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wildbeaver

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Everything posted by wildbeaver

  1. I recently noticed that my in game hud had become transparent for some weird reason. Normally when you hover at a container for example, a part of the interaction box will be opaque but in my case all of it has transparency. Same goes for each part of the hud, subtitles, bars, ammo etc. I know for sure this is not normal. It's visible yet still "see through", as if you set your settings to like 70% transparency. The problem is, mine happened all of a sudden and I didn't make any changes to hud settings. Both in game slider and the ini are at 100% so it must be something else. Has anyone had this problem?
  2. files either not merged or merged improperly. This isnt enough info to solve the problem
  3. All my other mods work fine, 0 problems. Yet whenever I install a texture mod like hdrp, uhd, compilation - NONE of them work, not a single damn texture appears in game. I have no clue what to do, even tried removing every single other mod and just leaving 1 of those at a time - no change. Any suggestions?
  4. looks like I have to mess with abilitymanager.ws, thank you
  5. In the HoS dlc runewords xml there are different rune enchantments specified. I'd like to change how invigoration works, however, it's ability entry looks like this: <ability name="Runeword 4 _Stats"><tags>Runeword</tags> and nothing more. There must be another file that defines the whole "Runeword 4 _Stats" effect and how it works, but I cannot find it. One would assume it's in the gameplay/abilities/effects.xml but there is nothing remotely close to it. Any ideas?
  6. thank you very much, I can't believe I've overlooked this mod after trying to find a template for 2 days. edit : it was most likely an additional, unnecessary item tag, everything works fine now.
  7. How would one go about it? When I add a new ralchemy recipe in an xml the game doesn't recognise it. I can add it to my inventory via console but it will not show up in the alchemy tab, even though it has all the ingredients specified ( every other recipe works fine and is consumed automatically ). I'm thinking it may have something to do with localization_key entry? Has anyone done something similar?
  8. I need something like this badly :( I know there is fHUD but it has a lot of other functions that I don't need and they create merge problems with my other so it's not an option for me there is another a mod that does exactly what I'm looking for but it's long outdated and sadly no longer works could anyone help me out ?
  9. I'm trying to change the lead belly perk in FWE which completely removes radiation from drinking, as opposed to the vanilla which only reduces it by 50%. I would like to tweak it or at the very least switch it to the way it was in vanilla. However, editing it in geck - adding "multiply drinking radiation" back doesnt do anything. What is the cause of this, is there some script or quest that also affects it?
  10. So I've been messing with different animation replacers and it seems some of them disable directional jumping - you can only jump in place, which is a shame considering how amazing those animations can be - hitman's 1 person or nv re animated for example. Since it looks like support for those mods has long since expired, I'm asking here - is it possible to fix them somehow or is it a game limitation? If they can be fixed how should you go about it? Would nif skope be enough or is blender and plugins required?
  11. Basically looking to enhance the atmosphere of the game and add some spooky stuff to dungeons etc. I know about marts mutant mod but it's way too big and has compatibility issues, any sugestions?
  12. I had only 1 crash after "hopping" a few saves and there was also a graphical glitch with it, some textures just freaking out, other than that, it worked smooth, so I guess the thread is now solved. Thank you for this suggestion :)
  13. Oh my god this is incredible.. with the nvac plugin I was able to load 4 different saves in different locations without a crash! It's probably too early to tell if the problem is gone for good, I'm gonna update after a while.
  14. Just for clarity, I never edited the load order I posted, I copied it from a txt file generated by fomm. From what I understand you said the pitt should be in between anchorage and broken steel? It was like this all the time since I used boss to sort. As I said, loading the last save, even manually, isn't a problem as long as it's in the same location, so it would appear the game cannot handle having to load another big pack of data, so possibly some memory problem? I use a high res texturepack aswell. I'm gonna give the nvac a try and update, thanks for the suggestion
  15. You can set the game to launch through fose in steam launch options which is what I've been doing, there is no difference. ( I double checked to make sure ). Pitt is in fact between anchorage and broken steel, unless you meant it shouldn't be. What do you mean by "Are you launching the game, pausing it and they trying to start another save? If so, I have never been able to do that and always stopped the game and started another one." For example, I die, press esc, select a save from the list that is in a different location and it will give me the crash. When I first load the game up no save gives me any problems so it seems like it may be some memory related issue. There is another detail I forgot to mention - I can never exit to main menu properly once I load up a save, it will crash instantly. I found it may be related to not having a proper option selected when using stutter remover but mine was ok so I dont know. Those 2 crashes are probably related somehow
  16. Alright, additional info : Now that you said loot doesnt work good I sorted my order again with boss, here is what it looks like now ( it still crashes between saves ) Fallout3.esmAnchorage.esmBrokenSteel.esmPointLookout.esmThePitt.esmZeta.esmCRAFT.esmCALIBR.esmSShop.esmFO3 Wanderers Edition - Main File.esmEnhanced Weather - Rain and Snow.esmFO3 Wanderers Edition - Alternate Travel.espRH_IRONSIGHTS.esmgas masks of the world FO3.esmCanHasRecoil.espOld tommy.espResponsive Kill Reactions.espno blur on hit.espAuto Aim Fix v1.1.espDynamicCrosshair.espFlora Overhaul.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional VATS Halftime.espRH_IronSights_RemoveReticule.espMillenia_AKS74U.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FWE Master Release.espRH_FWE_Bridge.espMillenia_AK47_replacer.espFirstPersonGunFollowCrosshairs.espFasterWaiting.espNight_Lighting.espDirectional PipLight.espWasteland Soldier Armor.espLeatherBackpack - eng.espJackoMilitaryEquipment1.espNoUndiscoveredCompassMarkers(kalniel).espbobbing.espPlayer Animations - Food & Drink (FWE).espGasMasks.espSit Anywhere.espSShopItems.espPlacable Lights v2.2.espHelmPOV.espDynamic Third Person Camera.espGunImpactLODIncreased.espAssaultrifle_replacers_WMK+RH+FWE.espHigher Vehicle Health.espPortableMattress.espreload sounds.espSCAR 7.62 fix.esp3rd person camera swap mod.espShellRain.espfgScrapMetalCrafting.espMegatonHouseExtraStorageSG.espScavenger World - FWE Edition Fix.espMoshman's Wasteland Ambiance.espTinCanCRAFTing.espPureWater-LittleRad-.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espWeather.espFWE weapon fixes.espMerged Patch.esp My game directory is D:\SteamLibrary\steamapps\common\Fallout 3 goty I launch the game through steam with a modified fose shortcutI use fommgame version 1.7.0.3 It's a steam version, I think gfwl is disabled by default, I don't remember doing anything to disable it and it doesn't work in game anyway 1.1.036 geck ( fose version ) also using stutter remover and LAAE specs, win 7 64 bit i5 4 cores8 gb ramgpu 2 gb
  17. [ SOLVED ] New vegas anti crash was the solution Whenever I open the game up I can load any save without issues, eg. I load a save in megaton and all saves created in that location work just fine. The problem appears when I try to load a save from a different location, some dungeon for example, then the game starts to load and crashes at the very end where normally loading screen would disappear. The other way around, if I load a dungeon save first the megaton one will give me a crash etc. This doesn't happen 100% of the time but after playing for a while, even a few minutes, it's almost guaranteed to crash and it's super annoying to restart the game every time to load a save. I tried running the game without enb, sorting the load order manually and with loot, archiveinvalidation is enabled, nothing works. I'm using win 7 64 bit, the multi thread command in the ini is enabled. Any ideas?
  18. thanks for your input dubious, I never knew there were any test skeletons on the nexus as I've very limited experience with animation, i might give those you listed a try. As for that animator tool, it's intended for 3rd person animations mainly so not sure if it's gonna be helpful in my case but thanks for the link anyway
  19. Thank you so much :) When loading a default fallout skeleton in nifskope it doesnt show anything and attaching animation file would give me an arror but the skeleton you posted works just fine, that saved me a lot of time
  20. In geck you can see different animations preview on an actor, Is it possible to play a 1st person animation aswell? I'm currently messing with animation mods and it would be so much easier if I could just see the animation and compare it to another one without having to replace files and restart the game each time. And If it's not possible in geck how can I see the 1st person .kf files without going in game?
  21. The default attack loop animation for assault rifles plays when you fire, and continues only as long as you keep holding the fire button, then it instantly stops. I'm asking for an adjustment so that when you fire once the animation will keep playing for 2-3 more seconds and the gun keeps swaying like it normally would when firing before resetting to the default animation. I don't have any experience with animating so I hope someone can help me out, thanks.
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