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About hking0036
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Alright, so FO3 mods have proven far more fickle than I imagined, so I'm gonna need some help with this load order, while I also try to go through and fix some stuff. thanks. [X] Fallout3.esm [X] Anchorage.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] ThePitt.esm [X] Zeta.esm [X] Unofficial Fallout 3 Patch.esm [X] CRAFT.esm [X] CALIBR.esm [X] FO3 Wanderers Edition - Main File.esm [ ] FO3 Wanderers Edition - Alternate Travel.esp [X] FWE - Combat Overhaul_Core.esm [X] aHUD.esm [X] iHUD.esm [X] EVE.esm [X] Mart's Mutant Mod.esm [X] Project Beauty.esm [X] RH_IRONSIGHTS.esm [X] Mothership Crew.esm [X] DarNifiedUIF3.esp [X] Unofficial Fallout 3 Patch - Operation Anchorage.esp [X] Unofficial Fallout 3 Patch - The Pitt.esp [X] Unofficial Fallout 3 Patch - Broken Steel.esp [X] Unofficial Fallout 3 Patch - Point Lookout.esp [X] Unofficial Fallout 3 Patch - Mothership Zeta.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp [X] FO3 Wanderers Edition - Optional VATS Halftime.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [ ] FO3 Wanderers Edition - Optional Restore Tracers.esp [X] CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_1-18639.esp [X] RZW_CRAFTFirstAid.esp [X] EVE.esp [X] EVE Operation Anchorage.esp [X] EVE - FWE Master Release (Follower Enhanced).esp [X] EVE - FWE Master Release.esp [X] EVE Anchorage - FWE DLC Anchorage.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - Master Menu Module.esp [X] Mart's Mutant Mod - Natural Selection.esp [X] Mart's Mutant Mod - Tougher Traders.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - FWE Master Release.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp [ ] Mart's Mutant Mod - Zones Respawn.esp [X] FWE - Combat Overhaul_Equipment.esp [X] MMM - FWE_Combat Overhaul Master Release.esp [X] UPP - Pack 1.esp [X] UPP - Pack 2.esp [X] UPP - Beverage Perks.esp [X] UPP - Experience Perks.esp [X] UPP - Original Perks.esp [X] UPP - Quest Perks.esp [X] Fellout-Full.esp [X] Fellout-Anchorage.esp [X] Fellout-BrokenSteel.esp [X] Fellout-pipboylight.esp [X] Fellout-PointLookout.esp [X] Fellout-Zeta.esp [X] F3ProjectRealityMkI.esp [X] Project Beauty- Broken Steel.esp [X] Project Beauty- Point Lookout.esp [X] Mart's Mutant Mod - Project Beauty.esp [X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp [X] FO3 Wanderers Edition - Project Beauty.esp [X] WeaponModKits.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - FWE Master Release.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - Zeta.esp [X] EVE - FWE with WeaponModKits.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] RH_IronSights_PL_NewItems.esp [X] RH_IronSights_RemoveReticule.esp [X] RH_FWE_Bridge.esp [X] RH_EVE_Bridge.esp [X] RH_WMK_Bridge.esp [ ] New Vegas Weapons - No DLC.esp [X] New Vegas Weapons.esp [X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp [X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch_fwe.esp [X] AnimatedIngestibleFo3_Sit_only.esp [X] Bottle That Water Alternative.esp [X] Bottle That Water Alternative - Broken Steel.esp [X] FWE-PN_BTWA_fix.esp [X] CASM.esp [X] pipboy2500_fo3_edisleado.esp [X] QuickStart.esp [X] CharacterTraits.esp [X] CharacterTraits Anchorage Compatible.esp [X] nochilduse.esp [X] DynamicCrosshair.esp [X] Revamped Leveling.esp [X] Revamped Leveling - FWE.esp
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So, I tried installing FO3 Mods. Everything seemed great but then when I opened FO3 it scrolled through the stuff to where the main menu was, but it was blank. after opening task manager it immediately crashes on the spot. I figured with all these compatibility patches (SO. MANY. ;_; ) It has to be a load order problem. So, without further ado: What did I do wrong?
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Load Order Conflict?
hking0036 replied to BlackWind987's topic in Fallout New Vegas's Mod Troubleshooting
Even if an ESP is placed before an ESM, the ESM is loaded first, and also PN's esp's are marked as ESM intentionally. As for your load order, [X] Project Nevada - WMX.esp loads before WMX loads, which can cause problems. Also, you have advanced recon tech, and I believe lower you have a compatibility patch (not sure if dependent on tech, or night vision :X) for that. EDIT: NVM, I expected WMX to be labeled wmx, not the full name. XD Sorry about that one, then. -
So I've been kinda off of NV for a bit, but I came back and got everything set up again. I was having issues with Darnified UI where the messages (pop ups), pip boy, and info screens used the default font. It was annoying, so I tried to pin it down. I obviously started with GUI mods, and found that it was MMUE v9c. I installed PN first, then MCM and Quick Trade, which all work fine together, but after I install MMUE it all breaks down and the fonts get large and unaliased. If I install uhud over MMUE, I get the previous problem. I have all the necessary compatibility patches for MMUE and PN. What should I do? I can't stand to play new vegas without either of those anymore. :X ~Thanks in advance~
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Blog Piece: Nexus plans for stability and infrastructure improvements.
hking0036 replied to Dark0ne's topic in Site Updates
I strongly believe in your business model, and I appreciate your dedication to the users instead of a cash-grab. I wouldn't be able to play all of my favorite bug-riddled bethesda games without you guys. thanks a lot, Hking0036 (also, I don't use ad blockers :p) -
Pip-Boy 2500 Too large for screen
hking0036 replied to hking0036's topic in Fallout New Vegas's Mod Troubleshooting
Worked, Thanks! -
I've Edited both of the ini's, and the font size remains the same. they both look like this: [Fonts] ;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt ;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt ;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt ;sFontFile_4=Textures\Fonts\DarN_FranKleinBold_Otl_12.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt ;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt ;sFontFile_6=Textures\Fonts\DarN_PetitaMedium_Outline_18.fnt ;sFontFile_6=Textures\Fonts\DarN_Forgotten_Futurist_Otl_18.fnt sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt ;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt ;sFontFile_7=Textures\Fonts\DarN_Klill_Outline_20.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt EDIT: Got it worked out, had to enable the other tweak.
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I edited the inis with the instructions from DarN, and is still the same size.
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I installed the DarN's ui following all instructions (done it before in NV and Oblivion.) However, when I run the game, the HUD is massive. any suggestions?
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Bump, But also I've a better description. I'm on the thieves guild quest Darkness Returns. After I escape from killing mercer, when I leave the cave and quick-travel somewhere, that is when this issue begins.
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This just happened to me recently, I go into the game, (I was at the Winking Skeever) and I cannot talk to the barkeep. (Trying to get the Wabbajack.) I can talk to the Solitude Guards, but no "Unique" NPCs. I assmed at first that it was one of my mods, although I didnt know why (My mods are Climates of Tamriel, W.A.T.E.R., Flora Overhaul, Buildable House, JaySuS Swords) so I disabled them, then reloaded the game, but it continued to happen (I Am not running the beta 1.7 patch)