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Malkav33

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About Malkav33

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    Oblivion, Civ IV
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    Morrowind

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  1. I'm sorry Elpiggo, but I have to admit that I was referring to your mod: taken from your mod description: "This is a basic and crude version of JADRAXS IMPERIAL CITY TUNNEL ENTERANCE, which I would recommend if you are going for anything more extravagent. All it is is a tunnel made out of Imperial City basement objects." So that's why I didn't even dl it...I thought it would be 'only' an empty tunnel...I don't want to flame anyone (or any mod), but from the screenshots and description it seemed quite empty, in comparison to what I had in mind (I was looking for something more like Jadraxs mod). Now I can only apologize for not judging from playing the mod, but rather from the description given... btw Jadraxs mod seems to be still WIP, does anyone know if he stopped working on it, or if he just didn't update the mod here? edit: just some rather ugly errors, and some rephrasing
  2. I know there is a mod somewhere that minimize the ressources used by combat (by limiting the IA I think, and using what someone called 'tunnel vision' somewhere), but it is too vague a description to find it with the search function...Does anyone know where I can find it, and if it works all right?
  3. In medieval Europe, whenever there was a bridge, there were all kinds of shops and houses on it...since Oblivion is quite clearly set in a medieval world, that would be a very good idea to add buildings in some of the bridges: the one between the imperial city and Weye (though it would hurt graphic cards a lot if you play with the Weye mod by TamaraVico), the bridges in Skingrad (not the one to the castle, those in the city: plus I know there is a mod that 'opens' skingrad, making the road part of the 'outside' and replacing the gates in the inside walls). Another thing I would like to see is an actual Imperial City tunnel: I know, there is already a mod adding a tunnel there, but it's pretty empty, and I'm thinking of a tunnel with life in it: shops, houses, people, a way into the temple district sewers...like a crowded underworld for the poor who can't even afford a house in the sunny waterfront...or want to conduct illegal trades and such...
  4. I have a problem: even when I'm logged in the site won't let me give kudos to anyone I've tried from the forum, and from the mod page, but I still have that answer "you have to be logged in to give someone kudos"...
  5. What would be cool would be a climbing mod...with animations! You could have gloves that allow you to climb any surface (or climb without them if you are khajiit or argonian, since those already have claws)...You wouldn't be able to do anything else while climbing (for the "simplicity" of the mod), but it would be cool to be able to climb up some houses, or some steep slopes (I'm thinking about those rivers near anvil)...maybe with a speed limitation tied to your acrobatics skill Another cool thing would be special textures for those steep slopes, instead of just having the regular textures stretched, which looks quite ugly.
  6. I've tried coming from the road (rather than from the riverbank), but it didn't work...so I don't think the origin of the problem is the way you come to Fisherman's rock... What worked however, was pushing Mazoga into the camp...once she is near enough from Mogens (so they can talk), everything goes fine... Anyway, thanks for the tip!
  7. I was in Leyawiin yesterday, and I came across this argonian, I don't remember his name... First he tells me he has done nothing wrong...but if you talk to him a bit, he will confess his bad actions: he take what's on the tables and puts it in the barrels inside the same house...this is fun! Too bad it's so difficult to move objects or there will be pranks to be done, like exchanging all the furniture, so the people wake up in their house, but where everything has been moved around...after that he would feel like Glarthir on his worst day!
  8. @Marxist:Anyway, why would your char's name make the adoring fan attack you? o_O @Povuhulo: Increasing your security skill WILL make it easier to pick locks: the tumblers fall much more slower when your security skill is high (just check before and after having the +40 bonus from the skeleton key: there IS a difference)... but I fully agree that time shouldn't stop, and that you can beat the whole game with just one lockpick (at least in theory)...One other thing that bother me about lockpicking is the progression: there is no difference between picking a very easy lock and a very hard one, when it comes to progression... :huh:
  9. I've had that sort of glitch on one of the Fighter's guild last quest (maybe the last one)...well this is spoilerish, so highlight to read (hey I don't remember the name of the guy who did that first, but I have to thank him a lot): When you have killed everyone in that small village north of Leyawiin, and you go back to see what you have done, as you don't know: you were high on hist sap... well all the village's inhabitants were standing in the middle of the sheep flock, doing nothing...and they WERE standing corpses (ie you could loot them). With another char, they were all turned into sheep, that is, dead sheep!
  10. Ok I know this is the 3rd topic I create in a few days but I've been busy doing side quest lately... I have a problem with Mazoga: she won't enter the cell with the bandit camp (fisherman's rock or something).I've tried fast travelling there, I've tried wlaking all the way from Leyawiin, I've tried making sure we didn't get involved in any fight along the way, I've tried anything I could think of, and Mazoga still won't enter the damn camp, she just stops at what I suppose is the limit of the cell... What's weird is that the quest did work all right with my first char: the bug started with the second one. Maybe it's a mod causing it, but I don't see which one, as none of the mods I'm using is supposed to alter that cell or Mazoga. The mod that's the "nearest", geographically speaking, is Solace, but I don't see why it should change anything in Fisherman's rock. So if you had the problem and know how to solve it, or have any idea of how I could make her enter, your help would be much appreciated.Thanks PS: I know I can advance the quest by killing whatever-his-name-is, and I suppose I can take the entire crew, but...that doesn't really solve the problem...
  11. Maybe that, but there are still Army camps on US soil (just like in France, UK, Belgium...), and there are USNavy base in the US, so they can act if needed...If the Akaviris decided to attack Tamriel, they could be all the way up the Niben (after having destroyed Leyyawin) before anyone could move... I understand why so many forts are in ruin, but why are there NOT A SINGLE Army encampment, no even an officer training school, or training camps: some imperials get into the Army, right? Do they have to go and, well learn the job in the various provinces?That wouldn't make any sense at all! And sorry, but Emperors usually keep the army close at hand, because the barons and counts aren't really trustworthy...(countless examples of that in Medieval Europe history)... Plus: there are no Orc imperial guard, I thought I had read something like "Orc Berzerkers in Heavy Armor are some of the most fearsome imperial troops", which would imply they are quite common, don't you think?
  12. The Main quest line and Warrior guild quest line just suck; the Mages guild quest line is just spoiled by Mannimarco's weakness...And the Thieves guild's last quest is so bugged down it makes me cry... The way everyone treats me like a weakling when I'm champion of Cyrodiil, Leader of the Fighters guild, Archmage, Member of the Black Hand,Arena Grand Champion AND the Grey Fox...not to mention Master in at least 3 skills (including blades): I JUST SAVED THE WORLD, NOW GIVE ME SOME RESPECT, GOD DAMN IT!(and i hate being 'the latest recruit of the Arcane University' when I've already been Archmage for 3 months) zombies: I hate those buggers: killing a single zombie requires you to hit him just as often as the entire rest of the monsters in the cave... How come nobody ever talks of rebuilding Kvatch, The Bruma Mage guild (and the Anvil Chapel in KOTN)? Restoration skill: how come I have to cast like a hundred healing spells to gain 1 point in the skill, while I only have to invoke like a dozen zombies to gain 1 point in Invocation? The helmets: they are just ugly...every one of them! Cyrodiil in general: this is supposed to be the heart of the Empire: how come there's just a nine cities and then...wilderness and half a dozen villages...And imperial forts are all in ruins... By the way, the Empire has quite an history of wars and battles, but there isn't a single border fort in case the king of,say, Hammerfell decides to rebel and attack Cyrodiil...Hey Helseth, wanna become Emperor?
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