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blattgeist

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Posts posted by blattgeist

  1. Can I add another request for the mod? Would it be possible to add an extra spell that checks the npc if they are essential, protected or normal (killable by all)?

    Maybe you could incorporate that into the main spell, but I doin't know if that would work. Just asking, don't bother if it is too much work. I'm already satisfied with what you are doing. Also I'm using Empowered Magic as my main magic mod, but I guess it won't conflict.

     

    Thanks a lot in advance :smile:

  2. That would be awesome! Could make for a bit of roleplaying.. running around town while a dragon attacks and protect-flagging several people that didn't hide in their houses. I just don't like to use the console after a dragon/vampire attack or when some random animals killed villagers while I was not around. And checking after every dragonfight who died can be a bit troublesome.

  3. Hello everyone.

     

    I would really like to see a mod that gives the player a spell or power with which they can flag any NPC to protected status, so that only the player can kill them, but not dragons, vampires or other creatures/enemies. The other mods that set protected status mostly flag all important npcs or all npcs in general, but that's not what I want. I would like to decide who gets the protection.

     

    with regards, blattgeist

  4. I found the reason/solution to the vanishing ropes. It's a vanilla feature that you can't change with ini settings.

    The mod Static Mesh Improvement (SMIM) has custom ropes that do not fade.

    Anyway.. I'm going to try that out now *testing*

     

    Thanks for your help :smile:

     

    Edit:tested, it works but at the cost of performance. The new ropes are 3D.

  5. cant see anything in there that may cause this... your distances in LOD are greater than mine... that could might as well cause it (too high value resetting itself to something low or I dunno)..

     

    for your reference, these are mine;

     

    Skyrim.ini

     

     

    [General]
    sLanguage=ENGLISH
    uGridsToLoad=5
    uExterior Cell Buffer=36
    uInterior Cell Buffer=6
    iNumHWThreads=4 
    fMasterFilePreLoadMB=128.0000
    fFlickeringLightDistance=8192
    iPreloadSizeLimit=209715200
    bUseThreadedMorpher=1
    bUseThreadedParticleSystem=1
    bUseThreadedTempEffects=1
    bMultiThreadMovement=1
    bUseThreadedBlood=1
    bDisableAllGore=0
    bTrackAllDeaths=1
    bPreemptivelyUnloadCells=0
    sIntroMovie=
    sMainMenuMovieIntro=
    sIntroSequence=
    
    [Display]
    fShadowLODMaxStartFade=1000.0
    fSpecularLODMaxStartFade=2000.0
    fLightLODMaxStartFade=3500.0
    iShadowMapResolutionPrimary=4096
    bAllowScreenshot=1
    fSunShadowUpdateTime=00.00
    fSunUpdateThreshold=00.00
    bShadowsOnGrass=1
    bActorSelfShadowing=1
    bMTRendering=0
    bForcePow2Textures=0
    bForce1XShaders=0
    bAllow30Shaders=1
    bAllow20HairShader=1
    bDoTestHDR=0
    bDo30VFog=1
    bDoTallGrassEffect=1
    bDoTexturePass=1
    bDoSpecularPass=1
    bDoDiffusePass=1
    bDoAmbientPass=1
    bUseRefractionShader=1
    bUse Shaders=1
    bUseSunbeams=1
    fMipBias=0.0000
    bSimpleLighting=0
    fDecalLifetime=128.000
    bPerPixelLighting=1
    
    [Audio]
    fMusicDuckingSeconds=6.0
    fMusicUnDuckingSeconds=8.0
    fMenuModeFadeOutTime=3.0
    fMenuModeFadeInTime=1.0
    
    [Grass]
    iMinGrassSize=75
    iMaxGrassTypesPerTexure=6
    bAllowCreateGrass=1
    bAllowLoadGrass=0
    bGrassPointLighting=1
    
    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the Warnings.txt file for more information.
    
    [Archive]
    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
    
    sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
    
    
    
    [Combat]
    fMagnetismStrafeHeadingMult=0.0
    fMagnetismLookingMult=0.0
    f1PArrowTiltUpAngle=0.7
    f3PArrowTiltUpAngle=0.7
    f1PBoltTiltUpAngle=0.7
    f3PBoltTiltUpAngle=0.7
    bDismemberOneLimb=0
    bForceNPCsUseAmmo=1
    
    [Papyrus]
    fUpdateBudgetMS=4.8
    fExtraTaskletBudgetMS=4.8
    fPostLoadUpdateTimeMS=1200.0
    bEnableLogging=0
    bEnableTrace=0
    bLoadDebugInformation=0
    iMaxMemoryPageSize=512
    iMinMemoryPageSize=128
    iMaxAllocatedMemoryBytes=1048576
    
    [Water]
    bReflectLODObjects=1
    bReflectLODLand=1
    bReflectSky=1
    bReflectLODTrees=1
    bReflectExplosions=1
    
    [Interface]
    rUIMistMenu_AmbientZPosRGB=255,255,255
    rUIMistMenu_AmbientZNegRGB=255,255,255
    rUIMistMenu_AmbientYPosRGB=255,255,255
    rUIMistMenu_AmbientYNegRGB=255,255,255
    rUIMistMenu_AmbientXPosRGB=255,255,255
    rUIMistMenu_AmbientXNegRGB=255,255,255
    
    [Trees]
    bForceFullDetail=0
    bEnableTreeAnimations=1
    
    [TerrainManager]
    bKeepLowDetailTerrain=0
    bDisplayCloudLOD=1
    
    [Controls]
    bMouseAcceleration=0
    
    [HAVOK]
    iNumThreads=4
    
    [SaveGame]
    bAllowProfileTransfer=1
    bUseSaveGameHistory=1
    
    [Animation]
    bMultiThreadBoneUpdate=1
    
    [BackgroundLoad]
    bBackgroundLoadLipFiles=1
    bLoadBackgroundFaceGen=1
    bUseMultiThreadedFaceGen=1
    bBackgroundCellLoads=1
    bLoadHelmetsInBackground=1
    bUseMultiThreadedTrees=1
    bUseBackgroundFileLoader=1
    bSelectivePurgeUnusedOnFastTravel=0
    
    [Decals]
    bDecalMultithreaded=1
    bForceAllDecals=1
    
    [Imagespace]
    bDoRadialBlur=1
    
    [BudgetCaps]
    uActorMemoryBudgetCap=10485760
    uLoadedAreaNonActorMemoryBudgetCap=185597952
    uWaterMemoryInterior=10485760
    uTextureMemoryInterior=10485760
    uGeometryMemoryInterior=10485760
    uWaterMemory=5242880
    uTextureMemory=10485760
    uGeometryMemory=5242880
    
    

     

     

     

     

    SkyrimPrefs.ini

     

     

    [General]
    sLanguage=ENGLISH
    uExterior Cell Buffer=36
    uInterior Cell Buffer=6
    iStoryManagerLoggingEvent=-1
    bEnableStoryManagerLogging=0
    fDefaultFOV=85
    bUseThreadedParticleSystem=1
    bUseThreadedBlood=1
    bUseThreadedMorpher=1
    bUseThreadedTempEffects=1
    bUseThreadedTextures=1
    bUseThreadedMeshes=1
    bUseThreadedLOD=1
    bUseThreadedAI=1
    bUseThreadedMorpher=1
    
    [Display]
    fShadowLODMaxStartFade=1000.0
    fSpecularLODMaxStartFade=2000.0
    fLightLODMaxStartFade=3500.0
    iShadowMapResolutionPrimary=4096
    iShadowMapResolutionSecondary=2048
    iShadowMapResolution=4096
    iShadowMapResolutionInt=8192
    iActorSelfShadow=1
    iActorSelfShadowResolution=8192
    bAllowScreenshot=1
    sD3DDevice="NVIDIA GeForce GTX 680"
    bFXAAEnabled=0
    fMeshLODLevel2FadeDist=10000000.0000
    fMeshLODLevel1FadeDist=10000000.0000
    fSpecularLODStartFade=2000.0000
    fLightLODStartFade=3500.0000
    fTreesMidLODSwitchDist=10000000.0000
    iShadowMapResolution=4096
    fShadowBiasScale=0.1500
    iShadowMaskQuarter=4
    iBlurDeferredShadowMask=3
    fShadowDistance=8000.0000
    iMaxDecalsPerFrame=100
    iMaxSkinDecalsPerFrame=25
    iAdapter=0
    iSize W=1920
    iSize H=1080
    iMultiSample=0
    iMaxAnisotropy=1
    iPresentInterval=0
    bFull Screen=1
    fInteriorShadowDistance=3000.0000
    bFloatPointRenderTarget=1
    fGamma=1.4000
    iShadowFilter=4
    iShadowMode=4
    fDecalLOD2=1000.0000
    fDecalLOD1=500.0000
    fShadowLODStartFade=200.0000
    bTransparencyMultisampling=1
    iWaterMultiSamples=4
    bTreesReceiveShadows=1
    bDrawLandShadows=1
    bDrawShadows=1
    bUseRefractionShader=1
    iTexMipMapMinimum=4
    iTexMipMap=2048
    iTexMipMapSkip=0
    iUseTexHiRes=1
    iNormalMapQuality=4096
    iTexNormalMapMinimum=2048
    iTexMipMapResolution=4096
    iTexMipMapQuality=4096
    iMipMapResolution=4096
    iMipMapSize=4096
    bFaceMipMaps=1
    bFaceGenTexturing=1
    bFaceGenTexturingQuality=4096
    bHighQualityTexMipMaps=1
    bDynamicWindowReflections=1
    fLeafAnimDampenDistEnd=6000.0000
    fLeafAnimDampenDistStart=4600.0000
    fMeshLODFadePercentDefault=1.2000
    fMeshLODFadeBoundDefault=256.0000
    fMeshLODLevel2FadeTreeDistance=10000.0000
    fMeshLODLevel1FadeTreeDistance=10000.0000
    iScreenShotIndex=70
    bShadowMaskZPrepass=0
    bMainZPrepass=0
    iShadowSplitCount=2
    bShadowsOnGrass=1
    bDeferredShadows=1
    
    [Audio]
    fMusicDuckingSeconds=6.0
    fMusicUnDuckingSeconds=8.0
    fMenuModeFadeOutTime=3.0
    fMenuModeFadeInTime=1.0
    
    [Grass]
    bAllowCreateGrass=1
    bAllowLoadGrass=0
    b30GrassVS=0
    fGrassStartFadeDistance=15000.0000
    fGrassMaxStartFadeDistance=15000.0000
    fGrassMinStartFadeDistance=0.0000
    
    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the Warnings.txt file for more information.
    
    [Archive]
    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
    
    sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
    
    
    
    [Combat]
    fMagnetismStrafeHeadingMult=0.0
    fMagnetismLookingMult=0.0
    
    [Papyrus]
    fPostLoadUpdateTimeMS=1200.0
    bEnableLogging=0
    bEnableTrace=0
    bLoadDebugInformation=0
    
    [Imagespace]
    iRadialBlurLevel=2
    bDoDepthOfField=1
    
    [LOD]
    fLODFadeOutMultObjects=15.0000
    fLODFadeOutMultItems=15.0000
    fLODFadeOutMultActors=15.0000
    fLODFadeOutMultSkyCell=1.0000
    
    [Decals]
    bDecals=1
    bSkinnedDecals=1
    bDecalMultithreaded=1
    bDecalsOnSkinnedGeometry=1
    uMaxDecals=1000
    uMaxSkinDecals=100
    uMaxSkinDecalsPerActor=60
    
    [TerrainManager]
    fTreeLoadDistance=75000.0000
    fBlockMaximumDistance=262500.0000
    fBlockLevel1Distance=70000.0000
    fBlockLevel0Distance=43750.0000
    fSplitDistanceMult=1.5000
    bShowLODInEditor=0
    
    [BlurShaderHDR]
    bDoHighDynamicRange=1
    
    [BlurShader]
    bUseBlurShader=0
    
    [Launcher]
    bShowAllResolutions=0
    uLastAspectRatio=3
    bEnableFileSelection=1
    
    [Water]
    iWaterReflectHeight=2048
    iWaterReflectWidth=2048
    fWadingWaterTextureRes=1024
    fSurfaceTileSize=1024
    bUseWaterDisplacements=1
    bUseWaterRefractions=1
    bUseWaterDepth=1
    bForceHighDetailReflections=0
    bAutoWaterSilhouetteReflections=1
    bUseWaterReflectionBlur=1
    bReflectExplosions=1
    iWaterBlurAmount=4
    bUseWaterHiRes=1
    bUseWaterShader=1
    bUseWaterHDR=1
    bUseWaterLOD=1
    bReflectLODObjects=1
    bReflectLODLand=1
    bReflectSky=1
    bReflectLODTrees=1
    bUseWaterReflections=1
    iMinMemoryPageSize=100000
    iMaxMemoryPageSize=5000000
    
    [MAIN]
    fSkyCellRefFadeDistance=150000.0000
    bGamepadEnable=0
    bCrosshairEnabled=1
    fHUDOpacity=1.0000
    bSaveOnPause=1
    bSaveOnTravel=1
    bSaveOnWait=1
    bSaveOnRest=1
    
    [GamePlay]
    bShowFloatingQuestMarkers=1
    bShowQuestMarkers=1
    iDifficulty=2
    
    [Interface]
    bDialogueSubtitles=1
    bGeneralSubtitles=0
    bShowCompass=1
    fMouseCursorSpeed=1.0000
    
    [Controls]
    fMouseHeadingSensitivity=0.0360
    fGamepadHeadingSensitivity=1.9000
    bAlwaysRunByDefault=1
    bInvertYValues=1
    bGamePadRumble=0
    bUseKinect=0
    bMouseAcceleration=0
    
    [Particles]
    iMaxDesired=750
    
    [SaveGame]
    fAutosaveEveryXMins=60.0000
    
    [AudioMenu]
    fAudioMasterVolume=1.0000
    fVal7=1.0000
    uID7=0
    fVal6=1.0000
    uID6=0
    fVal5=1.0000
    uID5=0
    fVal4=1.0000
    uID4=0
    fVal3=0.3000
    uID3=466532
    fVal2=0.8000
    uID2=554685
    fVal1=0.6000
    uID1=1007612
    fVal0=0.4500
    uID0=94881
    
    [Clouds]
    fCloudLevel2Distance=262144.0000
    fCloudLevel1Distance=32768.0000
    fCloudLevel0Distance=16384.0000
    fCloudNearFadeDistance=9000.0000
    
    [NavMesh]
    bUseThreadedMeshes=1
    fObstacleAlpha=0.5000
    fCoverSideHighAlpha=0.8000
    fCoverSideLowAlpha=0.6500
    fEdgeFullAlpha=1.0000
    fEdgeHighAlpha=0.7500
    fEdgeLow Alpha=0.5000
    fTriangleFullAlpha=0.7000
    fTriangleHighAlpha=0.3500
    fTriangleLowAlpha=0.2000
    fLedgeBoxHalfHeight=25.0000
    fEdgeDistFromVert=10.0000
    fEdgeThickness=10.0000
    fPointSize=2.5000
    
    [Trees]
    bUseMultiThreadedTrees=1
    bShadowMaskZPrePass=1
    bRenderSkinnedTrees=1
    uiMaxSkinnedTreesToRender=24
    
    [BackgroundLoad]
    bBackgroundLoadLipFiles=1
    bLoadBackgroundFaceGen=1
    bUseMultiThreadedFaceGen=1
    bBackgroundCellLoads=1
    bLoadHelmetsInBackground=1
    bUseMultiThreadedTrees=1
    
    

     

     

    I took the distance values from the step guide. These were suggested to decrease Z-Fighting (flickering lod's in the distance on mountains). But I just noticed these 2 values

     

    Which values are you refering to, as lod? the blockdrawdistance right?

  6. Alright, these 2 lines already had 1000000 as values. So I'm posting my skyrimprefs.ini here (would help if I knew how to make "spoilers" so that this post would not be so big with all the lines present.

     

     

     

    [General]
    fBrightLightColorB=1.0000
    fBrightLightColorG=1.0000
    fBrightLightColorR=1.0000
    iStoryManagerLoggingEvent=-1
    bEnableStoryManagerLogging=0
    bUseThreadedParticleSystem=1
    bUseThreadedBlood=1
    bUseThreadedLOD=1
    bUseThreadedAI=1
    bUseThreadedMorpher=1
    bUseThreadedTempEffects=1
    bUseThreadedTextures=1
    bUseThreadedMeshes=1
    fDefaultFOV=77
    [imagespace]
    bDoDepthOfField=1
    iRadialBlurLevel=2
    [Display]
    iBlurDeferredShadowMask=5
    fInteriorShadowDistance=3000.0000
    fShadowDistance=8000.0000
    iShadowMapResolutionSecondary=2048
    iShadowMapResolutionPrimary=4096
    iShadowSplitCount=2
    iMaxAnisotropy=0
    fLeafAnimDampenDistEnd=4600.0000
    fLeafAnimDampenDistStart=3600.0000
    fTreesMidLODSwitchDist=7500.0000
    fGamma=1.0000
    fDecalLOD2=4500.0000
    fDecalLOD1=3000.0000
    fSpecularLODStartFade=2000.0000
    fShadowLODStartFade=1000.0000
    fLightLODStartFade=3500.0000
    iTexMipMapMinimum=0
    iTexMipMapSkip=0
    iWaterMultiSamples=0
    iMultiSample=4
    iShadowMode=3
    bTreesReceiveShadows=1
    bDrawLandShadows=0
    bFull Screen=1
    iSize H=1080
    iSize W=1920
    fMeshLODFadePercentDefault=1.2000
    fMeshLODFadeBoundDefault=256.0000
    fMeshLODLevel2FadeTreeDistance=11250.0000
    fMeshLODLevel1FadeTreeDistance=15000.0000
    fMeshLODLevel2FadeDist=10000000.0000
    fMeshLODLevel1FadeDist=10000000.0000
    iScreenShotIndex=2
    bShadowMaskZPrepass=0
    bMainZPrepass=0
    iMaxSkinDecalsPerFrame=25
    iMaxDecalsPerFrame=256
    bFloatPointRenderTarget=0
    sD3DDevice="NVIDIA GeForce GTX 670"
    bFXAAEnabled=1
    iShadowMapResolution=4096
    fShadowBiasScale=0.1500
    iShadowMaskQuarter=4
    iAdapter=0
    iPresentInterval=1
    iShadowFilter=3
    bShadowsOnGrass=0
    bTransparencyMultisampling=0
    bDeferredShadows=1
    bDrawShadows=1
    [Grass]
    b30GrassVS=0
    fGrassStartFadeDistance=30000.0000
    fGrassMaxStartFadeDistance=7000.0000
    fGrassMinStartFadeDistance=0.0000
    [MAIN]
    bGamepadEnable=1
    bCrosshairEnabled=1
    fHUDOpacity=1.0000
    bSaveOnPause=1
    bSaveOnTravel=1
    bSaveOnWait=1
    bSaveOnRest=1
    fSkyCellRefFadeDistance=500000.0000
    [GamePlay]
    bShowFloatingQuestMarkers=1
    bShowQuestMarkers=1
    iDifficulty=3
    [interface]
    bDialogueSubtitles=1
    bGeneralSubtitles=1
    fMouseCursorSpeed=1.0000
    bShowCompass=1
    [Controls]
    fGamepadHeadingSensitivity=1.0000
    fMouseHeadingSensitivity=0.0380
    bAlwaysRunByDefault=1
    bInvertYValues=0
    bGamePadRumble=1
    bMouseAcceleration=0
    bUseKinect=0
    [Particles]
    iMaxDesired=750
    [saveGame]
    fAutosaveEveryXMins=15.0000
    [AudioMenu]
    fAudioMasterVolume=1.0000
    fVal7=1.0000
    uID7=0
    fVal6=1.0000
    uID6=0
    fVal5=1.0000
    uID5=0
    fVal4=1.0000
    uID4=0
    fVal3=1.0000
    uID3=94881
    fVal2=0.4000
    uID2=466532
    fVal1=1.0000
    uID1=554685
    fVal0=0.8000
    uID0=1007612
    [Clouds]
    fCloudLevel2Distance=262144.0000
    fCloudLevel1Distance=32768.0000
    fCloudLevel0Distance=16384.0000
    fCloudNearFadeDistance=9000.0000
    [TerrainManager]
    fTreeLoadDistance=75000.0000
    fBlockMaximumDistance=500000.0000
    fBlockLevel1Distance=140000.0000
    fBlockLevel0Distance=75000.0000
    fSplitDistanceMult=4.0000
    bShowLODInEditor=0
    [NavMesh]
    fObstacleAlpha=0.5000
    fCoverSideHighAlpha=0.8000
    fCoverSideLowAlpha=0.6500
    fEdgeFullAlpha=1.0000
    fEdgeHighAlpha=0.7500
    fEdgeLowAlpha=0.5000
    fTriangleFullAlpha=0.7000
    fTriangleHighAlpha=0.3500
    fTriangleLowAlpha=0.2000
    fLedgeBoxHalfHeight=25.0000
    fEdgeDistFromVert=10.0000
    fEdgeThickness=10.0000
    fPointSize=2.5000
    [Trees]
    bRenderSkinnedTrees=1
    uiMaxSkinnedTreesToRender=50
    bUseMultiThreadedTrees=1
    bShadowMaskZPrePass=1
    bEnableTreeAnimations=1
    [backgroundLoad]
    bLoadHelmetsInBackground=1
    bBackgroundLoadLipFiles=1
    bLoadBackgroundFaceGen=1
    bUseMultiThreadedFaceGen=1
    bBackgroundCellLoads=1
    [Decals]
    bDecalsOnSkinnedGeometry=1
    uMaxDecals=1000
    bDecals=1
    bSkinnedDecals=1
    uMaxSkinDecals=100
    uMaxSkinDecalsPerActor=60
    bDecalMultithreaded=1
    [LOD]
    fLODFadeOutMultObjects=15.0000
    fLODFadeOutMultItems=15.0000
    fLODFadeOutMultActors=15.0000
    fLODFadeOutMultSkyCell=1.0000
    [Launcher]
    bEnableFileSelection=1
    bShowAllResolutions=1
    uLastAspectRatio=3
    [blurShaderHDR]
    bDoHighDynamicRange=1
    [blurShader]
    bUseBlurShader=0
    [Water]
    iWaterReflectHeight=512
    iWaterReflectWidth=512
    bUseWaterDisplacements=1
    bUseWaterRefractions=1
    bUseWaterReflections=1
    bUseWaterDepth=1

     

     

     

     

    And here is my skyrim.ini, just in case:

     

     

    [General]
    sIntroSequence=
    fFlickeringLightDistance=8192
    iLargeIntRefCount=131072
    sLanguage=GERMAN
    uExterior Cell Buffer=36
    bUseThreadedTempEffects=1
    bUseThreadedParticleSystem=1
    bMultiThreadMovement=1
    bUseThreadedMorpher=1
    [Display]
    fSunShadowUpdateTime=0
    fSunUpdateThreshold=2.0
    fShadowLODMaxStartFade=1000.0
    fSpecularLODMaxStartFade=2000.0
    fLightLODMaxStartFade=3500.0
    iShadowMapResolutionPrimary=4096
    bAllowScreenshot=1
    fDefaultWorldFOV=77
    fDefault1stPersonFOV=77
    [Audio]
    fMusicDuckingSeconds=6.0
    fMusicUnDuckingSeconds=8.0
    fMenuModeFadeOutTime=3.0
    fMenuModeFadeInTime=1.0
    [Decals]
    bDecalMultithreaded=1
    [HAVOK]
    iNumThreads=04
    [Animation]
    bMultiThreadBoneUpdate=1
    [backgroundLoad]
    bBackgroundLoadLipFiles=1
    bLoadBackgroundFaceGen=1
    bUseMultiThreadedFaceGen=1
    bBackgroundCellLoads=1
    bLoadHelmetsInBackground=1
    bUseMultiThreadedTrees=1
    bUseBackgroundFileLoader=1
    [Grass]
    iMaxGrassTypesPerTexture=6
    bAllowCreateGrass=1
    bAllowLoadGrass=0
    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
    [Archive]
    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
    sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
    [Combat]
    f1PArrowTiltUpAngle=0.2
    f3PArrowTiltUpAngle=0.5
    f1PBoltTiltUpAngle=0.2
    f3PBoltTiltUpAngle=0.5
    fMagnetismStrafeHeadingMult=0.0
    fMagnetismLookingMult=0.0
    [Papyrus]
    fUpdateBudgetMS=800.0
    fExtraTaskletBudgetMS=800.0
    fPostLoadUpdateTimeMS=500.0
    iMinMemoryPageSize=256
    iMaxMemoryPageSize=512
    iMaxAllocatedMemoryBytes=153600
    bEnableLogging=1
    bEnableTrace=1
    bLoadDebugInformation=1
    [Water]
    bReflectLODObjects=1
    bReflectLODLand=1
    bReflectSky=1
    bReflectLODTrees=1
    [Actor]
    fVisibleNavmeshMoveDist=12288.0000
    [Camera]
    fOverShoulderAddY=0.0
    fOverShoulderPosZ=18.0
    fOverShoulderPosX=0.0
    fOverShoulderCombatAddY=0.0
    fOverShoulderCombatPosZ=24.0
    fOverShoulderCombatPosX=0.0
    fOverShoulderHorseAddY=-72.0
    fOverShoulderHorsePosZ=50.0
    fOverShoulderHorsePosX=35.0
    fActorFadeOutLimit=-100
    fMouseWheelZoomSpeed=60.0
    f1st3rdSwitchDelay=0.95
    iHorseTransitionMillis=001
    [interface]
    fBookOpenTime=200.0
    fSafeZoneX=10
    fSafeZoneY=10
    fSafeZoneXWide=10
    fSafeZoneYWide=10

  7. Hello everyone, I'm having a weird issue.

     

    I noticed when I walk around in Riverwood that certain textures slowly fade in when I get closer to certain objects.

     

    You can see the effect in the following youtube-video: http://www.youtube.com/watch?v=pvUOCAhbv9A&t=1m0s

    Please watch the left wooden pillar of the building, there are some ropes that slowly become visible as the camera moves forward.

     

    Now my question is: How can I increase the distance at which these textures start to fade in?

    Which line in the skyrim.ini or skyrimprefs.ini would I have to edit?

     

    Most of my skyrim settings are already at max distance, even the lod settings (including the z-fighting settings from the step guide)

    I even tried upping the decal view distance but that also did not help, since these textures that are fading in don't seem to be decals.

     

    Any help would be greatly appreciated.

     

     

  8. Hello folks, this is my first post (not counting comments on mods) in this forum and I have a question.

    Maybe you can help me out on this one.

     

    I want to use the englisch version of Skyrim but with the books being displayed in german language. I already know how to do it with the voices but I could not locate the books so far.

    Does anyone know where the book's data is located so that I can extract it and put it into an english bsa file or something...?

  9. is there a way to avoid getting patched this way, exept for not going online ?

     

    FYI you can go in steam (even in offline mode I believe) and tell it not to update skyrim if you right click on the game in your library and go to preferences (or was it properties) whatever was at the bottom.

     

    Set it to "Do not automatically update this game" and youll be fine.

     

    That's not going to work. Everytime you start skyrim it automatically sets your "do not upgrade status" to "keep it updated".

  10. So.. I watched a little bit of your video and here's what I think.

    You're fighting an Elder Dragon there, one of the if not the toughest dragon out of all. You don't want to get hit by him, so hide behind stuff and use followers or summons to actually distract him. I play this game on master and find most of the dragons are not that hard as you make it look like. And regarding other enemies, why do you die to Skeevers? If you are wearing light armor you have to expect getting your ass handed when you go melee. As a light armor type character you should go ranged and magic, melee only for sneak attacks.

     

    I actually installed a harder difficulty mod cause the game is just too easy in some instances.

  11. I play this game on master with the rule not to use the enchant/smithing exploit trick. Just do not craft anything that gives a bonus to alchemy, enchanting, smithing and you will still face a challenge in higher levels.

    You can use a mod like "Empowered magicka" or "improved destruction magic" to balance magic to a level that is comparable to epic weapons.

  12. I had a similiar problem. My characters eyes were pitch black and the eyes of all other characters were simply missing. I fiddled around with the meshes, textures and interface folders then, removed them entirely. Everything was fine then. I placed the 3 folders back into the data folder and still everything was ok again. Weird glitch....
  13. I had that bug too, it's not entirely related to the Aura Whisper Shout, since my character doesn't have that shout yet. I couldn't solve it however, had to load an old save and now I make sure to create regular saves to prevent too much gametime loss.
  14. I am experiencing this bug too, glowing dots underneath my characters eyes and I don't have the Aura Whisper Shout yet. So it can't be connected to that.

     

    My solution for now is/was: I resorted to an old save which was like 3 hours back in time. The bug had not occurred back there. It seems it is connected with a character and its saves once it appears. So manually save often (like every time you go into a new dungeon or exit the game).

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