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youngfrankenstein

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Everything posted by youngfrankenstein

  1. I know there was one created by erico9871 but it has not been updated in awhile and doesnt work anymore. I have a traumatic Brain Injury, after it happened certain games bother me somethin awful with the headbob. If someone could update or create another mod that would be stellar!, its crummy cause i cant play for longer than a few minutes in first person. Thanks!
  2. I have Trouble with getting these in order. I have tried to follow tutorials but I have some cognitive issues and tend to get turned around confused. If someone could put it in the right load order i could print it out and use it as a definitive guide for future mods. thanks. Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1DCInteriors_ComboEdition.esm=1AWorldOfPainFO3.esm=1CRAFT.esm=1CALIBR.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1FortFreeway.esm=1FO3 NPCs Travel.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1RH_IRONSIGHTS.esm=1Crowded Cities Redux.esm=1CrossRepairWeapons.esp=1Project Beauty.esm=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1RH_IronSights_RemoveReticule.esp=1PCB.esp=1Realistic Interior Lighting - OA.esp=1Dynamic Third Person Camera.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1GNR Enhanced.esp=1BetterGamePerformance.esp=1CleanerSettlements.esp=1FO3 Wanderers Edition - Main File.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - Natural Selection.esp=0Mart's Mutant Mod - Tougher Traders.esp=0Mart's Mutant Mod - Master Menu Module.esp=1Fellout-Full.esp=1Realistic Interior Lighting.esp=1InteriorFogRemover.esp=1Realistic Interior Lighting - BS.esp=1Realistic Interior Lighting - PL.esp=1Fellout-pipboylight.esp=1Another Interior Mod.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1IMPACT.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1dD - Enhanced Blood Main.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=101AtM - Firefly Ranch.esp=1FksMod.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1EnclaveCommander-OA.esp=1EnclaveCommander.esp=1Fellout-Zeta.esp=1PersonalTerminal.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1GreenWorld.esp=1AliceHouse.esp=1Water_Tower_Hideout_byOrophin.esp=1Fellout-PointLookout.esp=1RH_IronSights_PL_NewItems.esp=1FOV Adjustment 1.01.esp=1LoneWanderersLoft.esp=1RadioBlues.esp=1WastelandTitans.esp=1SP_Comm_Relay.esp=1SniperZooming.esp=1Blackened FWE + MMM + Project Beauty.esp=1
  3. I know I am not alone when i say it would be excellent to have a mod to bury the dead, either those by your own hand or an enemies. Just a minute ago i was climbing a mountain when within a small tent i had seen a fellow wood elf who had succumbed to the ravishes of a frostbite spider, i would very much like to bury my kinsmen.
  4. He did the bash, he did the monster bash, it was a smash, a double skyrim slash.
  5. good advice. i think essential mods for me are. Darker nights, ineed, frostfall,campfire,alternate tart (allows you to start the game from a completely different point on the map,thus,changing your story trajectory)wet and cold,killable children,and open cities. Much will come soon though
  6. cheers to that. I haven't played since 2012 on the ps3, way before i got built the pc. Very excited to fall into it again
  7. Anyone else just checking and rechecking for new mods every half hour. I know i am ;)
  8. Hi, I have had an issue for the longest time with the NMM and that is when i am trying to use a console command for something in my load order it never works if its a number followed by a letter. so to spawn an npc from a mod that is 3B i type player.placeatme 3ba1fc6 (for an example) but it will fail to find the object, same with forcing a weather lets say its 2A i do fw 2A00891 (for example) it will not force the weather, but, if i move the mod to a two digit number say from 3B to 32 it will recall it just fine, this is annoying in that when my orders are loot sorted i dont want to then reearrange them to a two numbers (33) Its been like this since i first started using nmm. Thanks if anyone can help.
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