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Pentacrow

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Everything posted by Pentacrow

  1. Hmmm...The mod isn't familiar to me. Is there something that is similar in these mentioned quests or in the quests the precede them?
  2. In response to post #56098936. I totally agree! You wrote really good points about quality and endorsements.
  3. Hi, I can't use 3D-programs properly and right now I don't have time to learn. There is lots of great hairmods available, but more medieval style hairs would be welcome. Could someone for example port these hairs to Skyrim: https://www.nexusmods.com/morrowind/mods/42799?tab=posts&BH=0
  4. Hello, I really hope that someone could help. I have made a custom face skin normal map for a custom race. The only way to get it displaying in game is to put the femalehead_msn.dds -file to actors\character\female -folder, but then it affects all female nords too, and that is not a desirable thing. I have tried using texture set in ck, but it does not work. I have tweaked around with a copied femalehead.nif in nifskope, but even that does not help. With TXT-set the diffuse map is show and when I make texture paths in nif-file I get everything else displayed in game - but not the new normal map. In nifskope I have tried both has normals and has not and changed around the BS Num UV sets value and + changed name of ninode, nitrishape and the whole nif-file ofcourse. I have tried to rename the femalehead_msn -file to something else to avoid the nords issue, but then it won't display at all in game. I have used different folders for the textures. I tried to reconstruct the way that texture sets are used in other races and in the Astrid-case. Those ways seems not to work for my creation. Is there properties in nifskope that would help? Is CK bugged, or am I missing something? Is there only a certain compression for a normal map that the game can read? What could possibly cause this problem? I am quite frustrated after trying out various things without a solution. I am really happy if someone has some good advice to share.
  5. Okay, I think I found a solution myself. I made a hello-topic with the "GetTalkedToPC"-condition. That seems to clear the idle-state and make the normal dialogue enabled. I think this topic could be without actual voice and it would still work (edit: I tested it and it works). This is quite obvious solution, but I have not seen the GetTalkedToPC-condition mentioned in any tutorial.
  6. Hello, I am making a custom voiced follower mod. I have a really frustrating problem: after my follower speaks an idle or hello topic the possibility to enter other dialogue with her gets disabled. The topics are shown, but I can't click/fire them. They are only available again after fast traveling or on entering/exiting an interior (in other words loading a new cell enables them again). The strange thing is, that they work normally on random occasions, but mostly they don't. It is like the actor stays occupied/reserved by the idle topic until loading. I have two quests for my follower: generic dialogue and custom follower quest. Everything else works just fine, but after I added hello and idle topics to the generic dialogue the problem I described occurred. I have tried to alter the flags on dialogue alias tab and conditions in the topics, but nothing seems to help. Maybe I haven't found the right things? I really hope, that someone could help with this.
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