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Durkfer

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Everything posted by Durkfer

  1. Surprisingly there hasn't been a comment in a bit. My question is with it reading the skeleton now, is it possible to take an animation and edit it and have it back into a HKX format?
  2. Well, I've had this idea for my own custom mod for a while now and a week ago i decided yeah, im going to try to do this.. My mod: I am making a mod that adds a completely custom 3D mesh made with Maya 2016. The mesh is an armor piece that consists of a small metal chest brace, two straps hanging down the front of the torso slightly seperated, and 2 holsters on each side.. The point of my armor is to add holsters which will work in co-herence to the visible weapons mod. Instead of floating guns, wearing my armor will insert the guns into holsters instead. (will be adding custom gun placement aswell so they are in the holster and i know how to do that part already) SSOOOOO getting on with it.. I've done the 3D model in Maya,I have 3 OBJ files making the armor. (one for the holsters, one is for the metal chest guard, and the last is the straps hanging from the chest which the holsters are stuck to. i've exported them to mudbox and created a normal map, and an Ambient Occlusion map for each. I've also added paint layers so the items are totally completed (in my mind) in mudbox. BUT when i export said completed items with maps to maya, the painting completely disapears and my item turns white.. (because of the ambient occlusion im assuming) SO How does one take a completed OBJ or FBX (the normal and ambient occlusion maps in 16bit .tif format.) and get the paint to show when importing back into mudbox? EDIT: Also, once i have the painted item and what not in Maya, im pretty sure i have correct tutorials saved to have said item (or in my case the 3 different OBJ items) to the body and finish importing them into a NIF from Nifskope.. Do i need a BGSM file? or can leave that part blank (NAME) and link the maps seperatly? (Normal, Ambient Occlusion, and finally texture. - Am I missing a map or two is that why its white? PLEASE help me
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