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ShadowSora94

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  1. Yeah, getting rid of some mods seemed to really do the trick. I have one 146 total plugins right now (including inactive mods) and the game has become stable again, other than a problem I have with House Resort in Camp Golf with the walls not properly loading for some reason. I have exactly 129 plugins active at the moment and the game is (more or less) stable. I'd keep more mods disabled with the Bashed Patch, but some like the Shishkebab No backpack Or Gloves mod and Grunt Perks Expanded seems to kinda? Not actually work, so I had to activate them again. I already have more or less every gameplay altering mod and overhaul I could want and most armors, its just the occasional quest mod (usually bounty hunting mods, if you couldn't tell) I care for at this point. Merging together the More Perks mods alone I think would probably free up a little room. Anything related to basic Item HP, damage, and weight (Cave Fungus going from 1 pound to .02 pounds) I'll just make my own little mod to compile together to decrease the stress. So yeah, all-in-all, I think this thread is probably resolved? My only question is this; for mod merging, what should I keep in mind? Like, I get to only merge similar mods and the like that all do the same thing. Like, all the More Perks mods together account for 12 .esms and .esps altogether. Could I merge the 6 .esm files and the 6 .esp files to bring the mod count down from 12 to 2? Or should I leave .esm files alone? I don't really want to give up the mods I have, so this seems like a good place to start, I think. Thank you all for explaining this problem to me: I don't think I would've figured it out otherwise, since I was running like 200+ mods on Skyrim (32 bit standard edition) with no problem; kinda forgot this game is even older and probably couldn't take as much punishment, so I overestimated what New Vegas could handle. So yeah, if anyone can explain the dos and don'ts of merging mods, I think I'm pretty much set, thanks!
  2. Oh, sorry. I'm using the 4gb patch and I'm using Corsair Vengeance LPX 16GB (2x8GB) DDR4 ram sticks with a Radeon RX 580 graphics card (I've heard some ENBs mess up with it, but I've had no problem with Desert ENB so far). This isa brand new gaming PC I just got this month, so I doubt that's the case. I think it's more likely M48A5's suggestion. I uninstalled just a few mods to see if something was messing up my bash patch in general, with just 7 gone (mostly NV Restoration mods, like A Van Graff Scorned, because I forgot they were already integrated into Freeside Open) and it seems to be... working better now? With Christmas Eve and all that I wasn't able to really test it out yet, but in half an hour of playing it didn't happen again: that's far more than I've been playing it so far without the game crapping out. Since this computer is playing Guild Wars 2 world events on ultra with like no lag, I highly doubt its a failure. I thought the mod limit for New Vegas was 256 like Skyrim, and I run 200+ mods on that game: looking around, apparently 140 is when NV starts crapping up? And man, I really thought inactive files didn't count towards that load, I'll remember that. If that's the case though, is there any reason even bothering keeping them inactive? Every now and then my bash patch tries to deactivate a mod that malfunctions without the .esp active, so does it hurt if I just keep everything enabled? I think I have most of the mods I really want for NV at this point, so I'll get rid of some smaller mods and just install a few new ones I really want, and then I guess my NV modding will finally be over after 8+ years. For cleaning out inactive mods, should I just like, move their .esp files to another folder or something in case I want to work on them again? What exactly is cleaning up inactive .esp files? Some of them are just minor edits like making things weigh less and the like, so I might just merge a few of them into one simple mod for my personal use. Thanky ou both for your advice though! God, this one was really making me pull on my hair.
  3. Hello. I'm having a very odd problem with NV, one I haven't had in years of playing it and years of using bashed patches. Seemingly at random, my game begins to malfunction and stops loading meshes and textures. At roughly 30 hours into this run, this began happening after Honest Hearts- I've never had an issue like this. At first I thought it was FCO messing up. But It doesnt' seem to be that, as after several fresh installations it's still acting up. There's no pattern to this, it doesn't make sense. The game just... works fine, then it stops working right. Reinstalling FCO does nothing. This game was working perfectly until I finished Honest Hearts, then the bugs started. I thought it was related to the bashed patch, but even using a backup of my bashed patch from a game a few months ago (backed up on an external hardrive) did not fix this, so I do not believe it is a problem with the patch; but once in Skyrim my bashed patch malfunctioned as a result of a mod it tried to integrate, so I'm not sure. I've turned Archive Invalidation off and then back on, nothing. I've never had a problem like this before: it would be easy if it was consistent, but its not. It works for a little while, then it craps out on me. I can never play for more than 30 minutes before it begins to malfunction, usually upon loading a new map. If anyone can give any advice, I'd be immensely grateful. If it has any baring on the situation at all, i'm using Desert ENB. I'm going to try to download NMCs textures and see if maybe having a different texture for the world itself may make the textures for the environment makes that more consistent... but that doesn't do anything for pink faces and missing textures on bodies. If anyone can help, I'd appreciate it. Here is an imgur link. In particular, the top two are the same save game, upon loading into Westside. The second was me making a new save, turning the game off, then going back on. Nothing at all changed whatsoever, it just started working temporarily. Furthermore, I did a fresh re-installation of the game (backed up my mods in the 'mods' folder made by Mod Organizer) in the hopes it would fix it, nothing. And here's my load list: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b Craft Master.esm 12 c Craft Pack.esm 13 d FreesideOpen.esm 14 e IWR.esm 15 f Run the Lucky 38.esm 16 10 ELECTRO-CITY - CompletedWorkorders.esm 17 11 Project Nevada - Core.esm 18 12 FCOMaster.esm 19 13 Project Nevada - Equipment.esm 20 14 ELECTRO-CITY - Highways and Byways.esm 21 15 MikotoBeauty.esm 22 16 NewCalifornia.esm 23 17 SaxxonsQuestPack.esm 24 18 NVStripOpen.esm 25 19 The New Bison Steve Hotel.esm 26 1a More Traits.esm 27 1b More Perks.esm 28 1c SomeguySeries.esm 29 1d Project Nevada - Rebalance.esp 30 1e Project Nevada - Cyberware.esp 31 1f More Perks for Honest Hearts.esm 32 20 More Perks for Dead Money.esm 33 21 More Perks for Old World Blues.esm 34 22 More Perks for Companions.esm 35 23 NevadaSkies.esm 36 24 Th3OverseerCore.esm YUP - NPC Fixes (Base Game + All DLC).esp Feral Ghouls no negative karma.esp Reinforced Follower's lab coat.esp 37 25 RaidersFA.esp 38 26 The Lucky 38 Empire.esp 39 27 FCO - NPC Changes.esp 40 28 DismissToL38.esp 41 29 outsidebets.esp 42 2a Hardcore Drugs.esp 43 2b FCO - Hair overhaul.esp 44 2c Playable raider + Trait.esp 45 2d MikotoBeauty.esp 46 2e AsharasHairConversionNV.esp 47 2f Economy Overhaul.esp Better Casinos.esp 48 30 FreesideOpenPatch.esp 49 31 More Perks Update.esp 50 32 populatedcasino.esp 51 33 Campfire_Cookin'.esp 52 34 Casino UnBanner.esp 53 35 Craft Pack-Cooking.esp Faction Armor Redone.esp 54 36 Grunt Perk Expanded.esp 55 37 ImprovedTerrifyingPresence.esp LegionExplorerArmour.esp 56 38 OldWorldBlues - Light Stealth Suit MKII.esp 57 39 LRPerks_Under30.esp 58 3a LonesomeRoadScorchedSierraPowerHelmet.esp 59 3b NVDLC04 Allegiance w Duster.esp 60 3c LonesomeRoad armor in safehouse.esp 61 3d More Perks for Companions Update.esp 62 3e More Perks for Dead Money Update.esp 63 3f More Perks for Old World Blues Update.esp 64 40 Nouk's Hairs.esp 65 41 NukaChemistPlus.esp 66 42 Oven Cooking.esp 67 43 PreorderWeaponFixesComplete.esp Reign Monocyte Implant Improvement.esp 68 44 Starke's Seperate Chinese Stealth Armor Helmet NV (OA Version).esp Starke's Seperate Chinese Stealth Armor Helmet NV.esp 69 45 SignatureArmor.esp 70 46 SignatureWeapons.esp 71 47 NewCalifornia Courier Stash Control.esp 72 48 StealthArmorFix.esp 73 49 NewCalifornia DLC Control.esp 74 4a LFox Stealth Suit Bug Fixes.esp 75 4b TeenRaces.esp 76 4c The Gourmand Revived.esp 77 4d Readius_NV.esp VeronicaFix.esp 78 4e Water Consumed Stat Fix.esp Binocular Better Zoom.esp Binocular Better Zoom Night Vision.esp FCO - Personal Fixes.esp 79 4f The Mod Configuration Menu.esp PipBoyLightx1.5.esp 80 50 Project Nevada Soda Not Food.esp 81 51 UltimateUnarmedMeleePerkTweaks.esp 82 52 calyps-wastelandprophet.esp 83 53 Survival Healing Pack.esp 84 54 High Roller Suite.esp 85 55 WeaponModsExpanded.esp Weapons More HP Mod.esp 86 56 TheInheritance.esp 87 57 Legion Quests Expanded.esp 88 58 StripOpenMain.esp 89 59 NewVegasBountiesIII.esp 90 5a NoGloveOrBackpackShishkebabGehenna.esp stronger merchants.esp 91 5b Better Weapon Binding Ritual.esp 92 5c FCO - GlowingOne.esp 93 5d Harvestable Cave Fungus.esp 94 5e Russell.esp 95 5f GRA - The Right to Bear Arms -Vendors Untouched.esp 96 60 IWR - Rebuilt.esp 97 61 LightUpAndSmokeThoseCigarettes_edisleado.esp 98 62 DLHuntersandHeroes.esp 99 63 Cave Fungus weighs less.esp100 64 FCO - Russell.esp101 65 FCO - Saxons Quest Collection.esp102 66 NaturalWaters.esp103 67 CourierCacheWSE.esp104 68 ArizonaArmy.esp MeleeReachFixed.esp105 69 Fiendish Bosses.esp106 6a Headhunting.esp107 6b rotfacetoriches.esp108 6c MM Headhunter.esp109 6d NewVegasBounties.esp110 6e NewVegasBountiesII.esp111 6f ELECTRO-CITYFSOPatch .esp112 70 NewVegasKiller.esp113 71 PDAmOverhaul 0.7.esp114 72 TheBetterAngels.esp115 73 athornysituation.esp116 74 awilderwasteland.esp117 75 Brotherhood and House Alliance.esp118 76 Tailor Maid - NV.esp119 77 Zanba.esp120 78 Playablebetterhood.esp121 79 Nocturne.esp122 7a Dreadnought.esp123 7b MercWanderer.esp124 7c More Traits Update.esp125 7d More Perks for Honest Hearts Update.esp126 7e NewVegasBountiesFSOPatch.esp127 7f NewVegasBountiesIIFSOPatch.esp128 80 HZNovacCampfire.esp129 81 Virtuoso.esp updatedWearGlassesandMasks.esp FCO + YUP.esp TeenRaces_NPCs.esp130 82 Vikki_and_Vance_hats.esp131 83 FCO - OHSB NPC Edits.esp132 84 Slayer Melee or Unarmed.esp133 85 Piercing Strike Fix.esp134 86 Cowboy Expanded PN.esp135 87 kochandbohr.esp136 88 avangraffscorned.esp137 89 Pacersgambit.esp138 8a NevadaSkies - Ultimate DLC Edition.esp139 8b Bashed Patch, 0.esp Thanks again for any help you can give, I really need it.
  4. Thanks Thanks! That was fairly painless. I got worried for a second because i have an AMD, but I just messed up and forgot to turn off anti-aliasing thankfully. Thank you very much!
  5. Hello, and good evening. I am new to ENBs, and recently just installed the Desert ENB as my first one for New Vegas. For the most part it works alright, but in certain areas the ENB seems to glitch up. I tested two other ENBs (Rudy and Nevada) and have a similar glitch. For the most part it works fine, but in certain areas like Primm and Goodsprings Source it begins to glitch out. Is this a common problem? I think I installed everything properly using a video guide, and when I toggle the ENB off it works just fine again. The Steam screenshot files were too big to upload, so here's an imgur gallery. First image is with the ENB turned off then second is turned on, with some pieces of grass and the necklace that's part of this mod armor bleeding through. Third is from the tutorial quest standing right in front of the rock you're behind Sunny Smiles with in first person. Final is me in Primm with the same glitch as before, including my hat being see-through. I can take more screenshots if necessary. Load order: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b Craft Master.esm 12 c Craft Pack.esm 13 d FreesideOpen.esm 14 e IWR.esm 15 f Run the Lucky 38.esm 16 10 ELECTRO-CITY - CompletedWorkorders.esm 17 11 Project Nevada - Core.esm 18 12 FCOMaster.esm 19 13 Project Nevada - Equipment.esm 20 14 ELECTRO-CITY - Highways and Byways.esm 21 15 MikotoBeauty.esm 22 16 SaxxonsQuestPack.esm 23 17 NVStripOpen.esm 24 18 The New Bison Steve Hotel.esm 25 19 More Traits.esm 26 1a More Perks.esm 27 1b SomeguySeries.esm 28 1c Project Nevada - Rebalance.esp 29 1d Project Nevada - Cyberware.esp 30 1e More Perks for Honest Hearts.esm 31 1f More Perks for Dead Money.esm 32 20 More Perks for Old World Blues.esm 33 21 More Perks for Companions.esm 34 22 Th3OverseerCore.esm 35 23 NevadaSkies.esm YUP - NPC Fixes (Base Game + All DLC).esp Feral Ghouls no negative karma.esp Reinforced Follower's lab coat.esp 36 24 RaidersFA.esp 37 25 The Lucky 38 Empire.esp 38 26 FCO - NPC Changes.esp 39 27 outsidebets.esp 40 28 Hardcore Drugs.esp Weapons More HP Mod.esp 41 29 FCO - Hair overhaul.esp 42 2a Playable raider + Trait.esp MeleeReachFixed.esp Fiendish Bosses.esp 43 2b FreesideOpenPatch.esp 44 2c More Perks Update.esp 45 2d TheInheritance.esp 46 2e Legion Quests Expanded.esp 47 2f MikotoBeauty.esp 48 30 AsharasHairConversionNV.esp 49 31 Economy Overhaul.esp Better Casinos.esp 50 32 populatedcasino.esp 51 33 StripOpenMain.esp 52 34 NewVegasBountiesIII.esp 53 35 Russell.esp 54 36 GRA - The Right to Bear Arms -Vendors Untouched.esp 55 37 IWR - Rebuilt.esp 56 38 Headhunting.esp 57 39 NewVegasBounties.esp 58 3a MM Headhunter.esp 59 3b NewVegasBountiesII.esp 60 3c ELECTRO-CITYFSOPatch .esp 61 3d Campfire_Cookin'.esp 62 3e Casino UnBanner.esp 63 3f Centurion Enhancement.esp 64 40 Craft Pack-Cooking.esp Faction Armor Redone.esp Grunt Perk Expanded.esp 65 41 ImprovedTerrifyingPresence.esp LegionExplorerArmour.esp 66 42 OldWorldBlues - Light Stealth Suit MKII.esp 67 43 LightUpAndSmokeThoseCigarettes_edisleado.esp LRPerks_Under30.esp 68 44 LonesomeRoadScorchedSierraPowerHelmet.esp 69 45 NVDLC04 Allegiance w Duster.esp 70 46 LonesomeRoad armor in safehouse.esp 71 47 More Perks for Companions Update.esp 72 48 More Perks for Dead Money Update.esp 73 49 More Perks for Old World Blues Update.esp 74 4a Nouk's Hairs.esp 75 4b NukaChemistPlus.esp 76 4c Oven Cooking.esp 77 4d PreorderWeaponFixesComplete.esp Reign Monocyte Implant Improvement.esp 78 4e Starke's Seperate Chinese Stealth Armor Helmet NV (OA Version).esp Starke's Seperate Chinese Stealth Armor Helmet NV.esp 79 4f SignatureArmor.esp 80 50 SignatureWeapons.esp 81 51 StealthArmorFix.esp 82 52 LFox Stealth Suit Bug Fixes.esp stronger merchants.esp 83 53 TeenRaces.esp 84 54 The Gourmand Revived.esp 85 55 Readius_NV.esp VeronicaFix.esp 86 56 Water Consumed Stat Fix.esp updatedWearGlassesandMasks.esp Binocular Better Zoom.esp Binocular Better Zoom Night Vision.esp FCO - Personal Fixes.esp 87 57 The Mod Configuration Menu.esp PipBoyLightx1.5.esp FCO + YUP.esp TeenRaces_NPCs.esp 88 58 NoGloveOrBackpackShishkebabGehenna.esp Project Nevada Soda Not Food.esp 89 59 FCO - GlowingOne.esp FCO - OHSB NPC Edits.esp FCO - Russell.esp 90 5a UltimateUnarmedMeleePerkTweaks.esp 91 5b calyps-wastelandprophet.esp 92 5c Survival Healing Pack.esp 93 5d Better Weapon Binding Ritual.esp 94 5e FCO - Saxons Quest Collection.esp 95 5f NewVegasKiller.esp 96 60 TheBetterAngels.esp 97 61 athornysituation.esp 98 62 awilderwasteland.esp 99 63 Brotherhood and House Alliance.esp100 64 Tailor Maid - NV.esp101 65 Zanba.esp102 66 Playablebetterhood.esp103 67 Nocturne.esp104 68 Dreadnought.esp105 69 MercWanderer.esp106 6a More Traits Update.esp107 6b More Perks for Honest Hearts Update.esp108 6c NewVegasBountiesFSOPatch.esp109 6d NewVegasBountiesIIFSOPatch.esp110 6e HZNovacCampfire.esp111 6f Virtuoso.esp NevadaSkies - TTW Edition.esp112 70 NevadaSkies - Ultimate DLC Edition.esp NevadaSkies - Basic Edition.esp113 71 Bashed Patch, 0.esp Any ideas what's going wrong?
  6. I know this is an oldie, but bump? I am having this issue as well, I think it's related to DUEL as my only combat-affecting mod. Has anyone else had this problem?
  7. Reading your post clearly helped me figure this out! I install all my mods using Mod Organizer. All Races Fixed seems a bit odd, because it's a zip file within a zip file: so I had to manually drag it out. MO installed mods don't keep their meshes and textures in the Data masterfolder, instead keeping them in their own folders. I was able to find their own directories and drag the new textures from "all races fixed" into it, and that did the trick. Thank you!
  8. I tried that mod, and unfortunately, that does nothing: it doesn't seem to change anything with FCO at all. The issue is that FCO I believe lacks hand textures for its female Raider races. Causasion Raider, Asian Raider, etc. There's only hand male textures, and nothing I do seems to fix it. I'm not 100% sure though. But people talk all the time like the FCO fix mod resolves everything, which is why I was co nfused.
  9. Hello, good evening. I've been having issues with pink hands on my characters: a common complaint from what I've seen in regards to FCO. I thought downloading the FCO fix mod (http://www.nexusmods.com/newvegas/mods/61357/?) Female raiders still have pink hands for me. This is weird because its ONLY with the Courier. All other generic fiends and the like have normal hands. This is ONLY with the Courier herself, and only with a female Courier: a male Courier will have normal hands. I was afraid having "Playable raiders + Trait"' activated was causing its textures to interfere with FCO, but disabling the mod does nothing. I even tried copying the textures from the Playable Raiders folder ("handfemale" and "handfemale_1st" over to /textures/characters/raiders, but that doesn't do anything. I do not use any body replacers. I want to make a Raider character for roleplaying purposes, and I greatly prefer how they look in FCO than the Playable Raiders + Trait mod. Does anyone have a solution, at all? I don't mind if they don't completely match up with eachother. I just don't want the pink hands, you know? I thought the FCO fix mod fixed all of these, and most people in the comments say it fixes their problems: so I just really wanted to ask if this has happened with anyone else, and if they know how to fix this, thank you. Just to show you waht I mean: http://i.imgur.com/AWB8aTd.jpghttp://i.imgur.com/IZYd67m.jpg
  10. Hello, hope everyone is having a good day. I've noticed in Skyrim that for the most part, sunrise really begins at 6 AM, and that nightfall really begins at 8 PM. So it's always been a bit annoying to me that sun damage begins with the sun still down, and ending at a time when the sun is still out. I just want to edit it so it begins and ends an hour later is all. I can't seem to find the value that determines this. I've found the ABVampireSunDamage scripts, the VampireSunDamage scripts, and the VampireSunlightISMD scripts. I'm sure it's one of these, but does anyone have any idea what the exact value is that determines when you start taking sunlight damage and when it ends? Thank you!
  11. Hello. So, like many, I have suffered through the infamous eye glitch of FCO. I used to use an old, manual installation version of it, but the backup got corrupted during a system restore and I am now using the most current version. I use Mod Organizer to install my mods as not only is it the easiest (i've been using it for nearly four years now, ever since Skyrim came out) as I had trouble with FOMM's mod installer. And of course, the vanilla eyes were now permanently veering to the right. After doing some looking around, all suggestions turned to using Hi-Red Eyes, and sure enough: my character's eyes weren't wonky anymore. I installed Hi-Res eyes, and hey: everything seemed to be working out great. I got the hair I wanted from Mikoto, the skins of FCO, and everything seemed just fine for a few hours... until I killed some Jackal gang members. Then I noticed a new, unholy eye terror the likes of which I hadn't seen since the Cheyenne eye glitch. Just trying to see if they have any ammo worth looting, and what do I see? http://i.imgur.com/D7Ploj5.jpg Oh. Jesus Christ have mercy on me. http://i.imgur.com/QdgSdk3.jpghttp://i.imgur.com/dYbpYBZ.jpghttp://i.imgur.com/aHBeKtY.jpg Somehow, someway, I don't think this is a typical effect of radiation in the Fallout universe. I mean, i'd accept it as canon in an instant because two eyes per socket actually sounds kinda cool (especially if eyes are bigger so they can be used, after all), but Lord have mercy this is not how eyes are supposed to look in-game. For a better look at how this is, I took some screenshots of character creation to show how they look in comparison to a normal eye when Hi-Res Eyes is active. http://i.imgur.com/dxroQgT.jpghttp://i.imgur.com/5P41g9M.jpg This is not how men and women were meant to live... What puzzles me is how this is only an issue if Hi-Res eyes is installed. When uninstalled, all other custom eyes work perfectly. Here's the exact same eyes without Hi-Res Eyes installed with the infamous eye glitch in effect: http://i.imgur.com/17P5VQD.jpghttp://i.imgur.com/cKQZtae.jpg I'm starting to think this issue MIGHT not be related to Mikoto at all, honestly. For something everyone claims is basically the fix for FCO's eye glitch, I haven't seen anyone talk about this. When I run Hi-Res eyes with FCO inactive and Mikoto running, my eyes work normally. Does anyone have any recomendations? I'll try reinstalling them tomorrow to see if anything changes. I tried to create a mod for FCO to remove all of it's eye option so i could only rely on the vanilla eyes, but no luck there.
  12. Exactly! I like having my Windows background up so I can easily switch back to my browsers and Skype at convenience, I really don't like playing the game fullscreened. Does anybody have any advice on what might be wrong?
  13. Hello, so: I havne't played Skyrim in a few months. I've always used Mod Organizer to launch the game with SKSE, and a few days ago, windowed mode stopped working. When I use MO to launch SKSE, this is how it appears: http://i.imgur.com/zVPt3nh.pnghttp://i.imgur.com/p8Ctc1p.jpg this happens regardless of whether or not I launch SKSE through MO, or manually through the Data folder. however, when I launch Skyrim in any other way, it works: be it through MO or through Steam directly, windowed mode works as normal: http://i.imgur.com/GgvVXHM.jpg I have uninstalled and reinstalled Skyrim, MO, and SKSE: nothing works. Does anybody have any idea how to fix this? I need SKSE for my mods, but I don't really like playing full screened either.
  14. Hello, everyone. I'm sorry if this isn't exactly the right place for this: I really couldn't decide if this was more appropriate here or in Skyrim troubleshooting. Since CTDing is a mod issue for me (not a computer one), and it involves non vanilla programs, I thought this was appropriate? If not I'll move it (or if a mod could move it that'd be fine too: I just need to know is all) So, for years, (since before Old World Blues came out for New Vegas actually) I've been using BOSS. For about a month or so (before it had to update), I was using Mod Organizer. I currently have 199 (so close) mods running, but lately i've noticed when I use BOSS to try to sort the load order, it CTDs on the carriage ride in the beginning of the new game. When I started to run BOSS, I started noticing a few odd things. One of the mods I use is Enhanced Blood and it's Dawnguard/Dragonborn compatibility esps. When I ran BOSS, I was getting an error that while I had the compatibility running, I didn't have it's master. This was when I noticed it said I was running only 89 mods. I began experimenting, noticing it was only recognizing steam workshop mods and the vanilla masters: everything that is inside the actual Data folder. Even the Unofficial Patches weren't coming up in the page that BOSS pulls up after every scan (the one that shows your new load order, dirty edits, all that stuff). I remember that before, even with Mod Organizer, it was recognizing everything. I've run BOSS both from the data folder and from Mod Organizer. And yes, I've used MO to install my mods, but I remember the results were coming up before: at a point when I had installed Mod Organizer and I had used it to install all my mods. An example of a mod I use that's always come up in the unrecognized section is a mod called "Thalmor no steel weapons", which is self explanatory. Usually when I have CTDing issues, I've always just done a BOSS run and that was it. But now it doesn't seem to be fixing it, but I'm noticing this strange issue. I'm ok with having to self-diagnose my mods if that's what it takes, but is somethign wrong with my versions of BOSS and/or Mod Organizer? Thank you so much for anyone that can help me out with this!
  15. In response to post #10446917. #10446939 is also a reply to the same post. This. Everything Claeric says.
  16. Hello, everyone c: So, I recently decided to upgrade to using Mod Organizer after some consideration (word of mouth telling me it was better, plus wanting to automatically install Enhanced Character Edit since NMM has been offline for a few days). Everything seemed to be fine, albeit with some getting used to: played a little, I can get SKSE, Launcher, and the like to work just fine. I do, however, have an odd issue when using my main file: a vampire Breton. When I launch the game, I can chose my loads just fine. But when I try loading her current run, it CTDs on the loading screen. However, this is an issue that only happens with Mod Organizer. When on the loading it rather quickly (less than 10 seconds), whether it be SKSE, Skyrim, or Skyrim Launcher. However, with NMM, this works just fine. My save loads just as it always has and nothing is amiss. I really have no idea what the problem could be: my other saves aren't affected either. Checking missing files using Mod Organizer, the mods I'm fixing are the following: Castle Volkihar's Glory (replaced with another Castle Volkihar mod on the Steam Workshop, didn't have any problems continuing my game without it), Insanity's Goldbrand, Leveling Destruction Perks (I actually do, I just got rid of the version that increases regeneration rate), Vampire Lord Serana Fixed (got another mod for that), hqsnow, into the depths, shinya_bloodlootpotions, uniquelevelditemsupgrade1dot3.dps (just an old version of Steam Workshop Hammer of Might that didn't include Dragonborn), werewolfperksexpanded 1,6b, XCES.esp So far, the last safe is save #1057, right at the dungeon where you start Dawnguard and find Serana. It's starting at 1064 (a full 10 hours later in the College of Winterhold) that this stops working. I've attempted running this with EVERY mod enabled in MOd Organizer: i even re-enabled the .esps that it said weren't necessary as long This is my current Load Order for Skyrim: GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Falskaar.esm=1 ApachiiHair.esm=1 MagicDuelReborn.esm=1 moonpath.esm=1 SPIKE.esm=1 portal2mod.esp=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Brawl Bugs CE.esp=1 dthkhajargtailremoverclothes.esp=1 unofficial skyrim patch.esp=1 unofficial dawnguard patch.esp=1 unofficial hearthfire patch.esp=1 unofficial dragonborn patch.esp=1 Unofficial High Resolution Patch.esp=1 Darker Bloodcursed Sky.esp=1 enhancedlightingforrealisticlighting.esp=1 calientevanillaarmor - banditpack curvy.esp=0 Cutting Room Floor.esp=1 Ars Metallica.esp=1 Ars Metallica - Dawnguard.esp=1 Ars Metallica - Hearthfire.esp=1 Ars Metallica - Dragonborn.esp=1 auto unequip ammo.esp=1 BabettesFeastBalanced.esp=1 BecomeAVampire.esp=1 better embers.esp=1 boss.esp=1 CookingExpanded.esp=1 CookingExpanded - Hearthfire.esp=1 CookingExpanded - Dragonborn.esp=1 CraftingMaterialsRecipes.esp=1 EQUIPMENT - Unarmed Spiked Gauntlets.esp=1 hdplants+herbs.esp=1 High Level Enemies.esp=1 High Level Enemies - Dawnguard.esp=1 High Level Enemies - Dragonborn.esp=1 immersivesnowice.esp=1 item recycling.esp=1 ktxcompleteskyforge.esp=1 LegendarySmithingUpgrades.esp=1 unlimitedbookshelves.esp=1 Lost Art of the Blacksmith.esp=1 NoSaltRecipes.esp=1 test silver.esp=1 vibrantauroras.esp=1 whistle.esp=1 Wolfs_Buff_Recipes.esp=1 Wolfs_Simple_Recipes.esp=1 Wolfs_Intermediate_Recipes.esp=1 Wolfs_Advanced_Recipes.esp=1 SkyUI.esp=1 Ancient Falmer Crown (Outfit).esp=1 ArchmageHoodlessEnchant.esp=1 BoundArmors.esp=1 Cloaks.esp=1 dragonboneebonsteel.esp=1 dragonhiderobearmor.esp=1 dragonpriestmasks.esp=1 ghostlier ghostblade.esp=1 Ghosu - Horker Bow.esp=1 huntressarmor.esp=1 impgen.esp=0 Krev The Skinner's Mantle by Hothtrooper44.esp=1 Miraak's Mask Fix.esp=1 princeandpauper.esp=1 tbmchrysamere.esp=1 d13leveleditemsupgraded.esp=1 Unique Uniques.esp=1 vahlok dragonpriest.esp=1 Vampiric Sword.esp=1 viciousdawnbreaker.esp=1 warchiefarmor.esp=1 quest_andtherealmsofdaedra.esp=1 ArbitraryFA - Forsworn.esp=0 cleaner_castlevolkihar3.esp=1 communitycollege.esp=1 graesholt - bleakcoast cave easter egg improved.esp=1 here there be monsters.esp=1 hg.esp=1 hunting in skyrim - no perks.esp=1 Inconsequential NPCs.esp=1 moonpath_questdata.esp=0 quest_nomercy.esp=1 pathofthedivine.esp=1 quest_pitfighter.esp=1 quest_pitfighter_dlc01.esp=1 quest_sorcery.esp=1 run for your lives.esp=1 when vampires attack.esp=1 quest_seaofghosts.esp=1 quest_thebiggertheyare.esp=1 the room.esp=1 throneroom.esp=1 treehouse.esp=1 Undeath.esp=1 winterhold_improvements.esp=1 wyrmstooth.esp=1 lightertools.esp=1 lightweight potions and poisons.esp=1 Auriels_Arrows.esp=1 Better Auriels Bow.esp=1 better bloodskal blade.esp=1 Better Miraak's Sword.esp=1 BetterStaffofMagnusMedium.esp=1 BloodSkal Buff 50.esp=1 cbbecurvy.esp=0 Civil War Overhaul.esp=1 dynamicmerchants.esp=1 FalskaarDawnguard.esp=1 faster vanilla horses.esp=1 GauldurAmuletBoost.esp=1 Guard Dialogue Overhaul.esp=1 harkon's sword.esp=1 improved final battle.esp=1 Killable Children.esp=1 Killable Children - Quest Important Protected.esp=1 levelingmerchantswallets.esp=1 Miraak's Sword 1 Grand Soul.esp=1 MiraakEquipmentImproved.esp=1 NoLeveledItemRewards.esp=1 oreglow.esp=1 powerofthedaedra.esp=1 dd - enhanced blood main.esp=1 dD-Dragonborn-Dawnguard-EBT Patch.esp=1 stronger alduin.esp=1 storefront.esp=1 civilwarcleanup.esp=1 better_fast_travel.esp=1 sos - the dungeons.esp=1 better hunting.esp=1 VampireOverhaul.esp=1 UnblockActivate.esp=1 WerewolfPerksExpanded_1.6.esp=1 _tck_SpellCrafting.esp=1 midasskyrim.esp=1 MagicDuelReborn - Shouts.esp=1 Vampiric_Drain_Fix.esp=1 BetterWhitePhialEffects.esp=1 CuralmilsPhial.esp=1 fox-disableautoaim.esp=1 Leveling Destruction Perks - No Regen.esp=1 fencenofence.esp=1 Vampirelordroyal.esp=1 azarhair.esp=1 FallOut3Hairs.esp=0 LovelyHairstyles.esp=1 MTOH.esp=1 N_43 Hair Pack.esp=1 flanseyesforskrim.esp=1 Tribal Warpaint for Females.esp=1 WyldMenuPlugFemale.esp=1 WyldMenuPlugMale.esp=1 3DNPC.esp=1 reduced distance npc greetings.esp=1 mjollfacelift-blondehair.esp=1 Sneaky_Serana.esp=1 follower trap safety.esp=1 Female Orc Walk Only.esp=1 mjhKhajiitSpeak.esp=0 mjhKhajiitSpeakDLC - Dawnguard.esp=0 mjhKhajiitSpeakDLC - Hearthfire.esp=0 mjhKhajiitSpeakDLC - Dragonborn.esp=0 mjhKhajiitSpeakMod - Inconsequential NPCs.esp=0 mjhKhajiitSpeakMod - Moonpath.esp=0 dd - realistic ragdoll force - realistic.esp=1 SVPaleVampires.esp=1 purewaters.esp=1 arvakskull-marker.esp=1 barenziahquestmarkers.esp=1 mjhKhajiitSpeakMod - Cutting Room Floor.esp=0 Illusion Tweaks revamped.esp=1 Thalmor, no steel weapons..esp=1 Vampire Lord Mass Necromancy.esp=1 MehrunesRazorFivePercentKillChance.esp=1 Vampire'sSeduction Boostv2.esp=1 enchanterriverwood.esp=1 Necromancer's amulet.esp=1 Stronger Necromancy.esp=1 ExtendedColors.esp=1 better dialogue controls.esp=1 The Dance of Death - Ultimate Edition.esp=0 VHVP.esp=0 Is this a common problem when upgrading to MQ? Does vampirism actually mess up MQ somehow? Why is it that it only hates this save but other files are a-ok? Is there anything else I can share that would help you guys more. My current file is like 30 hours later and I really, really don't want to have to repeat all that just to make MQ happy. Thank you very much and have a great day/night c:
  17. Hello, hope you're all having a good thanksgiving, Nexus community~ So I just tried the Archive Invalidation thing as everyone was now recommending and it worked! After trying everything (still manually installing by dragging the mod's Data folder) and turning off Invalidation, everyone finally looks right. How everyone now looks with OCO installed with Age and Complexion on lowest (female): http://imgur.com/a/gPNDx (THOSE EYES FINALLY) How everyone now looks with OCO installed with Age and Complexion on lowest (male): http://imgur.com/a/1XZYJ So, I think that now solves that. Thank you so much with the assistance, everyone!
  18. Well, my game is fully updated: i never uninstall automatic updates so that I think has never been a problem. I play Skyrim through steam as well, so I'm used to modding through Workshop and Nexus. When I download through nexus, I save my mods in a different folder and drag the .esp, Meshes, Textures, and whatever additional files I need myself into the SteamApps>Common>Data folder. I use Nexus Mod Manager to manage the mods in my games (primarily New Vegas and Skyrim). I've neve rued anything like WyreBash: never needed it from my experience. I've never had mods conflict with one another and I generally try avoiding downloading multiple mods that do the same thing. When downloading OCO, I download the "Oblivion Character Overhaul" file in the MAIN FILES section. Version 1.2. In my folder, it appears as: Oblivion Character Overhaul test-43612-1-2.zip I have cleaned all dirty edits with TES4Edit after sorting it out through BOSS. I was gonna have a list of how it looked beforehand, but I just learned the hard way that the Nexus Forums do not save what you have written so far when you accidentally go to another page. However, I do have how it looks now: http://i.imgur.com/VqI5Xhz.png Before, it was the same: just without the Unofficial Patches installed. However, either way, the same problems persist. Non human races (with the exceptions of Khajiit and to a weird extent Wood Elfs: they look physically better but not completely, like with their lips as you can see in my screenshots which seem to still be Vanilla, pretty unsettling. I still cannot change the eyes of Dunmer to look like their Skyrim counterparts like the mod advertises). I'm running using vanilla launcher, not OBSE. So, again. Unofficial Patches installed, installed manually by importing .esp, Meshes, and Textures into the Data folder, dirty edits clean, only have OCO and UPs and their master files installed, BOSS was used to decide mod order but I made sure that OCO is always last on the list. Does this clear up anything?
  19. No other mod is currently installed right now. So far it's just Oblivion, and all the official DLCs (I'm using the Game of the Year edition with all DLCs and plugins), and OCO is last in the loadorder. I'm not launching it with OBSE right now. With everything else, it's currently 12th in the load order. Does using the GOTY edition do anything? I've heard that Skyrim Legendary Edition has issues with mods.
  20. Hello, and thanks for replying back c: So, I recently just completely uninstalled Oblivion and also deleted the files in the My Games, and even deleted all my old mods to make sure they'd be fresh. I'm only currently using the main file of the OCO. Nothing else since it states you need no other mods. Things still mostly look the same (in particular Dunmer don't have the red eyes: wha'ts up with that, anyway? It won't let me change Dunmer eyes either). I'm using the newest version, too. What do you think could possibly be wrong? For a compare and contrast, I did this: I took screenshots of every race as female with age and complexion set at their lowest. Then again with males. Some characters in particular seems good: in the female set, High Elf, Orc, and Dark Elf are still leagues above their vanilla counterparts. But at the same time, some still look the same. Same goes for males. (Females) http://imgur.com/a/oodcN (Males) http://imgur.com/HNBit4c,YIVWHCC,wt9tFvG,jiRkNgC,AgIg7tW,UC6ZsIS,czP3BbG,lsKZ3w5,MPnnTiQ,2h76zMk#0 Is this mod really working properly? If it changes anything at all: does the fact I use a Steam copy of the game have a factor in it? One of the optional files? (Also, really, dunmer eyes: How do I get that working like it shows in OCO?)
  21. Hello, good people of the Oblivion nexus community c: So, I've had Oblivion installed for a long time, but haven't played it until recently. Since I really am not fond of the original appearances of NPCs, I downloaded nuska's Oblivion Character Overhaul to try to make the game look more visually appealing, I don't like unrealistic extreme beauty mods, and for me this was just the little improvement I like to enjoy my character's appearance. The first character I attempted to make was a female Dunmer, which along with the beast races were (imo) my favorite enhancements. So I began to play it, and it just... didn't look like what I was expecting. To compare, here is a female Dunmer with age and complexion on their lowest settings, and well... it didn't look like. a TREMENDOUS improvment, but only for the Dunmer. The first is without (bad screenshot timing ahoy), the second is with the mod. http://i.imgur.com/qwLpgg6.jpg http://i.imgur.com/xnRi92d.jpg In this first, we have a male Khajiit. The first is without OCO, the second is with. As you can see, an improvement, but it isn't as it looks in the mod's previews. http://i.imgur.com/UTN2Y8v.jpg http://i.imgur.com/xxIA3NR.jpg And finally, an Imperial female, again with complexion and age on lowest. This is the most jarring with almost no difference beyond the eybrows. As usual, the first is without, the second is with. http://i.imgur.com/RZxbAE2.jpg http://i.imgur.com/oDLioWu.jpg So, here is my question: Is this how OCO usually looks? I'm loading it last as it recommends (and using BOSS to help sort all my mods). I don't have any character appearence mods: all my mods are really just the Unofficial Patches doing their thing and the Mannimarco Revisited mod. I did, however, install Universal Skeletons for the combat appearence mod (since I remember from the little I did play Oblivion I didn't like how they looked fighting). Could that have been it? Or do I just have to play around more with character creation? I thought the Dunmer eye thing at first was just a separate eye color, but I can't find it without. Can anyone clarify what's going on with this game? If so, I'd really appreciate it c: (And I am using the latest version btw)
  22. Hello. A long time ago I lost all of my saves and since then i've lost some of the old mods I used to use. Recently I tried remaking my old Orc, but I can't seem to find her hair mod. I have a few hair mods and I've found some similar hair, but I can't seem to find the hair that's exactly the same. Can anyone help me out if you recognize this hair? Mods I have running are MTOH, Hair Pack, Fallout3Hairs (think this is no longer available), Lovely hairstyles. If anyone can help me I'd really appreciate it c:
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