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AnimalRiot

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Posts posted by AnimalRiot

  1. It could be your graphics card or it could be mod related or a bad hard drive or something else. A more precise set of info would be more helpful, actually. Which exact mod are you refering to? And which NPCs; and are they vanilla or are they added by mod(s)? Posting your mod load order would help, too. Might as well post your graphic card model.

  2. Is it possible to hide the roads and paths with just the addition of grass meshes?

     

    I think I may have another idea. How about doing a static mesh (like a rock) shaped the same way as the landscape, elevate it slightly above the actual landscape and texture it with grass, then disable it by script as the quest progresses. Then it will reveal the true landscape mesh underneath which has the final paved texture. I'm not sure if the LOD might have quirks though, but do you think that might work? You could do it in stages. I think you can get away without adding collision to the fake grass mesh, too.

  3. Are you planning to pave the roads or will dirt roads do? I think the look of a well-worn path and having bits of grass at the side would be workable for a frontier type town and it would be a better transition from the empty state of the rural land.

  4. Yeah, I think that's it. The digital girl head wasn't exactly finished from a gameplay viewpoint. It had missing facial expression morph targets and I think the author stopped working on it. It still could be used as a screenshooter's resource though. If you want to try a high resolution custom head that's good enough for playing, I would suggest Throttlekitty's Head06. You may need to install this fix as well. One thing that might prevent you from completely enjoying it, though, is that it isn't compatible with the UVW map of the default Oblivion head so you would have to be picky about the textures that you'll be using on your character or NPC that use that head model.

  5. I know there are aputied Skeletons, cause I got them at home, Can't remember where I got them, might be here on tesnexus but can't refind them. You only have to replace the skeleton of the charakter and ther you go. I'll try to upload them secially for you if you are interested. ?

     

     

    Greetings from Germany

     

     

    Harvald

    I think you might have meant TalkieToaster's Skeletal Variation. I think it might help the OP achieve his goal too.

  6. My knowledge is rusty but I think you may need to generate other files than just the NIF. You'll need an EGM (mesh morph targets), an EGT (texture morph targets) and a TRI (facial expressions targets?) to match with your NIF head or the game will crash. EGM and TRI can be generated by Scanti's Conformulator but I'm lost at how to generate the EGT. You may try to check Throttlekitty's Head06 Resource for some clues.

    You may want to check out the default head meshes in nifskope to see how they are rigged and set in 3D space.

     

    Some Resources:

    A tutorial on EGM generation with the Conformulator.

  7. Thanks San. I tried the Apachii Wigs and those dreads are clearly designed with females in mind. They are all the same length and tied back in a very feminine way so I'm sticking with ugly vanilla hair for now.

     

    I'm not aware of any mods that change the colour of the sunset ether. I'm pretty sure their supposed to be pink in All Natural.

     

    Maybe, this one will do - Braided Redguard Hair by Kafeid

     

    Needs a little tweaking for use with other races than Redguards though.

     

    Try this one as well. Male Hair Mod by Elysian

  8. What INI files have you found in your My Documents\My Games\Oblivion folder? Try checking out the OBGE.INI if there is one. The ScreenEffects settings could have been saved there since it uses OBGE.
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