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DizzasterJuice

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Posts posted by DizzasterJuice

  1. The reason I say stick with Max is because there's a lot more support for it and even though the Fallout 4 niftools are not completely functioning yet, they will be soon after the GECK is released. Once you learn all the shortcut keys it really gets pretty easy to use. I don't think there are niftools for C4D at all.

    Even though Millenia's tutorials are for a shotgun, his methods still apply to any model.

  2. Yup, like FoxQueen said, it's coming. Race and quest mods can't be made without the Geck/CK so we'll just have to wait.

    All of the meshes are finished with the exception of some of the texturing but right now I've gone about as far as I can go.

  3. I've been manually installing mods since Morrowind, way before there were any mod managers and I don't see any reason to change that. I always like to explore the individual files first before I even think about installing them. If I know exactly what a mod is going to do first I will know what to expect.

  4. There are no Fallout 4 niftools for 3ds Max or Blender yet. Also, there are no niftools for Max beyond version 2013 (unless they've recently released one that I am unaware of).

    For nifskope you have to use the pre-alpha version. With that, you can export to obj, then import (non rigged) to Max, but there's no way to get it back in to game until niftools is developed.

    Some people like Caliente and a few others have figured out how to do it on their own but that is beyond me.

  5. i got a "failed to load file header error each time using Nifskope. ahh screw it all i'll just wait fore the plugin updates.

    You have to use the new pre-alpha version of nifskope for FO4, and it can not open all of them yet or correctly.

    Niftools for import/export for Blender/Max is still a ways off. They're still working on a stable alpha version of nifskope and I would expect they want a beta version before they start putting out a new niftools.

  6.  

    Is Nifskope even exporting meshes to work in Fallout 4 yet? Maybe I am just behind on my reading.

    Import/Export is currently disabled in the Fallout 4 alpha version but you can use an extractor (BAE) and then open them, but all you can do is look at them. Nifskope for Fallout 4 is in early alpha still and they haven't even started updating Niftools yet.

  7. I totally agree with OP on this. I never liked power armor before, and now there's even more hassle involved in it.

    ARES Android for Fallout 4 is going to have her own sleek look.

    This is her power armor and she can also use human power armor too.

    And this is her combat armor which is completely modular just like the Fallout 4 armors.

    These aren't textured yet. I'll do that after I make sure everything works first in game in case I have to make changes.

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