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About LatchoDrom42
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Gnome subrace. Blue skin. As far as custom races go, I imagine it can't be too hard as you may be able to use all existing models. Tiny, like a gnome under the effect of the Shrink spell. The Powerful Build racial that 5e Goliaths have would be a good racial ability if that's implemented/able in this game.
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How to make a PROPER Xml Mod
LatchoDrom42 replied to SomeDudeOnTheW3B's topic in Mount & Blade II: Bannerlord's Discussion
The game is new. A lot of us are not really modders but figuring things out just by poking around. IMO, posts like this are a massive service to people like us who are learning it just by dissecting and teaching ourselves. Thank you. -
Mod request, unskilled companions
LatchoDrom42 replied to overtyped's topic in Mount & Blade II: Bannerlord's Discussion
See if this works. -
Mod request, unskilled companions
LatchoDrom42 replied to overtyped's topic in Mount & Blade II: Bannerlord's Discussion
I've found that you can modify the spspecialcharacters xml file under Modules\Sandbox\ModuleData\ Get rid of all of the fighting skills trait entries like <Trait id="BalancedFightingSkills" value="2" /> and get rid of the <Trait id="WandererEquipment" value="1" /> on each character. WanderEquipment is not actually equipment. It seems to assign skills like riding and stuff. All my companions now start with 0 in everything. I've picked up two at the time of writing this and it seems to have the added bonus of giving 15 assigned and 5 focus points. Not sure why. -
I would like to see something that balances unarmed to make it viable compared to every other option without making it overpowered.