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Aenara

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Everything posted by Aenara

  1. Google brought me here -- thank God. Couple of other links said the usual (disable HiRes Texture Pack, verify files, sit and spin) and didn't help. I would never have thought to disable Ada. It actually works!
  2. I'm very sorry you lost your weekend to this mess. But thank you THANK YOU for this incredibly well-written, level-headed view of the chaos from your eyes.
  3. I agree with the OP that there's not a lot of diversity concerning body shapes and sizes. Yet in the last month I've been learning about how the actors are created. Damn! Time consuming and tedious. I can understand Bethesda finding a middle ground. Then moving on to other things like quests and content. Which is where the mod community comes in. The groundwork is there for interested people to tinker and create. The two mods I'm familiar with are Fat Nords and Chubby Races. Both show how it can work. The second one takes it further with playable races, modified clothing and armor, and changing some vanilla NPCs. Good times. Unfortunately this sort of work is pretty rare. Most people are into fantastic, sexualized stuff so that's where the interest and energy go.
  4. Aenaran Toy Soldiers Every so often I found myself loading up ColloseusXs Toy Soldiers to dork around. The mod's been quiet and I kept thinking of new things it could do. Needed a juicy project to get me into the CK anyway so here's my first stab. It's pretty stable yet there's a lot of junk in the ESP. Objects that I tried but stop using, scripts that I refactored, stuff like that. Have a clean ESP to start building the core objects. Papyrus and the CK's inheritance is making it pretty easy to keep things modular so adding more factions shouldn't be too painful. Have a number of technical issues to work out as I review what's going to be in the next four releases. Would appreciate any feedback and/or insight. :) Corpse Removal It's fun to see all the little corpses stack up but after a while it becomes quite a rendering hit. Looking for advice on how to manage that. Haven't looked at the CW encounters yet. Corpses there seemed to be destroyed nearly instantly. I'd like to let them stay around a while but I don't know how to do that efficiently. Maybe a corpse array that starts clearing them once a threshold is reached. Or maybe a two-game-day pause in the OnDeath Event. That might be a lot of scripts running. Custom Race I know using texture/mesh replacers is popular but the higher poly counts would be bad for this mod. All that extra detail is lost on something that's scaled down. I'm pretty sure the best way around this would be to create new races that point to the vanilla nifs. Has anyone else done this? Is that a problem? I remember reading some issues with creating races but I'm not sure if they're still bad. World Space Eventually I'd like my own world space going. Found the amazing blog that the Hoddminir team is posting to and I've heard about the MERP group. Are there any other projects I should be checking into for inspiration and trouble to avoid? That's enough for now. Need to get back to figuring out a clean way to get the damn dragons to stay on the ground and ignore perches. :)
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