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Skyviper086

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Posts posted by Skyviper086

  1. I was on a discord and people were talking about AI voice acting. I have no idea how: 1.) Use the software. 2.) Add those audio files to the NPCs in Fallout 4. Hence my requests.

     

    BoS NPCs

     

    - Could they have a response for when you have X-01 power armor? It would be neat if they recognized the fact you have superior technology.

    Basically they recognize it and make you talk to a scribe so you that person can draw the schematics of any new tech you bring them.

     

    Piper

     

    - Always talking about building her a new printing press ... but never says anything when you get the printing press mod, and build her a new one.

     

     

    Companions (in general) and this is such a stretch goal.

     

    - It would be neat if they talked about the artillery that was dropped on a target. They can say things like "If it's still alive, it ain't happy."

    - Idle chit chat when resting/sandboxing ... asking about life before the war, (or not)

    - Them telling you their ammo status could be nice. "I'm low on ammo!"

  2. Could you put a triggerbox around the flight model?? (and would it keep up with it?????) Maybe have it track inflicted damage, and once it reaches the proper amount, trigger the crashed version? (and would that appear in the proper spot?? Or is the crash a fixed location??) I would love to be able to knock it out of the sky, without going thru the whole 'liberty prime' scenario.... Kill the Prydwen before the BOS sets up their base at the airport, and the base never happens. (nor do any of the BoS questline. :smile: )

     

    I am just not a fan of BoS.... I take great pleasure in shooting down their vertibirds, and wiping out their patrols. Their whole attitude really annoys me, so, I get MUCH more annoying right back. They never seem to designate me as 'an enemy' though.... Which is kinda odd, after I have killed a few dozen of their knights.

    I was thinking of something a little simple that a coder could. hopefully, easily do. Attack the airship once it transitions to it's physical presence at Boston Airport.

    Place hit box around that version of the airship and then have it trigger the cinematic destruction scene from when Institute blows it up.

     

    So basically:

     

    Prydwen shows up...

     

    Message box appears with following text:

     

    That airship looks like it could be a problem. Should I destroy? Then options (Yes/No) if Yes then place hit box over physical version of the when it's parked at Boston Airport.

     

    Player proceeds to quest marker indicated on map.

     

    Once at the location another message box appears with the text: This looks like a safe enough distance to engage the airship.

     

    Then player attacks airship but it actually hitting invisible box. Once the box is destroyed then trigger the cinematic event of the airship being destroyed.

     

    Problems if this event is hard coded with the quest line then this idea is screwed because the rest of the game will treat it as you siding with the institute.

     

    If a coder is so inclined then can also had random Brotherhood of Steel Vindicators that will hunt the player down until the game is over.

  3. My question becomes, does the Prydwen even have a 'physical' presence in the world when you are standing below it??

    I think it does because I used some console commands and watched the Prydwen fly to Boston, then "anchor" and when that happened the Prydwen you walk on and stand beneath appears as the flying model disappears.

     

    With my limited understanding of programming I see two things.

     

    1). Players can receive a pop up message at a certain level that "something big is coming" and they should make armor piercing weapons or get mini nukes or whatever. They engage the Prydwen's "flight model" destroy it and if that condition is met then code can set the Prydwen "mooring" code to not trigger. So the map marker won't be there, the physical model won't appear and all that good stuff.

     

    2.) With the physical base ... I'm clueless. Best guess, send rockets and then trigger a scene from the minutemen blowing it up. Or whatever that animation sequence is. Or have a big huge blinding explosion and have the physical model disappear and then have the wreckage model appear as the blinding light fades away. A little smoke and mirrors.

  4. My knowledge of coding is very limited so I'll ask this.

    Could a Power Armor mesh be used as a Marker that AI can walk up to and once at the marker execute code to exit power armor? And to have a set radius for this happen to prevent them from walking all over the wasteland. Basically could a "go there or sit there" function be tweaked for this? The Power Armor station would just be a furniture marker or something?

  5. An idea for AI to park their power armor in designated areas. I'm thinking a 3D object that's a mat with a script for AI to go and exit their power armor in a specific place instead of just where ever. Maybe have the script only run while in the area of the parking spaces so they AI won't walk all over the place to exit their armor.

  6. Hello,

     

    I'm learning to code I did (HTML/CSS) I'm currently working on JavaScript then onto C#, Python, and whatever else I can learn. Long story short I plan on doing a project to showcase in my portfolio. Having said that I'm wondering about the following.

     

    1.) Can a player character be created and NOT have anything to trigger NPC reactions from the vanilla game? Can the player character be completely anonymous? If so where should I look for that?

     

    2.) What block of code do I need to have in order to ensure vertibirds will have sound if the main story sequence will be removed?

     

    Thank you for time and if there's any tutorials that you think are great for new programmers to follow, please send them my way. I'm an open book.

  7. So for the umpteenth time I'm walking through the Prydwen and hear Kells "All unregistered technology must be turned into the scribes" ... or something like that. All this other chatter about finding technology yadda yadda. So you walk onto the ship with a suit of X-01 Power Armor, an Alien Blaster, and a serum that let's you live forever and not a scribe there is interested ... but oh that 200 year old Salisbury Steak is theirs when they get off duty....which prompts to ask another question perhaps of the philosophical nature....actually never mind.

     

    Is there a way to fix this?

  8. Can a script be made where a vertibird can travel to a location without the player first visiting it? Along those lines can there be a feature added to vertibirds that they simply fly over a destination? That way you can use the vertibird bird jump mod better?

     

    Thank you for your time.

  9. Hello,.

     

    I have a couple of mods that work well together and allows one to create, restore, clean, and modify power armor. I think it would be pretty cool if there were a way to create a Pink Slip or some kind of certificate item (like you'd buy from an arms dealer) to sell power armor. It would be a great way to make caps I think.

     

    I did find another mod that allows you to sell one suit of armor at a time. I'm wondering if there's way to create a stack of slips and turn them in for a profit somewhere.

     

    Thank you for taking the time to read this.

  10. Hey mod developers!

     

    I have a few projects that I'll be writing stories for and getting voiced and I thought I'd see if any of you would be willing to use them once I'm done. If not I'll just make them modder resource files that can be used in the future.

     

    I've talked about Dragon Rising here before, a mod that focuses on the Shi and what I think are the events that may have led up to the war. This project will be an audio play.

     

     

    The BoS Recon Team

     

     

    This little project will basically allow a person to start the game as a BoS member with full immersion. The player will take on the roll of a BoS recruit that's arriving on the Prydwin. They will participate with the battle at Boston Airport, clearing it of the ghouls, and will be assigned a number of quests by Paladin Commander Cole, who oversees the Special Assault and Recon Unit.

     

    A number of missions will be provided until the player can reach an adequate level to where they can be called upon by Elder Maxson to accompany some person who is looking for their lost baby. For the most part you'll be handling BoS business.

     

    Locations will include:

     

    Training Vault: An off map location that consists of a couple of rooms. Here the player will enter their physical appearance in the medical examination room, and then, due to a computer malfunction, the player will process their other information with the intake officer. After that they will go to meet the drill instructor and from there the game will start on the Prydwin.

     

    Boston Airport: As is but with a crap load of ghouls to fight.

     

    United States Advanced Technologies (USAT) Skunk Works Facility.

     

    This underground facility will be stuffed to the gills with crates and documents containing information about a project simply code named S.C.A.B.I.Phase #03. There's a lot of Institute Stuff involved as well.

     

    Other locations will simply include locations already in Fallout 4 and will reuse the radiant quests already provided by the BoS soldiers at the Police Station. However these quests should have more enemy combatants. They will also be given by Paladin Cole.

     

     

     

    The Colony *prepare for a long read*

     

     

     

    On January 7th, 1943, Nikola Tesla died in New York, NY. According to history he died a recluse, never having married, or having children. He was a man far ahead of his time and some of his greatest inventions either due to technological restrictions, or corporate greed, were never fully developed or implemented. In 1899 Nikola Tesla believed he detected alien transmissions. He was ridiculed for this discovery. Many believe that he may have made contact, hence his outlandish inventions, others scientifically state that he may have simply detected a star's FM transmission. 178 years later in 2077, after the world has been scared by war, nuclear weapons, and fallout. The question many have pondered will be answered. When his descendants arrive to establish a colony on Earth.

     

    In 1899, Alaria contacted and fell in love with Nikola. She violated her people's laws by making contact with him as he and his people were classified as lesser forms. Throwing caution to the wind she and Nikola worked on a way to make Earth a much better place. However their time together was cut short. The Omega Order dispatched two retriever units to kill Nikola and return Alaria back to the AL Central Nexus. There she would undergo multiple studies before her termination. However Alaria and Nikola, along with rebels, were able to repeal the two teams. Alaria and the rebels, destroyed a number of relay beacons that would lead the Omega Order back to Earth. She was to find a new home and then return for Nikola. That never happened.

     

    She, and many others, died after giving birth to a new generation that contained genetic elements of Humans and of the Amalux. This new generation are humanoids that, with special technology, can manipulate different forms of energy. They called themselves the Mheic, and, 178 years provided them ample time to master the technologies of their combined ancestry. They've become a highly advanced society and their potential was threatening to the Omega Order. The result?

     

    The Mheic barely survived an all out attack by the Omega Order and they need to, regroup and rebuild. They would not be able to withstand another attack by the Omega Order without first increasing their numbers. However the Omega Order also lacks the resources to launch another major attack on the Mheic. Neither side is in an position to defend against a major attack nor launch a major attack. Between to the two worlds is Earth, mostly destroyed, but still useful. By useful there is the Institute with their Synths, a field of science the Mheic never considered. Controlling Synth production would mean creating an army, very quickly, that can could eliminate the Omega threat.

     

    The player will be sent to establish a colony in the Commonwealth. This colony will be responsible for creating synths to be used to either defend against or attack the Omega Order. It will also collect, and process resources for robotic units as well. Lastly the colony would have to protect itself from small but numerous guerilla attacks from the Omega Order as well as from raiders, and the BoS.

     

    Locations:

    Mheic High Command. A building where the player will create their character. They will get their face entered into the facial recognition system and their information processed for the colonial mission.

     

    The Hyperion.

    This will be the player's home and headquarters. It's a small starship that will orbit Earth. The player can heal, repair equipment, re-arm, and gather a squad to help them complete some missions.

     

    Personal Area *on Hyperion*

    The personal area will be awarded to the player after the capture of the Institute. The player will manage a number of operations from a terminal, meetings, and vid calls. They, if they want to, can complete the task of conquering the commonwealth and collecting it's resources to help defend the area against an imminent attack from the Omega Order.

     

     

     

    You've got your own problems.

     

     

     

    An attempt at making Alternate Start mods more immersive. This project will create characters that can be chosen who can follow the Sole Survivor on their quest. Or not.

     

    A BoS character will be created

     

    A Institute character will be created.

     

    A minutemen character will be created.

     

    A diamond city character will be created.

     

     

  11. Hello,

     

    I don't know jack about scripting and once upon a time I had a simple script that would open and close doors once the player entered the trigger.

     

    I'm wondering if someone has as a script that I could for the trigger. I'd the doors to remain unlocked after the player passes through them.

     

    Thank you so much.

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