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I recently noticed that my in game hud had become transparent for some weird reason. Normally when you hover at a container for example, a part of the interaction box will be opaque but in my case all of it has transparency. Same goes for each part of the hud, subtitles, bars, ammo etc. I know for sure this is not normal. It's visible yet still "see through", as if you set your settings to like 70% transparency. The problem is, mine happened all of a sudden and I didn't make any changes to hud settings. Both in game slider and the ini are at 100% so it must be something else. Has anyone had this problem?
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All my other mods work fine, 0 problems. Yet whenever I install a texture mod like hdrp, uhd, compilation - NONE of them work, not a single damn texture appears in game. I have no clue what to do, even tried removing every single other mod and just leaving 1 of those at a time - no change. Any suggestions?
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looks like I have to mess with abilitymanager.ws, thank you
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- enchanting
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In the HoS dlc runewords xml there are different rune enchantments specified. I'd like to change how invigoration works, however, it's ability entry looks like this: <ability name="Runeword 4 _Stats"><tags>Runeword</tags> and nothing more. There must be another file that defines the whole "Runeword 4 _Stats" effect and how it works, but I cannot find it. One would assume it's in the gameplay/abilities/effects.xml but there is nothing remotely close to it. Any ideas?
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- enchanting
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Adding a new alchemy recipe to the game?
wildbeaver replied to wildbeaver's topic in The Witcher's The Witcher 3: Wild Hunt
thank you very much, I can't believe I've overlooked this mod after trying to find a template for 2 days. edit : it was most likely an additional, unnecessary item tag, everything works fine now. -
How would one go about it? When I add a new ralchemy recipe in an xml the game doesn't recognise it. I can add it to my inventory via console but it will not show up in the alchemy tab, even though it has all the ingredients specified ( every other recipe works fine and is consumed automatically ). I'm thinking it may have something to do with localization_key entry? Has anyone done something similar?
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I need something like this badly :( I know there is fHUD but it has a lot of other functions that I don't need and they create merge problems with my other so it's not an option for me there is another a mod that does exactly what I'm looking for but it's long outdated and sadly no longer works could anyone help me out ?
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I'm trying to change the lead belly perk in FWE which completely removes radiation from drinking, as opposed to the vanilla which only reduces it by 50%. I would like to tweak it or at the very least switch it to the way it was in vanilla. However, editing it in geck - adding "multiply drinking radiation" back doesnt do anything. What is the cause of this, is there some script or quest that also affects it?
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So I've been messing with different animation replacers and it seems some of them disable directional jumping - you can only jump in place, which is a shame considering how amazing those animations can be - hitman's 1 person or nv re animated for example. Since it looks like support for those mods has long since expired, I'm asking here - is it possible to fix them somehow or is it a game limitation? If they can be fixed how should you go about it? Would nif skope be enough or is blender and plugins required?
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Looking for a mod that adds some scary creatures
wildbeaver posted a topic in Fallout 3's Discussion
Basically looking to enhance the atmosphere of the game and add some spooky stuff to dungeons etc. I know about marts mutant mod but it's way too big and has compatibility issues, any sugestions? -
Just for clarity, I never edited the load order I posted, I copied it from a txt file generated by fomm. From what I understand you said the pitt should be in between anchorage and broken steel? It was like this all the time since I used boss to sort. As I said, loading the last save, even manually, isn't a problem as long as it's in the same location, so it would appear the game cannot handle having to load another big pack of data, so possibly some memory problem? I use a high res texturepack aswell. I'm gonna give the nvac a try and update, thanks for the suggestion