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Bugsbugme

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Everything posted by Bugsbugme

  1. Actually I was wrong. You have to change the NMM version in MO to 0.47.0 as that is the latest version of NMM and 0.46.0 is no longer able to connect to the servers.
  2. Yes, but I think it has to do with the servers, not MO itself.
  3. That is an ENB. I already know you can fix the nights with an ENB. My mod aimed to do it without one, and it does. I'm not working on this any more though, I'm making my own weather mod.
  4. For the past few days I've been working on a mod to make the nights darker for CoT but with out the sunglasses effect. During my time tweaking things I've noticed that the eye adapt settings can wreak havoc over the other settings. This is why I have opted to remove it all together. The problem with that however is that nights that actually need to be brighter (Clear weather/aurora nights) remain dark because they have no eye adapt to update the imagespace when it transitions from dusk to night. To fix that, I thought I could temporarily apply an imagespace modifier to add the necessary eye adapt levels to update the scene and then remove it so that the eye adapt would again be removed. This worked!... in the console. What I need is for it to be automatic. Is there a way I can have the modifier apply and then remove itself? I'm guessing I would need a script but I don't know the first thing about scripting.
  5. The USKP has this too. Is it the same one... or is yours better? I only ask that because you didn't seem to like what they did with the critter script and while I appreciate the work that goes into the USKP, I'm inclined to go with you because your lvlpredator script actually seemed to work where as theirs just made it worse... well, when it came to SkyTEST anyway.
  6. Well I really have no idea then lol. I suppose I could post my load order, I'll probably be changing it though. Active Mod Files: If anyone has any advice on weather these mods shouldn't be used together, please let me know. I do read the mod pages (mostly :P) for compatibility issues. I am still testing also.
  7. I should have mentioned that I am using Alternative Start and also RaceMenu. I thought RaceMenu might have been the cause as the latest version allows you to use body tattoos but the mod page doesn't say anything about the removal of clothes.. though when adding tattoos, I suppose that would be a useful feature.
  8. I just installed a whole bunch of mods for a new play through. I am in the middle of testing everything but something has removed the prisoner outfit from the PC when I try to start a new game. I would like to know where/what I should look for in a plugin that would determine a change like this. One thing I noticed is that I can hear the sound of the clothes being unequipped just before the race menu shows up. Could this be something that a script is responsible for? This isn't really a problem... more something I am curious about.
  9. There is the "Enhanced Towns and Villages" series on the Steam WorkShop, they are on the Nexus too but it's easier to see them on the Workshop. They are quite old though. Another mod author has been adding to them though so there are some newer ones. There is also a new one for Whiterun that I am about to try. http://skyrim.nexusmods.com/mods/37460/? It says it makes Whiterun into more of a trading post like it is supposed to be.
  10. Does anyone know what happened to this mod: 1st Person Camera Height Change ? Luckily I still have a copy.
  11. If you go to this mod: http://skyrim.nexusmods.com/mods/7305/? You will find under the optionals, UNP Base Underwear Body. Also, if you want a retexture of it there is a nice one here: http://skyrim.nexusmods.com/mods/2215/?
  12. I really wish I had found this earlier. I was using a whole bunch of mods, two of which were SkyRe and SkyTEST. I though it was SkyTEST that was causing the CTD's so I removed but that didn't do anything so then I though perhaps it was SkyRe as I was reading some of its scripts might have been broken. Neither of them were the problem. I didn't find that out until now of course and not until after I had gone searching for mods to replace SkyRe and make sure they worked together. I can't believe it was something as menial as this >_<. Hopefully now I can just play instead of trying to fix everything. It seems to be working nicely so far. Thanks very much for this fix. :)
  13. Ha! I fixed it. I had no idea what I was doing but I was looking over the differences between the vanilla mesh and the better fitting one and did something with the tangent spaces. It seems to have fixed the problem. I wish I knew what it was I did though...
  14. I'm trying to make a patch for my Glass Helmet Fix mod to work with Cabal's Glass Armor re texture. I thought I had done it but the mesh I am using in my mod doesn't seem to use the normal map. I am using the meshes from Better Fitting Glass Helmet and I have set the texture paths with NifSkope but in game the normal map isn't being shaded, it's just a flat texture. It seems to do this with vanilla textures as well, though I didn't notice it till using Cabal's because his normal map is much more obvious. What, if anything, can I do to fix this?
  15. Where did I say that? I was talking about the filter you can chose in your preferences. The "Allow me to see adult content" filter, doesn't it require that a mod be tagged as having nude content for it to filter it out?
  16. I'm having this problem too >_<. I'm trying to use Tairensoul's warpaints. I chose the ones I want, rename them to FemaleHeadWarpaint_01.dds and so on, place them in the right folder, but they just don't show up in the CK. I can see them fine in game, but not the CK >_<. Have you figured this out yet?
  17. I kind of agree with you. There is a lot of it and I don't really want to see it either, but I think all you'll get here is "this is a free country" type responses. There have been complaints about this kind of stuff before and it is still here so I don't think anything will be done about it. The filter idea is good but there is already a kind of filter for nude content but that only works if the file has the right tags/boxes ticked.. then you have to consider what other people call "nude". I'm not sure what can be done :/
  18. I suppose I could make a WIP thread. I don't want to get people's hopes up though, If it gets too difficult for me there isn't much I can do. I will do my best though.
  19. I couldn't rush it weather people wanted me to or not. This would be my first mod. I have no experience in this area and am learning as I go. The biggest thing is finding the resources. I don't know how to make my own meshes/textures (at the moment anyway). There are resources available for the adults but the children are harder, there is one mod I'd like to use but I would need the authors permission and he hasn't been online for quite a while now.
  20. I saw that tool. It costs $299 and the free version says it doesn't export and puts there logo on the forehead. Once I give the children the required files they will be able to be manipulated the same way the adults can weather it be through the CK, NPC Editor or even through the games own race menu screen, after which you can save there faces through the console to load into the CK.
  21. Well thanks for your input and encouragement. I will endeavor to keep it lore friendly. Perhaps you could BETA test it for me when I make some progress :wink:. It will also be an overhaul for the Adults as well. This however, is easier than the children. The adults have resources that the children don't such as their Headchargen.tri which is what allows you to change the face of your character. This is why the children all look the same, there is only one face in the game available to them.
  22. So would it be up to the modder to decide the lore regarding the existence of children from other races in Skyrim? I don't want to add a whole lot more, just a few of the races that aren't already in the game. I just wanted to know some things about the lore to help me decide weather or not to bother with it and where to put them in the Skyrim world space if I do decide to try it.
  23. I haven't actually played Oblivion but I was under the impression that there were children in that game. My BF tells me that there was even an Argonian child that you had to save during a quest. Anyway, the reason I want this information is because I'm attempting to make a mod that overhauls the children but I also want to add the children from the other races BUT not if it goes against the lore.
  24. NMM does have an "uninstall all" feature now. However, it is rather un-informative as to its progress while carrying out this task. It will simply say that it has completed when it hasn't and will continue un-installing your mods until it actually does complete the task. You will have to keep NMM open until it does so and once it is complete, all the green ticks to the left will turn to red crosses. Alternatively, you could remove everything from the Data folder apart from the vanilla files then verify the game cache with steam to make sure everything is in order. You will also have to delete the files that NMM places in the "Info" folder it creates if you plan to use NMM again other wise it will think you still have mods installed.
  25. I've looked at that website along with elderscrolls.wikia and The Imperial Library. They don't seem to have much at all to say about the children in Tamriel.
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