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Bugsbugme

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Everything posted by Bugsbugme

  1. I was wondering if someone familiar with TES lore could tell me about the children in Tamriel. I don't need a whole history lesson. I would like to know about children that are born into other races. We see Bretton, Nord, Imperial, and Redguard in Skyrim but not the others. I realise that is isn't because the other races don't have any children. I want to know, if the developers decided to work on them more, how they might have placed them around Skyrim or even if they would have put them in Skyrim at all. Is it a lore thing? Also, how rare would they be for each race? I read that the Altmer live quite a long time, that might mean they don't have many children. The Khajiits are almost nomadic, but would they bring there children with them on there travels or leave them with relatives back in Elsweyr? Things like this are what I'm interested in.
  2. Actually, I think I found the issue. It's that children by default do not have a HeadChargen.tri or any kind of face morph resource available to them, the adults do. This is what lets you change your characters face in the race menu in game and in the CK. The author of Xvision Children gave them one though, I am attempting to do the same. This is going to be challenging but I am interested and quick to learn things. For instance I didn't even know what the .tri files were for a moment ago.
  3. I'm trying to make a mod that changes the faces of the children in Skyrim to make them different from each other. I can't edit them though, the sliders in the CK just don't do anything. Is there something I'm supposed to do like give them a different mesh or skeleton so they can be manipulated? I have been working with Xvision Children and he has made his own skeleton and used a bunch of other files but I'm not sure if it's actually needed just to change their faces. I don't understand how he managed to change their faces, can anyone tell me how he manged to do it? I understand how it works for regular NPC's (for the most part). You edit them, then use ctrl+f4 to save the FaceGen data, but I can't even get as far as changing there faces with children. As much as this is to make a mod, it is so I can learn some new things about Skyrim modding, so If anyone has some helpful things to tell me please do so.
  4. I like the look of this. I'm tired of seeing a mod that looks interesting and then thinking "oh, is this compatible with SkyRe?. The ReProccer is kind of annoying too. I remember when it was easy to use, all you needed was a proper Stats.xml file to go with it. Now you need a patch for nearly every armor mod you try to use with it anyway, I'm lost as to what point it serves anymore. All I want is something that will make the game a bit more difficult and rewarding which I suppose SkyRe does but there are things it doesn't do and won't allow other mods to do along side it.
  5. In response to post #7815885. #7818166, #7818528, #7818771, #7818850 are all replies on the same post. I think it would become obvious if this was happening. With endorsements, number of downloads and hot files and the like, the mod could have high praise in the comments section but nothing to back it up in terms of other more verifiable forms of information regarding the quality of it. There's only so much that can be done about things like this, in the end it comes down to common sense and the available information that will help you make decisions. You shouldn't really be relying only on other peoples comments. I've seen comments that indicate that someone hasn't even used the mod but are still praising it simply because they watched the videos or looked at the pictures. However, if the problem is that there is only a few people to moderate, why not let others become moderators. There are a lot of people, that I have seen, that could be trusted to do this.
  6. But beside that you have it in photoshop and it looks fine. That's what was confusing me when I was editing them. I did notice though the red channel looked a lot different to the other RGB channels, perhaps that was the problem all along.. perhaps I have no idea what I'm talking about lol.
  7. I don't know much about Parallax but a normal map kind of mimics the same effect doesn't it? The issue here though is that the normal map for this texture is being inverted (meaning the sun is casting the shadow in the wrong direction) in the game whilst appearing fine in editing software eg. photoshop. Also, I tried the parallax files for this texture that the TPC uses and those also have the same issue, the shading on them is being cast in the wrong direction which is understandable because all those files are are these textures with parallax mapping so anything wrong with these textures just gets carried over.
  8. That looks great! I'm not sure you should upload them though. The original author of these textures was band. After he was band he kept making new accounts to troll everyone. As much of an ass as he is, they are his textures and the Nexus rules don't allow us to upload other peoples work regardless of how help full we are trying to be. He could still be around and could alert the Admins. I was going to upload my version but I was warned not to. Just a friendly warning. I still give mine out through PM's though which apparently is ok.
  9. I've attempted to fix this myself. It seems you did a better job then me though. All I did was flip the texture and its normal map around 180 degrees with photoshop which seemed to fix them in game. It was more of a work around though. I also had the shiny problem till I realised I had saved the normal map without the alpha channel. It seems though that both of us haven't discovered the true problem with it. The texture looks fine when you open it in photoshop, but then becomes inverted when seen in game. This doesn't happen with other textures which leads me to believe there is something else wrong with it.
  10. Ok for anyone who wants to know, I think I have fixed this. I'm using a lot of texture replacements (NMC, POCO etc.). I used the Optimizer Textures tool and re burned mipmaps into the textures which seems to have fixed those strange lines.
  11. I'm not sure, some people say it causes CTD's and some people can't play without it. If it works for you then I guess it's fine but I'd be conservative with it.. only use it when you really need to.
  12. If you aren't using anything like a 4GB enabler then the game wont actually take advantage of anything more than 2GB of ram. You can use this tool to allow the game to use more ram http://newvegas.nexusmods.com/mods/35262 if you use NVSE then you will have to use their version of the tool found on there website this tool my also help with performance http://newvegas.nexusmods.com/mods/41381 It allows you to run the game in windowed mode while still playing in full screen, this helps mainly with AMD graphics cards as they don't seem to get along with the game engine but you may benefit from it as well. It also allows you to alt-tab out of the game with out it crashing. You can also try the New Vegas Stutter Remover. It helps reduce stutter in the frame rate commonly refered to as the 64Hz bug which plagues many Bethesda games. Just be sure to change it's frame rate management section in the ini file it generates. http://newvegas.nexusmods.com/mods/34832
  13. I know the thing you mean about the textures, I've experienced that myself. This is different though, the textures are there but they have strange lines through them like they are broken. It mostly just happens in the land textures but I noticed it on the grass as well but at the moment it's just happening to the land textures. http://i1193.photobucket.com/albums/aa360/Serenity211/ScreenShot0.png http://i1193.photobucket.com/albums/aa360/Serenity211/ScreenShot1.png
  14. Well there is 130 but after the bash patch there is 111. It seems to be ok at the moment though, except that it crashes when reloading after dying and things but I think that is a different issue.
  15. Actually, in Windows 7 I never had any problems in that area so I just let it install to the default location however in Windows 8 I did change it to the C: drive thinking: "Just in case". Could it be that I'm simply trying to throw too many mods at it and the game is corrupting itself? I also use an SSD drive to accelerate my main hard drive using Intel RST, could that have something to do with it? The problem wasn't present in Windows 7 which is why I think it might have something to do with Windows 8.
  16. Does anybody know if there are any issues with Steam on Windows 8 and Fallout New Vegas? Something keeps corrupting the game files. Even textures from mods keep getting corrupted. It is very annoying... :(
  17. I cleared the cache and tried the ctrl+f5 thing but the buttons and other non essential things still don't show up. I can see screen shots and descriptions and I can download mods so it's not a big deal, just wonder if there is something else I'm supposed to do to make it look as it should? I also tried IE (I use chrome as my main browser) and that didn't download the site properly either. The only sites affected (for me anyway) are New Vegas Nexus and Skyrim Nexus
  18. I looked in the Sounds.bsa file with FOMM and searched for music and found that all the music files were .xwm files. I haven heard of this extension before (not that I'm particularly educated on the subject) but it seems to me that perhaps if you want to add music to the game you may have to convert the files to .xwm format for the game to read them.
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