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Everything posted by Purr4me
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Fallout 4 64hz bug (frameskipping/micro-stutter) solutions?
Purr4me replied to BoromiRofGeo's topic in Fallout 4's Discussion
bruh... https://www.cnet.com/products/asus-mx279h/ Oh my that is a dinosaur. EIT: ya know I'll just walk away from this. It's clear by the posts that options are not to be looked into. "Nonsense " was used. you ask for help but close the doors on avenues that deal with the issues involved. just trying to help. Good luck. -
Fallout 4 64hz bug (frameskipping/micro-stutter) solutions?
Purr4me replied to BoromiRofGeo's topic in Fallout 4's Discussion
your Unit support 120 hrz. Frequencies. --------------------------------------------------------- ok let's discuss this. resolutions is not the same thing as frequencies. they are both different subjects. desktop displays rez are not frequencies. -------------------------------------------------------- Establish this. Is your Monitor on this page at all ? https://www.asus.com/us/support/FAQ/1045097 If so I ask again, what is it's serial number. ?? -
Fallout 4 64hz bug (frameskipping/micro-stutter) solutions?
Purr4me replied to BoromiRofGeo's topic in Fallout 4's Discussion
https://www.asus.com/us/support/FAQ/1045097 My point being. -
Fallout 4 64hz bug (frameskipping/micro-stutter) solutions?
Purr4me replied to BoromiRofGeo's topic in Fallout 4's Discussion
hey thanks for response, while it looked promising, i've tried that mod, and it didnt help. after removing clamp=61 from my ini and trying that mod with buffout (all other required libraries for that) the result was same micro-stuttering. I read all of that, and i truly want to blow your mind. Ok let's start over with more details. Are you using HDMI connection? What brand serial number is the monitor? ----------------------------------------------------------- answer that and I'll show you what can be done to completely remove the fault. In other words your barking up the wrong tree. Just might have your answer, let's see how this goes. yes im using standard hdmi cable, in fact i have few of them, i tried changing them few months ago to test if it was faulty cable. my monitor is pretty old but solid asus mx279. ok, here's what ifound. ([LCD monitor] Which ASUS monitor support 1080p @ 120Hz on Sony PS5 and Xbox Series X ? | Official Support | ASUS USA) Is that correct ? Now, perhaps in the bunch of cables you own, you may own something a bit better than standard? Just so we are both on the same track ? Not pushing anything here, Just emphasizing the issues are common. and I too have been there with a variety of strange issues hidden that software could not detect. I'll let ya know, I spent a great deal of money on cables until I found that one that fixed the bugs, once I confirmed the issues was solved on several monitors and PC combinations. The above was submitted. I own a lot hun. quite a bit. The cable mentioned in the publishing was next to another brand of the same caliber and that other one did not fix the bugs. The cable published did. here's one of my toys. Now, the mind blower is the simple fact you hit on the exact topic. "Mystic Arts" means something. Not to be ignored. If you understand what Deja Vue is? It happens to every one. it can make the hair on the back of your neck stand up. So you know? that toy there has no HDD or ssd IN it. the thing on top of the case is a fire wire RAVPOWER 1 TB 3.2 SSD Windows 11 Platform portable. It's my test station. the specs of the 35 monitors in the garage are just about the most popular units people like or buy the most. And yes I spend money , a lot of it. I've done the work so I can stand behind any thing I say. If you want the link to the part? I'll provide that here. it's not expensive. But. it IS in fact a hidden avenue you have yet to experience. What counts here is the results. That micro stutter is one or the others not able to keep up with the processing speed in the circuitry. It's not software related. It's bandwidth related. Kitty Black. -
Screencapture colors are faded out with mod
Purr4me replied to AizenTaisho90's topic in Fallout 4's Discussion
Use your graphics card overlay instead. Turn back on the f12 key function in that -
Fallout 4 64hz bug (frameskipping/micro-stutter) solutions?
Purr4me replied to BoromiRofGeo's topic in Fallout 4's Discussion
hey thanks for response, while it looked promising, i've tried that mod, and it didnt help. after removing clamp=61 from my ini and trying that mod with buffout (all other required libraries for that) the result was same micro-stuttering. I read all of that, and i truly want to blow your mind. Ok let's start over with more details. Are you using HDMI connection? What brand serial number is the monitor? ----------------------------------------------------------- answer that and I'll show you what can be done to completely remove the fault. In other words your barking up the wrong tree. Just might have your answer, let's see how this goes. -
you do not delete anything ever you hide them. --------------------------- Please watch that video again. You hide the source / in your case the body parts in Blender. and save, now the breasts plates / armors are separated and you export them to it's own *.nif a new mesh file. You import that new file into the root of the body targeted "your work file" not your source file. and save. boom your done. Bethesda is Bethesda unless it's a combined mesh, that's going to be a totally different process indeed. I personally wasted too much time on BBS / slide. they break.
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malware in character creation ovrhaul
Purr4me replied to patrickpierson's topic in Skyrim's Skyrim LE
Log please ? MB Listed. Not finding anything in the mod on virustotal -
yeah kinda thought so. your links do not work. ok in message mode , when your posting < there's a tiny icon for images, when you want to add an image, you first need to make sure that image is on a web site that hosts images in order to ensure compatibility with the nexus forums software. as for the other thing ? I have no idea what it is. If it's a link to a download? I don't need any more downloads. we are done with that part. ok even though the message say's v1. or later? do not adhere to the later part, all irritation's of FOSE had issues, that's why there was so many updates, even now it is having big issues. On discord, I read all the DEV discussions about the code from those involved in building the internals for the program and even they have issues , being ironed out. Nothing is concreate . So, advise not to rely on say so's. You rely on the results. That's what tells you where the issues may lay. Say, a mod author makes his mod using a newer version and this happens a lot----of the very latest FOSE offering, but the older mod scripts are not eligible for the new version, they only run with an older version. They, the authors fight in anguish over why things are not working right. trying to inject Opt code from 1 versions into the game when the current Opt code is from another ? Even xedit's program knows the differences in their works between versions and even tells you what a mod was made with. It a lame way to say version control is involved because it is. On the FOSe web pages, there is an archived gallery where you can download the original code an author used in their mod in order to make all the code for a particular mod "match" But, UI mods? all were experimental and they also suffered from versions control issues. Big time. So in this "troubled world" we decide what we want to trouble shoot, the game or some 3rd party component's that is never going to be stable and is always a work in progress , always changing? the only thing that is always going to be the same IS the game. Now maybe people will get off my back about why I do not use fose or nvse or any script extenders. They are predictable as to failures. Mod's? a hell of a lot easier to fix. any way's I'm here for those that help them selves like you did. Kitty Black.
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Just incase somebody gets a crazy idea. I can afford it, not many can. Windows has gaming overlay's now built in so I don't need 3rd party game modules to require overlays any more. I own way too much. And i know what to do to mod them too. I have no problems. Hint: I am also a Writer and have published many many books. Have fun kids. Kitty Black
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above shows what i mean by spam, otherwise no issues found in big town. on your saved game file there is maybe 1 thing that might mean a difference? This game is By Microsoft, Not steam, Not GOG, Not anything else .My engine is brand new and debugged too. How ever, it makes no differences. windows 11 will not allow writes to the game from FOSE period. all of my code is pure and clean. 1 ini change for grass and that's it.
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without full disclosure? what manager, what type of mod handler your using, my hands are tied. I did not check big town. Leaving anything in the file path checked or not will in fact load in game. people do not realize that but the game engine swipes from the bottom up on load, if anything is sitting in it's path? it's gonna load. take them out of the games path and retest Big town. Do not rely on automation because automation is what's causing issues. Be the machine. In FNV, they use *.nam files to force load the dlc's removing them from the games data folder allows selective loads and thus it is in the file path on game load, removed ? there no way for the newer engine to load them. fallout 3 is an Oblivion Engine, older type of Havok. Pluss, your running fose code too. As I said, I do not run fose, fose introduces other elements into the games run time and instructions that are not native, so there's no way to purge a game file without knowledge of the version used. I just as well stick to vanilla and the game that's sold to fix things Advice? pull anything your not using OUT. Your thought fell to textures ,so that means you are not aware of other things too. So many variables it's impossible to guess. For instance, I tested you game file with grass settings @ 2 density. I have 89 + FPS game flow. That means almost every square inch of landscape is covered in grass. That's just the grass. I have not added in my custom tree mod yet. "Edit: also without goodies.esp unchecked and the Unofficial Fallout 3 Patch.esm unchecked it crashes" did you make the fake patches and install them yet ? because they need to be in there. The file name is required only, not their content, "Not their programing". do as I directed. (https://www.nexusmods.com/fallout3/mods/5104?tab=files&file_id=78944) use that to make blanks.
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I or another can teach you how to use spoiler tags. Or you can edit your post. Just so you areFully aware, the UUF3p And goodies plugins are dead, they have zero content in them. and to prove to you how and what was used and the correct "NOTE" Correct load order they need to be in. Now the thing should work correctly and also note. I did not use FOSE either, got spammed to death with fose messages, despite that there was zero issues found during the purge. This saved game file should exit zero issues if you understand what I just did and you follow through. I do not use any master patches at all period. TO Me and only Me, I consider that a waste of time and resources, not to mention talent. You can NEVER patch a game with a master file period. You may think so but that's not how the game works. you will never patch every one else's mods, all your doing is creating a big fat bloated mess. All mods draw from the master files, Fallout3.esm and the DLC's, there fore, all mods contain the same bugs if not more and overwrite anything above them. Ergo ? a waste of time. you can take the advice in any way you feel is what you want. I can't control others thoughts or reasons, all I can control is how the code operates. your welcome, let me know how things go. Kitty Black
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I uploaded the game file here https://files.fm/u/myxunyc6w Thanks in advance for your help Best Regards Note: My game is in the Spanish Version and the UFP is the spanish version as well the current load order of your game file is this: This does not match the OP post. I'll see now about purging the saved game file.
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Download this (FO3 Plugin Utility at Fallout 3 Nexus - Mods and community (nexusmods.com)) place the file name *.jar directly in the game data folder run it and direct it to the games Data folder<---- the last folder it looking for IS the Data folder so when it opens? it will see the plugins. once it's open ? copy the UUF3p's name and create a brand new plugin with the exact same name. Make sure that file is not in the data folder, you move the original out some where for protection. save it. look in the data folder and see if you see what you made ? "is sitting there" If there is a duplicate extension? just rename in in windows right click menu. Some people do not have Java installed so if it / windows ? has no idea what that is? you will need some files. you either struggle to obtain the right files or I'll provide the gamers packages. In either case, this tiny program is a tool. In fomm, make sure the load order is exactly the same because that tool time stamps files and they load last so you have to force it back into place.
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Updating an .esm from an .esp?
Purr4me replied to joshua121's topic in Fallout New Vegas's GECK and Modders
Send me the package, I'll fix it for you Use the PM please. EDIT: NVM. Kitty Black -
To start with ? you need this (IMPACT at Fallout 3 Nexus - Mods and community (nexusmods.com)) I do not Use this (Unofficial Fallout 3 Patch.esm) <--- and the reason is all the other mods put back into the game the same bugs that tries to fix and overrides what the attempt was. Sorry, I like to play the game when I have time, not fight it. it's Counter intuitive at best. The file link above is called a DLC patch, and the reason it's there and how they work is the grounds by any statements I make. A patch runs at the bottom of the masters "ALL AMSTERS, All Files it's intended to rectify." Now, you have a world space issue and that touches the worldspace in question. So Make a fake " ( Unofficial Fallout 3 Patch.esm ) " Blank empty plugin and test the game. this way the game will run on the saved game in question and remove any offending data with out question. And not break your saved game file, it will in fact purge it of Bloat. EDIT: Ok remove this file (Overhaul Modding Guide - Tweaks and Fixes Patch.esp) it's completely made wrong. TOTALLY made wrong. ---------------------------------- let me know what happens. Kitty Black
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https://www.nexusmods.com/fallout4/mods/2611?tab=description EDIT: This is Just a heads up all hands on deck. "Your still hosting it" Kitty Black
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my fallout 3 on laptop windows 10 not working.
Purr4me replied to DrifterKane91's topic in Fallout 3's Mod Troubleshooting
I am curious ? you said " sorry if i have been a pain but yeah...i wanna play fallout 3 pc English." <---- leads me to believe your running Microsoft versions of Fallout 3 GOTY ? Is that correct ? Model ID of the hardware please. OR an exact web link to what you own as the laptop suggests. If the machine has anything Intel related in it? I know what's wrong. If it is what I suggested "a Microsoft version ? " I know what's wrong and what to do about it. Please respond. I'll help you. Kitty Black so basically, i have the physical copy fallout 3 goty. the original landmass is working meaning only the original fallout 3 without the expansion packs just fine so far as far as i know. all i know that on the top of the case says "games for windows LIVE." it a "PC DVD." i thought disc 2 would work but it doesn't therefore i don't know how to play the expansion packs at all. Secur Rom will not be allowed to be installed IF you are using windows 10. That's why it refuses to load the CD rom second disc. It requires windows XP to use the second CD in the Case version to extract the data. Not gonna happen on windows 10. Your best bet is GOG on the net or steam. Sorry I can't legally help you break it. How ever, you can use the VM capability to install windows XP in a VM and then install the game to obtain the DLC packs. Copy them, the whole game to a USB drive and dump the VM That is. I repeat IS the only Legal way to use your disc's. On the PC . And still, Windows 10 may catch it and then no game. I hope that help you understand what's going on. Once securom is installed? you need to ger their removal tool on their web site to remove that code from your PC. So there it is. Good luck.