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Edgecution

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Everything posted by Edgecution

  1. I would actually like to see a mod where when you have no weapon equipped, you have Wolverine claws. But they retract when you don't have your weapon drawn, so you can't see them when they're at your sides. A wolverine leather jacket (the one with the amber rings on the arms with a white tee underneath and light bluejeans) would be awesome too. Probably nearly impossible, but would it be possible to change one of the implants at the New Vegas Medical Clinic to a new Adamantium Skeleton perk that provides the combined effects of the unarmed claws, the effect of the regular Adamantium Skeleton, and heath regeneration? Sorry if I'm busting in on you're thread, but I thought it silly to have two separate threads both for Wolverine theme mods.
  2. I have what I hope will be a simple request. I would really like for somebody to make a mod that allows you to play the FO3 DLCs in New Vegas without using Requiem for the Capital Wasteland. I own FO3 and all the DLCs legally and am trying to find a way to do something like have Werner appear near Raul's Shack and lead me to the abandoned train tunnel that is an alternate entrance Nellis, but change the inside to the inside of the train tunnel that leads to the Pitt. Then being able to travel to the Pitt and do all the missions, get the clothing and weapons, the whole shebang. As I previously stated, I own FO3 and the DLCs legally. I was thinking the Pitt starts at the abandoned train tunnel, Operation Anchorage in bunker at Hidden Valley, Point Lookout at a dock on the Colorado River, and Mothership Zeta as a Wild Wasteland function tied into the alien encounter. Really the only ones I care about for myself are the Pitt and, less so, Point Lookout.
  3. I know this is a really old thread, but I'm having the same problem and am in dire need of assistance.
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