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hikotanzaki

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About hikotanzaki

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    Megaman Zero Collection
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    Ape Escape 2

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  1. Nevermind. Found it. Now I just gotta tweak it abit. Thanks anyways :O
  2. 'Ello. I've found a nice idle that works for Staves in your right hand. Basically, I wanted to try to replace the default, 1 handed weapon in right + staff in left hand with said idle. However, I have no idea what that idle is called. I kinda hate the LH Staff + RH 1h animation, so if anyone knows the name of it so I can mess around with replacing it, that'd be great.
  3. In response to post #10427287. #10427381 is also a reply to the same post. That's because they took the NMM down temporarily. You can read about that on the front page.
  4. Hello All! I'm Hiko Tanzaki, author of a couple random mods on the Nexus (Namely, 7 standalone followers, a really lazy silver mace, and a set of alternate hairstyles for existing followers). I've found a nice little chunk of time to work on making UNPB versions of my female followers from my Follower Compilation, "The Dovahkiin's Consorts" (http://skyrim.nexusmods.com/mods/38042/?), and I'm almost finished. However, I figured that, with a large update, I could DEFINITELY use some higher quality images for the followers. Sadly, I've got only a decent computer, and running around getting great quality screenshots isn't something I could do very well. I'm requesting some individuals to simply try out my mod, and upload some screenshots of the followers to the mod page. I'd greatly appreciate it, and the feedback would be a nice encouragement to continue updating the mod. As currently, I haven't received too much feedback on the mod, which kinda makes me hesitate to care to continue updating. While I understand some people have preferences on which gender of followers they use, I'd GREATLY appreciate it if you could download my full follower pack if you don't mind (all neatly packaged into a single .esp), so I can get some feedback on the mod as a whole. If you DO mind, that's fine as well. I appreciate all of those individuals who have provided me with feedback however, and those who have downloaded my mod in general. Again, here's the link to the mod if you're interested in helping me out: http://skyrim.nexusmods.com/mods/38042/? Thanks for your time, and happy modding!
  5. Thanks for the reply. I found that one a bit earlier today, and while it seems like it does something similar, I'm pretty sure its not the one I had in mind. I wish I had more to go on, and I really wish I had simply bookmarked it when I saw it, but, I was just browsing in a hurry at the time :S Edit: Unless this is said mod, but changed from a chest thingy to an MCM menu. Not sure, as there's no changelog posted. Anyways, this seems like it might help me with what I wanted to do, so that helps. Thanks.
  6. Hello. Simple request. I could be completely hallucinating or something, but I swear there was a mod uploaded earlier this month that involved a treasure chest that allowed one to change armor stats globally. For example, placing a fur armor top in would allow the user to change it's weight setting (light/cloth/heavy), actual Armor Rating, and more. This change would affect all pieces of this same armor in Skyrim. If anyone has any idea what I'm talking about, mind posting the link? I've been searching, but since I can't remember the name, it's not going very well.
  7. In response to post #7507091. That's way too harsh considering mistakes happen, among many other things. That being said, I will second that this update seems to be pretty buggy. I'm running into the same issue with duplicates of my mods showing up (many of which lack info as well. The duplicates.), and various mods that are installed missing their install info. Not sure if this is alright, but seeing how buggy this release is atm: dev.tesnexus.com/client/releases/Nexus%20Mod%20Manager-0.43.2.exe The above links to version 0.43.2
  8. Or you could just nuke everyone and everything without discrimination :3
  9. If I had to be serious... iirc, the Saiyans ruled through power. Oppressing a people to bring unity doesn't sound far off. And of course, standing up for the people sounds more like you're talking about the Stormcloaks/Nords, which, are only one of the many races. I figure whichever side leads to the benefit of the many (Imperials).
  10. That... was extremely useful information. I know a friend of mine who uses completely different body packs from me, so I figure it'd be pretty easy to test whether or not I did it correctly. Thanks for the info, +kudos.
  11. I... never actually thought about that at all. Okay, that brings up another question then. If I were to just use loose files: 1. Do I need to migrate all these files AFTER I create the .ESP that uses them? Or should I move copies of the files to a project folder, and then create an .ESP (and somehow reference these new objects within it). 2. In the case of adding something that is only an .ESP, should I be adding the .ESP in with the files for my mod, or should I be adding the contents of said .ESP to my mod's .ESP? Or does either work? And yes, I just kind of threw out some mods that fit what I was looking for info on how to add. I'll definitely be asking the original creators if it is alright to use their creations. In this situation, I'm assuming that looking through mods of the same nature might help?
  12. 'Ello. Been messing with the Skyrim creation kit for a few days now, and I've been wondering how would someone go about packaging a custom created follower that uses non-standard meshes/textures/hairs/yadayada in a way that doesn't require the downloader to have certain mods active. For example, if one wanted to make a female follower, with: Caliente's Big Bottom Body Mod A custom set of armor from another .ESP Spells from an external spell pack, such as LordSirenian's Expert Spell Variety Pack; Just what should I have to do to have all of this available with the follower mod so it's completely standalone? I'm assuming that I would simply need to create a .bsa with these files in the proper infrastructure; but, IF that's the case, what would I do if something I'm using is simply from an ESP, and has no required other files (which is the case with LordSirenian's Expert Spell Variety Pack)? Or am I going about this entirely wrong? :S I'm using the official creation kit from steam if that information'll change the required method at all.
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