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RubberMan01

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About RubberMan01

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  • Website URL
    http://www.grisco.co.uk
  • Country
    United Kingdom
  • Currently Playing
    Morrowind/ Skyrim/ MPQ
  • Favourite Game
    Morrowind

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  1. Lol make me a book cover for my next book haha. I always struggle with those :D Could be amusing mate, but would it fit in the game?
  2. Awesome competition. Drawn in quite a few modders that would never have released anything. Great stuff!
  3. That would require a script on every NPC mate. i.e. Short once If ( GetDistance Player < 256 ) if ( once == 0 ) AddSpell xxxxx ; (Curse) Set once to 1 endif Elseif ( GetDistance Player > 256) if ( once == 1 ) RemoveSpell xxxx endif Endif
  4. Awesome mate as always. Summer is my busy time but I will try as ever to join in. By the look of your signature I'm not the only one that plays too much Civ IV :D I shall add this link to my blog as soon as I get a second. Good luck all that join in! The achievements are fun to have.
  5. My MMM for this year is unfortunately not a mod but a tutorial. This is aimed at all those people that always wanted to model but were terrified by it. https://www.nexusmods.com/morrowind/mods/45609 Enjoy.
  6. Nchuleft on track. https://www.youtube.com/watch?v=mL281RH-pcE&t=107s
  7. Thank you :) I'm doing it for fun (and also to prove MW isn't so bad as everyone thinks). Released 2 so far and working on the third. That will be later than I wanted but I'm also joining in the MMM so has to wait! P.S. Will be working on patches with other authors for this as well.
  8. Thanks :) Yes you are quite correct. My stuff is very Skyrim influenced indeed. I have no intention of changing several ruins to the same style but I have every intention of changing them all. It will also be 100% compatible with MW Rebirth. The fact is, rather than have 10 different mods, updating 10 different ruins in 10 different styles there will be one mod, one style, every ruin. It is of course up to the player which ones he chooses to use and this is more of a personal project (as a hobby) that I've wanted to do for years. I'm embarrassed to say I've seen none of the above mods (yet) and have no idea if they add to the ruins by including traps and puzzles. The other thing is I wanted all resources to be 100% made by myself. As I said, it's something I like doing and get great enjoyment out of it even if there is only me that likes it lol!!
  9. Dwemer Rebirth Project For too long the Dwemer in Morrowind have had a bum deal. Just look at Skyrim to know this. All we have is bland, empty orange spaces of doom which puts most people off from visiting ruins. But now..... Elevators (lifts), usable gates, hydraulic doors, usable valves etc. I need/ want suggestions and opinions for new puzzles and traps and reasons to actually go in to Dwemer ruins. Some ruins will eventually link to a "Blackreach" style area as well. WIP for that is already released as "Deep Watch Abyss" Give Mzuleft a try and tell me what you think can be improved/ changed etc. Visit us at: Morrowind Rebirth Discord and chat live/ PM Thanks all in advance!
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