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Everything posted by Ensrick
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LE Zahkrii Do Dovahkiin - Hidden DLC Dragonborn Sword
Ensrick replied to pmnavatar's topic in Skyrim's Mod Ideas
I think it could use a bigger crossguard/midsection to be in proper proportion with the handle and blade. Maybe just make the horns on the crossbar longer. -
http://forums.nexusmods.com/index.php?/topic/947844-playing-as-multiple-characters-in-one-game/?hl=%20player%20%20the%20%20same%20%20game There is already a thread I created about this very idea. It might be possible.
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Well, I think this could be the beginning of a great quest and house mod. Create a dream world where you encounter a struggle with deadra like Vaermina and end up in a quest that gives you a house you can access by entering the dream world.
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Yeah, I found that out recently, thanks anyway.
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I like the idea of adding abient sounds to dungeons. A backround howl or scream, rattling chains, creaky door hinges. There are already mods that make dungeons darker. I don't know how someone might go about shock events. The closest thing I could imagine is a creature that works like a jack in-the-box jumping out and in all speed attempting to tear you limb from limb.
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LE Force of Water - Real Rapids and Waterfalls
Ensrick replied to Ensrick's topic in Skyrim's Mod Ideas
Indeed, but this is just one of many things that could be done to make make the wilderness more immersive and perilous alongside mods like Frostfall and RND. -
You know, I've recently begun playing theHeroes of Might and Magic games again. It brings back memories from the Might and Magic RPG games and I think it would be great to be able to permanently change into a Lich or skeletal being as in heroes of might and magic. If someone added a skeletal transformer in a lich lab to Skyrim it would fit in much nicer than replacing the vampire lord. I'm sure much scripting would need to be involved, and some armor created to go with it, but it sure would be awesome.
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How about a mod that let's you turn into a great big smoky flaming demon. Now, as a counter-opposite to this without using were-style animations only standard animations, how about being able to transform into a large bright winged angelic armored being with a powerful flaming sword in one hand and some fire spell in the other with some symbolic references to the divines. Then add a quest about becoming aedra/daedra that rewards you with one of these two forms upon completion.
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Blocking is nice, but it should be better. It should always block all incoming damage from blocked attacks (otherwise it's not really blocking). Furthermore it should protect (somewhat) against dragon's breath, and better with the aid of enchantments or a dragons breath blocking perk. The problem with blocking all damage is obvious: invincibility (to melee attacks) while defending. Hence the title of this thread, 'Block Breaker and Real Blocking'. Blocking all damage would work out favorably and strategically if there was a way to break open blocks staggering the defender. Well, if someone could make bashing, or better, yet power bashing break open blocks, then we'd have good defense and no invincibility problem, ta-da. Not only that but blocking would really block damage without creating a way to avoid all melee damage. In real life, blocking doesn't work for very long because it's easier to strike than to catch a strike and shields can be grabbed or used against you when your opponent gets in too close. After a block breaking attack is in place, the AI has to use power bashes to break open your attacks. How often or how easily they can should be dependent on how difficult you want it to be to block. On a side note, I think that (with animations) it'd be very spectacular to have a high level blocking perk that allows you to block from all directions. An animated reflexive block from behind with shield and weapon to block both missile and melee attacks would make blocking much more entertaining and worthwhile. Second, a perk with a chance to deflect arrows while blocking with bare hands or with your weapon. Please share your thoughts.
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I'm always interested in mods that make the wilderness more dangerous without spamming players with wolf attacks, bandits and monsters. The game has about enough of that. I noticed water falls and rapids are not too strong, nor are rivers. Anyone with the know how, please create a mod that makes water the force of nature it is. It should be preferable to use a bridge for more than the Frostfall mod's cold water effects. I want rivers that can pull you down randomly and cause you to ragdoll down rapids or a waterfall with deadly force, taking small to large percentages of health. Maybe if it took stamina to cross large falls and made it so you have to walk when crossing rushing water shallow enough to wade across. Also, the force of rivers on swimmers should be much stronger in certain spots and in certain rivers. I'm not sure if script extenders allow for all this, but if they allow for any of it, there must be a talented modder who can make this happen. Let me know what you think.
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It's actually rather simple to disable killmoves and it shouldn't be too hard to have someone overwrite the blood textures and effects. Then all you need is for someone to remove certain lines of dialogue, skooma dealers and alcoholic beverages from the game, and as you know replace some nasty creatures with something more appropriate. I think having children play the game (after it's made clean) should be no big deal. In fact the 'complexity' Jaradin refers to might be developmentally helpful for problem solving and learning. Not that I condone long hours of gaming for children. That has had a bad impact on my social skills and my willingness to try more constructive, useful hobbies.
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If I may make a suggestion, perhaps when you enter the hall at Sovengard you could have Ysgramor be wearing this armor.
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LE Extending off Basic Needs Mod, Poopoo!
Ensrick replied to ElvenHeroine's topic in Skyrim's Mod Ideas
I'm kinda concerned that people feel the need for that level of immersion. I like the eating and drinking for the immersion too, but mainly for the survival aspect (the problem right now is food is too easy to find and steal). The wilds should be a place to prepare for, and add a sense of authenticity to running out into the open. While were adding useless things for realism, why not make gong pits for s*** and have NPCs do it too, with actual 24 hour days. I assume that given how time passes in Skyrim, there is time for your character to excrete his/her waste and move on without interrupting. For stupid fun, I could understand someone wanting an idle or something to allow pissing or crapping, but it's not necessary for immersion and it adds almost nothing to gameplay. -
LE Eorlund Graymane - The best blacksmith?
Ensrick replied to DocterPain's topic in Skyrim's Mod Ideas
Put (Skyforge) quality above legendary for weapons and armor forged by Eorlund. Perhaps allow the player to make things that good when using the Skyforge. -
Thank's, but that's fine. I don't use media fire, ever. I use Ely's Uncapper now, which does the job since I found out that you can alter how much skills contribute to the experience for charter levels.
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http://skyrim.nexusmods.com/mods/6024 This mod improves upon the stormcloaks without taking away from what makes them look like soldiers/guards of Skyrim. I was thinking, perhaps elements of other armors could be added to guards in much the same way as this mod without loosing their original uniformal militant quality. Some guards wear imperial gloves and boots, perhaps on the guards of solitude someone could add some imperial armor components and perhaps steel to markarth and iron to most others just as in this mod.
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LE Ebony sword and greatsword replacers please
Ensrick replied to dragonslayer2k12's topic in Skyrim's Mod Ideas
Yeah, that's what I use for some ebony, elven and dwarven replacers, but he is looking for very specific S curved ebony sword replacers. -
LE Sexy villager clothing mod REPLACEMENT
Ensrick replied to Dohkaviin's topic in Skyrim's Mod Ideas
Really? Literally a million. Do you know what that word means? Besides, the only quality clothing replacers are skimpy. There are so many types of clothing that I could imagine off the top of my head for adding immersion and variety to the npcs clothing. -
I didn't find a library mod with a really complete organized library. Here's what I want: A guarded library containing every book in the game, from the dlc too with people who will sell you a second copy of books on the shelf. A wing for all spell books and scrolls with a mage theme, a wing for all regular books, a wing for all skill books with an academic theme and a wing for you to fill with quest books after the quests are done for money. Perhaps a special place for special books or scrolls that can be sold to the library. Like the ohgma infinium if you want tons of gold for it instead. And perhaps some completely new books could be made and added by modders.
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Yes, perhaps in more realistic proportions.
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LE Playing as Multiple Characters in One Game
Ensrick replied to Ensrick's topic in Skyrim's Mod Ideas
Thanks I suppose that'll do, I found all the vanilla quest codes online. I think I can delete all the faction related quests and hopefully that will make it go away with some faction editing. Then I should be able to recreate the character well enough. When I'm done I'll use an NPC editor I've found to make an npc follower version from some npc I'll download. I don't really know how or want to create quests or mods. It takes long enough to download them and make them work together. -
Can anyone do this? I just don't like how the animations look when weilded in one hand, not to mention how great it would be if someone could add samurai animations.
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LE Playing as Multiple Characters in One Game
Ensrick replied to Ensrick's topic in Skyrim's Mod Ideas
What is Papyrus? I basically put text files of any console command I use often in the data folder and then execute them with the console in-game, usually just for spawning battles or making dragons have more health. Also, I would do it all in the console if I could find all the codes and make an npc. Can you change npc race and gender with the console? I can do stats and items. (items by putting a 1 after the equipitem code for priority use). I suppose I could track down quest codes, however is there somewhere online I could find quest codes, and can you change npc relations in the console, and make it as if they never knew you? All I need to do is be able to create and customize npcs, add and remove quests, reset how npcs feel about the player and toggle whatever variables or global conditions control how the game responds to you like whether you are the dragonborn or not or whether you have completed said task or not. You're telling me it's not possible to create a mod that allows the player to do any of these things? -
http://skyrim.nexusmods.com/mods/28235 http://skyrim.nexusmods.com/mods/23906 These might help, one makes people hide from dragon attacks, and the other for Dawnguard vampire attacks.
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LE Playing as Multiple Characters in One Game
Ensrick replied to Ensrick's topic in Skyrim's Mod Ideas
I don't really care for that method. I think there's another way to get some of this to work. All that means is I can't use NPCs as the player or have actual multiple players around Skyrim. You don't literally need multiple players to do this. One can manage the race, and skills with the console and batch files, so it'd be easy enough to create a script to trigger it in order to reacreate the player anew. Then all you need is an option that allows you to turn off quests and restore them to the player. Which you can do with the console as long as I haven't yet started any quests yet using the quest ID codes. Next you need something that resets the npcs relation to the character and dialogue back to default. There should be some global variables that can be switched on and off using the SkyUI mod menu. That should make the coast clear to create the experiance of being a different character. Last all you I need to be able to do is to make npc followers who reflect the last character you were working with by making a tool or something the player can use to modify npcs. Create followers as a templates somewhere, then allow the player to use that npc tool to modify the equipement race and stats to reflect the last chacter they were. That should simulate the experiance of changing chacters. Would that work?