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southernman86

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Everything posted by southernman86

  1. I remember there was an oldrim mod that allowed you to pay an increased amount of gold for a house or property instead of doing the associated quest. Is there a mod like this for the Special Edition?
  2. Don't know if you've already seen it, but several people (myself included) had the same issue, and fixed it by uninstalling "Simply Knock". It won't work with the new version of SKSE64.
  3. Thank you! That fixed my issue as well! It's been driving me crazy trying to figure out what the problem was. Never would've guessed that was it.
  4. Thanks. LeddBate, I'll try your suggestion first. Hopefully that'll work. If not, guess I'll be waiting for new mod updates.
  5. I just updated my SKSE64 version to 2.0.8, and now Skyrim SE won't launch using SKSE. I'm using the most up to date Skyrim SE version as well. It'll start up just fine if I run it through Steam without using SKSE, but any time I attempt to launch it using SKSE64 it gets to the "Bethesda" screen and just freezes. It won't go to the main menu at all. All of my mods are up to date and I've run LOOT. Any idea what may be going on?
  6. Thanks. I ended up starting a new game because I was having other issues as well (pathfinding issues with Saadia leading me to the room in the Bannered Mare during her quest, items on tables not being able to be picked up, etc.) Now that I've started a new game, all those issues appear to be gone.
  7. When I started the quest "The Golden Claw", Camilla led me to the bridge outside Riverwood like she was supposed to. However, once the dialogue ended, she just stood at the bridge. After several in-game days, she was still standing there. I tried using the disable/enable console commands, as well as moveto.player to manually put her in a new location, but none of those worked. She just continued to stand where ever I moved her to. Is this a bug with the game itself, or is there some mod conflict I'm not aware of? I've listed my mods in the order in which they load below. Thanks for any help. Skyrim.esm Update.esm Dawnguard.esm Hearthfires.esm Dragonborn.esm Unofficial Special Edition Patch Death Alternative - Your Money or Your Life SexLab Lite SE Cutting Room Floor Unlimited Bookshelves The Hunting Game Dovahkiin Relax The Choice is Yours Immersive Patrols II Crafting Divine Amulets VioLens SE Violens SE Book Menu True Storms SE Innkeepers Ask To Show Room Simple Auto Unequip Ammo Increased Bounty Gold SkyUI SE Simply Knock Spouse Daily Routine Missing Apprentices CRF Quest Fix The Paarthurnax Dilemma True Master Trainers (Unofficial Special Edition Patch) Unlimited Training Quality World Map Enhanced Blood Main Enhanced Blood Reduced Wound Size Schlongs of Skyrim Lite SE FNIS XPMSSE Ars Metallica Carnival Immersive Citizens AI Overhaul Relationship Dialogue Overhaul Flower Girls SE Amorous Adventures Flower Girls SE - Adventures Hunters not Bandits
  8. I apologize in advance for another CTD post, as I know that there is an over-abundance of these on every Skyrim forum on the internet. However, none of them seem to give me any answers. I've been playing Skyrim for quite a while on both PS3 and PC, and have experienced random CTD's before upon entering a new cell or during a loading screen, but typically if I fast travel to a different location or use the 'coc' console command and wait 24 hours (in-game) or so, then fast travel back, the CTD no longer happens and I can continue with business as usual. However, this CTD at Alftand has persisted unlike any other that I've run across. No amount of waiting or fast traveling seems to work. Every time I attempt to use the surface lift to enter Alftand Cathedral, the game goes to the loading screen and then crashes. I've even tried going through Alftand Glacial Ruins and the Animonculory, traveling through the entire dungeon again to enter the Cathedral from inside the ruin, but even that leads to a CTD during the loading screen. I can use the 'cow blackreach 5 3' command to get to Blackreach at the Alftand lift, but I'd like to be able to get back into the Cathedral area as well. I've tried every fix I can find (using an SKSE.ini file, ENB, using windowed mode, running it on a lower graphic setting, etc.) but nothing works. I do run mods, but I'm almost certain the issue is not with them, since I've had similar CTD's on PS3, and have been running the same group of mods on the PC for a while now without a CTD issue lasting this long. With this same group of mods I had a CTD issue in Lost Knife about a week ago during a loading screen going in between two cells within the cave, but using 'coc whiterun' and waiting 24 hours fixed it, like it usually does. I'm just at a loss as to why this one is different. Any ideas or suggestions would be appreciated. Thanks
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