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LatchoDrom42

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  1. Gnome subrace. Blue skin. As far as custom races go, I imagine it can't be too hard as you may be able to use all existing models. Tiny, like a gnome under the effect of the Shrink spell. The Powerful Build racial that 5e Goliaths have would be a good racial ability if that's implemented/able in this game.
  2. The game is new. A lot of us are not really modders but figuring things out just by poking around. IMO, posts like this are a massive service to people like us who are learning it just by dissecting and teaching ourselves. Thank you.
  3. I've found that you can modify the spspecialcharacters xml file under Modules\Sandbox\ModuleData\ Get rid of all of the fighting skills trait entries like <Trait id="BalancedFightingSkills" value="2" /> and get rid of the <Trait id="WandererEquipment" value="1" /> on each character. WanderEquipment is not actually equipment. It seems to assign skills like riding and stuff. All my companions now start with 0 in everything. I've picked up two at the time of writing this and it seems to have the added bonus of giving 15 assigned and 5 focus points. Not sure why.
  4. I would like to see something that balances unarmed to make it viable compared to every other option without making it overpowered.
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