Jump to content

Pentacrow

Members
  • Posts

    10
  • Joined

  • Last visited

Nexus Mods Profile

About Pentacrow

Profile Fields

  • Country
    None

Pentacrow's Achievements

Rookie

Rookie (2/14)

0

Reputation

  1. Hmmm...The mod isn't familiar to me. Is there something that is similar in these mentioned quests or in the quests the precede them?
  2. In response to post #56098936. I totally agree! You wrote really good points about quality and endorsements.
  3. Hi, I can't use 3D-programs properly and right now I don't have time to learn. There is lots of great hairmods available, but more medieval style hairs would be welcome. Could someone for example port these hairs to Skyrim: https://www.nexusmods.com/morrowind/mods/42799?tab=posts&BH=0
  4. Hello, I really hope that someone could help. I have made a custom face skin normal map for a custom race. The only way to get it displaying in game is to put the femalehead_msn.dds -file to actors\character\female -folder, but then it affects all female nords too, and that is not a desirable thing. I have tried using texture set in ck, but it does not work. I have tweaked around with a copied femalehead.nif in nifskope, but even that does not help. With TXT-set the diffuse map is show and when I make texture paths in nif-file I get everything else displayed in game - but not the new normal map. In nifskope I have tried both has normals and has not and changed around the BS Num UV sets value and + changed name of ninode, nitrishape and the whole nif-file ofcourse. I have tried to rename the femalehead_msn -file to something else to avoid the nords issue, but then it won't display at all in game. I have used different folders for the textures. I tried to reconstruct the way that texture sets are used in other races and in the Astrid-case. Those ways seems not to work for my creation. Is there properties in nifskope that would help? Is CK bugged, or am I missing something? Is there only a certain compression for a normal map that the game can read? What could possibly cause this problem? I am quite frustrated after trying out various things without a solution. I am really happy if someone has some good advice to share.
  5. Okay, I think I found a solution myself. I made a hello-topic with the "GetTalkedToPC"-condition. That seems to clear the idle-state and make the normal dialogue enabled. I think this topic could be without actual voice and it would still work (edit: I tested it and it works). This is quite obvious solution, but I have not seen the GetTalkedToPC-condition mentioned in any tutorial.
  6. Hello, I am making a custom voiced follower mod. I have a really frustrating problem: after my follower speaks an idle or hello topic the possibility to enter other dialogue with her gets disabled. The topics are shown, but I can't click/fire them. They are only available again after fast traveling or on entering/exiting an interior (in other words loading a new cell enables them again). The strange thing is, that they work normally on random occasions, but mostly they don't. It is like the actor stays occupied/reserved by the idle topic until loading. I have two quests for my follower: generic dialogue and custom follower quest. Everything else works just fine, but after I added hello and idle topics to the generic dialogue the problem I described occurred. I have tried to alter the flags on dialogue alias tab and conditions in the topics, but nothing seems to help. Maybe I haven't found the right things? I really hope, that someone could help with this.
×
×
  • Create New...