallout4\Stage Get-ChildItem -Recurse -Include *.ba2 | Group-Object Extension -NoElement Set-Location \Games\Steam\SteamApps\common\Fallout 4\Data Get-ChildItem -Recurse -Include *.ba2 | Group-Object Extension -NoElement
  17. You can use Windows Powershell to count the number of .ba2 files in a directory. I can't remember the code of the top of my head, but will try to share later today.
  18. By Powershell's count of number of ba2s, my limits are as follows. \Vortex\Games\fallout4\Stage = 448 \Games\Steam\SteamApps\common\Fallout 4\Data = 482 Haven't had a chance to determine if the limit is triggered by the number in the Data folder, but my assumption is that is indeed the case
  19. After further testing, I can say for sure (in my case), number of ba2s was the issue and not total ba2 size. After repacking all the ones I unpacked into a condensed number of ba2s, I had no issues launching the game.
  20. Sorry to do a direct reply, but do you think it would be a good idea to change the title of the thread in case other people are looking for info regarding a limit on ba2s?
  21. By Powershell's count of number of ba2s, my limits are as follows. \Vortex\Games\fallout4\Stage = 448 \Games\Steam\SteamApps\common\Fallout 4\Data = 482 I do not believe it is total size related but could be wrong. I tested the size by unpacking the PEACEKEEPER - Main.ba2 file which is 44,739 KB then launching the game successfully. I then repacked PEACEKEEPER - Main.ba2 and tried to start the game with the resulting CTD just before the menu appears. Then I unpacked Cyber-Light Hand Cannon - Main.BA2 which is 6,244 KB and launched the game successfully. Not 100% accurate test but based on my results, I'm pretty sure for me, it is the number of ba2s that are the limiting factor. Next step. Find out which ba2s are in the Data folder but not in Vortex's Stage folder and why. Then test if the limit is related to the Fallout 4 Data folder or Vortex Stage folder.
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