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Ooudestomp

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Everything posted by Ooudestomp

  1. I have a problem when I try to export my weapon model to nif format using the Niftools plugin for 3ds Max 2012. It comes up with "Export Error, Unkown Error" when I click export. Niftiools can export other models I have, but not this one. Has anyone got any advice? Thanks
  2. This is my nifskope: http://img26.imageshack.us/img26/3716/nifskope.jpg And it still looks like this in game: http://img838.imageshack.us/img838/8108/ingamex.jpg :/
  3. Can you post the picture again please?
  4. Thanks :) So, if I have a texture, but my weapon model is in four parts, do I have to have a separate texture for each part or does the single texture still work? I used the replace similar parts method in nifskope so my model is in four parts.
  5. Does anyone have any advice for me?
  6. Alright, I have my mesh in the geck/fallout, it all works, and i can use it in-game. Just, the texture will not go on it, whatever I do. I have set up new texture sets and I have tried to apply the textures in nifskope, to no avail. How, once the mesh/nif is working do i put my texture/s on it? I have the normal, diffuse, gloss and specular. Do I make each one its own dds, or do I merge them all or some of them?
  7. Ahh, thank you, I was noticing some weird stuff when i was trying to re-size it :P
  8. Very good texturing tutorial here: http://www.nextgenhardsurface.com/index.php?pageid=racer445
  9. Are .max files not backward compatible? My project won't open in 2012, so i exported it as a .3ds in 2013 and then imported it to 2012, Is that the same? Also, i still have no clue what to do now I have 2012, niftools and no space left on my HDD :/ If ya know any good tutorials for weapons NOT armour or for skyrim, that would be appreciated :)
  10. Where is the 2012 plugin? I only see the 2011 one... Or is it the one on the nexus?
  11. Ahh, it took ages to download and install 2013, I was hoping I was going to have to download an older version... Is there much difference between the versions?
  12. Thanks man, Just seeing who has some cool mods ;)
  13. Ok, so I have been slaving away making a detailed weapon model and texture to put into fallout, only to find out that I can't do squat with 3dsmax 2013. All the tutorials for importing weapons use the nif plugin for max, but there isn't a nif plugin for 2013, and the ones for 2010, 11, and 12 don't work. So, I need someone to show me/tell me how to import a weapon without using 3dsmax (if it is possible), Starting from converting my 3ds file into a nif. I don't want my model to go to waste, now i have spent so much time on it... Any help would be greatly appreciated :D
  14. I had this problem, try going to the bottom right veiwport and "flip" it. You can't cut from the back.
  15. I wanted to ask if i could make new textures for a person, but then have only them with those textures, and nobody else? Could I make a new race and have them with the texture? Thanks
  16. I have this very same problem. I made my new mod, saved it, and it doesn't appear in the data folder. I tried searching for it, and apparently it doesn't exist anywhere on my Computer. Whats more, when I tried to save the esp somewhere else, and it says invalid directory. Anyone know a fix? (I would start a new thread, but the images above are kinda helpful)
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