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b737

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  1. purified water- i can find more of this then dirty one. Some1 could make settelment mod that remake whole food water system to sth like water requierd to produce food and support settlers ? Plants consume water and ppl need it too. To plant some food player would need special seeds bought in vendors. Wild seeds would produce 0.01 food ( i know there is problem with 0.1999999 showing in building menu) and special one would produce 0.1 (need to build big farms to supply whole settlements and dedicated farm villages) to get purified water player would have to get special item for example vault tech grade filter it could be loot from vault (duh). Still player would get only spares of food that settlers dont need. Biggest problem is rebuilding whole food/water/settlers to ppl work only when they get water and plants grow only when they get some too. Sorry for my english.
  2. In response to post #36889375. +1 .... best thing about mod organizer is that u can pack it on usb without a game and take it use it leater... Also no changes in "core" game... mmmm..
  3. +1 ... or add hotkey to toggle low light vision off and on ... ( i use dark nights and its usefull outside)
  4. 1. Fusion powered stealth suit 2. Voiced power armor and stealth suit ( like prototype medic power (Fallout 3) armor and stealth suit (fallout nv -owb)) 3. MULE (like in Boston dynamics now but in fallout) - non combat robot called by flare 5. Fusion core rebalance - less cores and able to recharge it using settelment or caps (maybe 4 lvl of nuclear physicist 4 rank) 6. Adding ability for power armor station to draw items from workstation or special cargo container 7. Hud overlay like in project nevada - ability to see what u wearing (obscuring vision) and night vision/ termo and stuff like that !! 8. Bullet time with counting stuff for critical and other perks. 9. Kiling/hitting using laser/plasma type weapons don't splatter blood just smoke and ash. 10. Ability to press reload in VATS to order relading for example for laser musket 11. Special key followers (like in JiP mod) 12. Settlements changes (i write it in other topic) 13. Take all from followers "take" only items that he is not wearing (plates etc) 14. Ammo has weight 15. Storing items in cargo containers tweaks - storing equipped item requiers extra conformations 16. Manned version of sentry bot for fast travel in hardcore mode in future (without guns and req to powering it using fusion cores) 17. Adding special features for VATS and non-VATS perks to give benefits in difrent mode. (example: Grim riper spirit would be able to restore all AP without VATS with lowered chance, critical hits would be charget out of vats too with lowered effectivnes) 18. Darker nights with Night person lvl 1 changes (enchanted low light vision) 19. Quest with reparing vertibird and recruiting pilot that gives u ability to drop power armor from it (using flare gun or sth like that, personaly it would be greate to have radio looking like stealth boy and activating it would call vertibird). 20. Harder enemies by mechanics - ghuls would fest on other ghuls to get more hp also more ghuls (yisssssssssssss), synths would be able to revive other synths with half of hp (if they dont lose head) also making all enemies scaling with player... i just make low level quest and one shot most of stuff in location... 21. Hacker perk would work with robotic expert and would grand extended range of hacking to robots ... ///SPOILER/// still i was able to hack sarge and quest dont expect me to do that :/ ///SPOILER//// 22. Better switching to scope view 23. SkyUI with sorting items by type and redesign of "transfer" menu And backpack would be greate... gives 100 carry weight but take 5 agility ( for use after u kill most of stuff and starting to loot) yissss... crafting bullets or exchanging it for better one with some balanced ratio... i have crappy guns only to charging my crit bar :/ 2 - vats and slow-mo would be greate (like hold v to enter vats and tap v to enter slow mo) 3 - Yea.... or ability to mod companion weapons - in fallout nv i give my companions gauss rifles and they was op ;p so for balance issue would be better to mod their weapon and not replace them with OP ones 5 - U get perk at 5 lvl of trust - then u can dissmiss companion and u still have perk 6 - yea... and covering arms in hazmat suit ( u have fingerless gloves in hazmat suit still u have 1000 rad resist ;p) 9 - yea ... idk why they dont implement that.... set of armor for INT to give back quest and set of armor for fight 10 - i like them ;p but that mod would be easy to make ... i think so... 12 - yea.... or at least ammo weight 14 - u can turn it off i think so.... i dont like that too ;) 16. Settelments can help u with adhesive - scavengers will find thinks that u tag with "serch" in workstations 20 . Yeaa... also store all [Type of armor/weapon or misc stuff] that is not favorite or equipment to containers 23 - somthing like signal strength bar ? it would be greate ! 25 - its possible to store magazines on racks manualy ?
  5. 1. Fusion powered stealth suit 2. Voiced power armor and stealth suit ( like prototype medic power (Fallout 3) armor and stealth suit (fallout nv -owb)) 3. MULE (like in Boston dynamics now but in fallout) - non combat robot called by flare 5. Fusion core rebalance - less cores and able to recharge it using settelment or caps (maybe 4 lvl of nuclear physicist 4 rank) 6. Adding ability for power armor station to draw items from workstation or special cargo container 7. Hud overlay like in project nevada - ability to see what u wearing (obscuring vision) and night vision/ termo and stuff like that !! 8. Bullet time with counting stuff for critical and other perks. 9. Kiling/hitting using laser/plasma type weapons don't splatter blood just smoke and ash. 10. Ability to press reload in VATS to order relading for example for laser musket 11. Special key followers (like in JiP mod) 12. Settlements changes (i write it in other topic) 13. Take all from followers "take" only items that he is not wearing (plates etc) 14. Ammo has weight 15. Storing items in cargo containers tweaks - storing equipped item requiers extra conformations 16. Manned version of sentry bot for fast travel in hardcore mode in future (without guns and req to powering it using fusion cores) 17. Adding special features for VATS and non-VATS perks to give benefits in difrent mode. (example: Grim riper spirit would be able to restore all AP without VATS with lowered chance, critical hits would be charget out of vats too with lowered effectivnes) 18. Darker nights with Night person lvl 1 changes (enchanted low light vision) 19. Quest with reparing vertibird and recruiting pilot that gives u ability to drop power armor from it (using flare gun or sth like that, personaly it would be greate to have radio looking like stealth boy and activating it would call vertibird). 20. Harder enemies by mechanics - ghuls would fest on other ghuls to get more hp also more ghuls (yisssssssssssss), synths would be able to revive other synths with half of hp (if they dont lose head) also making all enemies scaling with player... i just make low level quest and one shot most of stuff in location... 21. Hacker perk would work with robotic expert and would grand extended range of hacking to robots ... ///SPOILER/// still i was able to hack sarge and quest dont expect me to do that :/ ///SPOILER////
  6. 1. Chosing settler shows his duties in menu along with highlighting workspace 2. Fast store option for types of inventory ( basic like weapons armros etc would be greate too) 3. Supply lines also link players boxes ( Changing common box from building to special name like Metal box -> Metal box: Armors) 4. Option to creating "Clock card" and "Clock card terminal" making shifts for workers 5. "Rush" option to suffer happines in order to get more stuff. 6. High happines level affects prices in town and random chance to get gift ( random item or "thanks" with exp points) 7. Scavengers icon indicator (shows that scavengers have some items for u) 8. Separated scavengers drop box, 9. Expanding most structures mesh and textures by 3m below ground... some towns have problem with landscape and u can see that some buildings float above ground. 10. Tutorial for settlements ( i have to find most stuff in web). sorry for my english :/
  7. yea... its pain in the .... to rebuild weapons with mods just to scraping it leater just to get out that mod :/
  8. yea.... in some quest i have to leave piper and then i wanna find her .. but she go somewhere and i thught that she get bugged.... but she just go to npc from main story quest... sorry for my english
  9. i find out that icons are stored in .png format and devs links few type of icons for decoctions and oils - i would like to edit this and make difrent types of icons for each oil and decocton. Is it possible?
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