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Everything posted by apollodensin
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Skyrim SE - Mod Detectives Thread
apollodensin replied to DoctorKaizeld's topic in Skyrim's Skyrim SE
I am looking specifically for this plugin to a mod. AWA Integrated Edition.esp Did a major messup where i did a collection on my install, and now can not figure out which mod this came from as i rebuild from an old save. Think this is the only mod that i need to fix whatever is the issue with my skyrim not working now -
Bethesda's New Verified Creator Program
apollodensin replied to Pickysaurus's topic in Skyrim's Skyrim SE
My big hope is. None of these new CC are considered Canon. From what I gather the old cc stuff had that attached to it. Just let them be mods. I hope they do not put anything up there that is not subquality. Aka basic fetch quest/beat them up for a new armor. I do not hold my breath regardless. Trainwiz does some good stuff, but I know he would be the diamond in the rough over it all. Only big perk I can see, is it may help get people jobs in the industry or elsewhere cause they can put it on their resume. If profits from these mods are the only 25% they got before, then do not think it is worth it for them. -
Bethesda's New Verified Creator Program
apollodensin replied to Pickysaurus's topic in Skyrim's Skyrim SE
Said it on the discord but inb4 if you do not put it on Bethesda.net they dmca you. ES 6 may have it that you have to participate in it to use their kit. -
Not what I was looking for, but need to look up how to do it in the creation kit then. Thank you
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Hello there, does anyone happen to have written down what each of the stances were for the gods? It is honestly a pretty neat bit of lore, but cant seem to pull back up that talk again. I am wanting to reference it if possible
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Hello there, there are a plethora of armor mods out there for the Dunmer, but I am looking for two to complete the set. Something themed around Azura to go with the Mephala and Boethia themed armors that are already present [Morag tong and Mephala Prelate. Boethia ritual and ebony mail]. The other is the Buoyant Armiger armors, anything along those lines is just a mash up or just a recolor of other existing armors. ESO has their version based off of the Glass armor from Morrowind, but do not need to go in that direction. I know skywind already has their glass armor, but that is not publicly available [would also like to get my hands on their rederon ebony armor but that is wishful thinking]
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Purple Hair and default Face Biji
apollodensin replied to apollodensin's topic in Skyrim's Skyrim LE
So I started to notice, the face at least seemingly affected all of the female NPCs, just was not really noticing/paying attention to it I believe. I really noticed this when one npc that should have had warpaint did not, i did a complete clean install of skyrim before reinstalling my mods. I believe I had some previous mod installed that was affected Bij and all of my npcs in general, but it was not installed or in a load order. This issue is solved for now. -
Purple Hair and default Face Biji
apollodensin replied to apollodensin's topic in Skyrim's Skyrim LE
It is not just jordis, just the one i took the screenshot of to show as an example, but it affects all the npcs affected by Bijin's. Mjoll for instance who is following me is affected. The three ESPs are unchecked, but just appear in the load order it seems due to them not being removed, it is why they have n onumber i guess. The enable and disable console did not change them and they retain the look. so side note, is ufo safe to disable mid play through then to upgrade? Just so used to using it I continue to use it i guess -
I am having an issue where the hair and face are defaulting to a purple hair style and different face after a bit of time/traveling to a new area. When I first load the hair and face seem to be fine, but if I leave the room to a load screen they change to picture related. I am using Vortex so it is auto sorting for me. It just seems to affect the Biji and Minerva https://gyazo.com/d16b9b9dd1acce467121ab7de3b5a821 Load order0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 arnima.esm 7 7 Falskaar.esm 8 8 Gray Fox Cowl.esm 9 9 RSkyrimChildren.esm 10 a ApachiiHair.esm 11 b HighResTexturePack01.esp 12 c HighResTexturePack02.esp 13 d HighResTexturePack03.esp 14 e LegacyoftheDragonborn.esp 15 f GreatWarSkyrim.esp 16 10 Skyrim Immersive Creatures.esp 17 11 Helgen Reborn.esp 18 12 Skyrim Immersive Creatures - DLC2.esp 19 13 MoonAndStar_MAS.esp 20 14 Undeath.esp 21 15 FortDawnguardEnhanced.esp 22 16 Hothtrooper44_ArmorCompilation.esp 23 17 Immersive Weapons.esp 24 18 SkyrimsUniqueTreasures.esp 25 19 Run For Your Lives.esp 26 1a PrvtI_HeavyArmory.esp 27 1b UFO - Dawnguard AddOn.esp 28 1c UFO - Heartfire AddOn.esp 29 1d UFO - Ultimate Follower Overhaul.esp 30 1e escutcheonredwave.esp 31 1f dawnguard sentries.esp 32 20 AetheriumSwordsnArmor.esp 33 21 JaxonzMapMarkers.esp 34 22 Immersive Patrols II.esp 35 23 DawnguardArsenal.esp 36 24 DBM_HA+IW+IA+DG_Patch.esp 37 25 BosmerArmorMATY743.esp 38 26 konahrik_accoutrements.esp 39 27 AgentOfRighteousMight.esp 40 28 Vigilant.esp 41 29 Vigilant Voiced.esp 42 2a bonemoldweapons.esp 43 2b mihailhousedrescamp.esp 44 2c BonemoldExpanded.esp 45 2d Convenient Horses.esp 46 2e Dunmerized Grey Quarter.esp 47 2f DBM_ImmersiveCreatures_Patch.esp 48 30 DBM_MAS_Patch.esp 49 31 MOLAGBALKNIGHTLAGRIE.esp 50 32 DBM_OblivionArtifacts_Patch.esp 51 33 Hothtrooper44_Armor_Ecksstra.esp 52 34 Matys Mithril armor Enhanced.esp 53 35 SkyUI.esp 54 36 stormcloakrobes.esp 55 37 ThalmorStandalone.esp 56 38 Redguard Noble Armor.esp 57 39 Penitus Oculatus joins Imperial Legion.esp 58 3a Classic Morag Tong armor.esp 59 3b ViewableFactionRanksBothDLC.esp 60 3c Imperial Mage Armor by Natterforme.esp 61 3d imperialrobes.esp 62 3e CraftableLightElvenArmor.esp 63 3f Bijin AIO.esp 64 40 ForgottenCity.esp 65 41 WheelsOfLull.esp 66 42 DustAdept.esp 67 43 FactionalFollowers.esp 68 44 DBM_VigilantPatch.esp 69 45 DBM_Undeath_Patch.esp 70 46 Dawnstar_Fortified.esp 71 47 SkaalHeavyArmor.esp 72 48 konahrik_accoutrements_db.esp 73 49 PaladinArtifactsAndArmor.esp 74 4a White River Priory.esp 75 4b ThalmorSolitudeheadQuartersRedone.esp 76 4c ArtifactsOfBoethiah.esp 77 4d Faction Crossbows.esp 78 4e PrvtIRoyalArmory.esp 79 4f HearthfireMultiKid.esp 80 50 HearthfireMultiKid_LastName.esp 81 51 Indoril.esp 82 52 Yoku Porcelain.esp 83 53 ThaneWeaponsReborn.esp 84 54 RSChildren.esp 85 55 SkaalKidAetaCoat.esp 86 56 RSChildren Patch - USLEEP.esp 87 57 DBM_Arnima_Patch.esp 88 58 DBM_ArtifactsOfBoethiah_Patch.esp 89 59 DBM_DPA_Patch.esp 90 5a DBM_RoyalArmory_Patch.esp 91 5b Civil War Champions.esp 92 5c Spell Knight.esp 93 5d Vigil Enforcer Armor Set.esp 94 5e UIExtensions.esp 95 5f AddItemMenuLE.esp 96 60 Apex_Khajiit.esp 97 61 MoonAndStar_Undeath_compat.esp 98 62 My Home Is Your Home.esp 99 63 ESO Breton Knight by NewrMind43.esp100 64 dD - Realistic Ragdoll Force - Realistic.esp101 65 aMidianborn_Skyforge_Weapons.esp102 66 Minerva.esp103 67 Ayleid Armory.esp Bijin Warmaidens.esp104 68 NetchLeather.esp Bijin NPCs.esp Bijin Wives.esp105 69 UFO - Dragonborn AddOn.esp106 6a Alternate Start - Live Another Life.esp107 6b Bashed Patch, 0.esp
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Project Nevada No mouse cursor
apollodensin replied to apollodensin's topic in Fallout New Vegas's Mod Troubleshooting
So messing around with it, it appears to be the T-60 mod that was causing the issues, although I could do the t-60 mod without project nevada, so dunno why that was the case. -
So it is Project nevada that is causing this issue, taking it out allows me to have my cursor and play the game. However I am trying to get it to play for me with project nevada FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmenclavebunker.esmNVWillow.espHazelNV.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espProject Nevada - Honest Hearts.espProject Nevada - Dead Money.espProject Nevada - Old World Blues.espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espThe Mod Configuration Menu.espdelilah.espT60.espClassic Midwestern Power Armor.espUnlimitedCompanions.espRCSS.espProject Nevada - Reinforced Chinese Stealth Suit.espProject Nevada T-60 Power Armor Patch.espBos Armor Patch.espEnclaveArmor.espNCR Doggy Buddies.esp Total active plugins: 33Total plugins: 34
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I am currently redownloading some stuff for my games since I just got a new computer, however looking through my download history, it is not able to be sorted by game. An option to do so would be really helpful;
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The mod request may be fairly simple, adding BoS themes clothes to the shop on the Airship, such as scribes clothes, engineer outfit, etc etc. I am allied to the brotherhood, and do not wish to kill BoS members in order to get access to these goods
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I will give them a gander then, although by the looks of it there is no lyon's pride armor for either one
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So while there is a lyon's pride armor as a mod, it does not match up well with the other BoS colors and designs, such as missing rank insignia and some BoS decals that are on the BoS T-60 paint schemes. The request is in 2 parts, a touched up BoS paint style with the Lyon's pride decal on it. Then the other part is a unit of Lyon's pride added onto the game as NPC's could just be some generic NPC's but a quest mod with them could be fun.
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Brotherhood of steel enclave custom power armor
apollodensin replied to carlosbowser7's topic in Fallout 4's Mod Ideas
I will be honest, I always thought that for T-60, it should have been the first independent brotherhood manufactured armor, outside of the midwest brotherhood at least. They had the enclave tech to call upon, and would have made a lot of sense for it to have been them overcoming their major hurdle and getting it- 1 reply
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- brotherhood
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Oh thank you then. I was thinking of being able to have this also spawn in on some of the NCR doctors. But the armor itself would be just grand to have.
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Simple enough. For the NCR I would like medic armor. My thoughts are to have medic patches on the arm and helm. Maybe a medic patch on the back. They would have a belt with medical gear or a large medical bag over the shoulder. The helm would have a prominent red cross on it. Should also disguise you as NCR and give a small bonus to medicine.
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Enclave base and items
apollodensin replied to apollodensin's topic in Fallout New Vegas's Mod Ideas
Sort of I will admit. I think the robot press idea though has some merits in other faction base setup. Personally a base with the armors being available would be pretty swanky. One of the things I noticed was really the enclave, NCR, and Followers are the main factions actively seeking to make new tech. So the idea of researching stuff which was presented at the end of old world blues appeals to me. If someone wants to take the idea and make their own stuff with it go for it. Honestly if someone models Hellfire armor along with making the enclave stuff more available without having to use the console would be grand -
Basically what I am requesting is some more enclave items that can be obtained without having to use the console. For instance an enclave base where you can reactivate it. And in there you can obtain remnant armor, MK 2 armor, Enclave officer, Enclave Scientist, Hellfire, and Tesla armor. Another function this base provides is the option to obtain Enclave colored robotic companions. Such as an Enclave Sentry bot, Robobrain, and Mister Gutsy. Similar to how the ammo press works in the pit. You put in the items and out would pop a new robot. So for instance would need scrap metal, Sensor module, Mini gun, missile launcher, Fission battery. And out pops a Sentry bot with enclave colors. For Hellfire armor I understand you are unable to directly port the armor. However I do know you can legally have the hellfire armor if someone models it and then puts it into the game. They do the same with ordinator armor in skyrim for instance. And I know there is that one mod that puts it into the game but requires you to go into the Broken steel game files. Which from my understanding is illegal. But if a modeler makes the model and textures it such as the Midwestern Brotherhood armor it is legal to do so. An idea for the base with base personnel is to be able to find and hire new people. For instance get a fully stocked science lab and be able to research new perks or items. Upgrade gear and such. Then you could have an engineering team who could upgrade your robots and build vertibirds. They in turn can build power armor for you and your men. Until you build the power armor the men would be wearing basic security armor or armor like this http://www.nexusmods.com/newvegas/mods/39689/? You could speed up research by bringing advance tech such as laser weapons or power armor sort of like the outcast adv tech quest in Fallout 3 Now that I think on that it makes the base sort of like X-Com. Where you can research better armor and weapons. But it is for the Enclave or a possible Brotherhood faction. Excuse my somewhat rambling in this as well.