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blattgeist

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About blattgeist

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    Germany
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    RPGs in general.
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    Iji, a hidden gem with an enthralling and deep story.

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  1. First off: I did not follow any forum conversations during these last weeks, so this comment is only about the news here. This essay was a little more than what I expected. You made it sound like the community is working together towards are shared goal but in fact it is not. Everyone has their own things that drive them forward. So telling people to "piss off" or leave the community just because they have a different opinion on things does not sound right to me and it actually surprises me to see such words here on the news section... And no, I don't particularly care about whether mods belong to consoles or not.. or the whole PC vs console war. I just think that it is not OK to tell people to go away just because they have an opinion. I agree about the rest of the essay, mod theft is NOT OK and Bethesda should really do something about it.. and better sooner than later. There are enough douchebags and trolls out there who don't care about morals and rights of other people who worked their asses off to create something that the community enjoys.
  2. I never regretted taking the 1 month of premium membership. Being a supporter for something that is as great as the Nexus and all the people behind it feels really good. Keep going @ Nexus.
  3. I use UNP standard body with "SG female Textures Renewal".
  4. Quote from STEP: "Boris normally recommends setting VideoMemorySizeMb to be equal or a little under your actual amount of VRAM." Quote from STEP: "64-bit systems with >8 GB of system RAM should set this equal to (Total Available Graphics Memory- [170 (for Win7) or 350 (for Win8+)]." Means, simple take your GPU memory and subtract 170 or 350, depending on your operating system. For a 2GB GPU with Windows 10 that would be 2048-350=1698MB.
  5. Try this instead. It saves you the trouble and is good for the health of your fingers :wink: It even has patches for Inconsequential NPCs and Interesting NPCs + no scripts. http://www.nexusmods.com/skyrim/mods/53602/? ETAC has its own patch for my mod on their site. If you still want to do it by hand and only edit a few NPCs it's ofc. doable. Just target an NPC actor entry in Tes5Edit and edit the ACBS actor values, set the flag to essential.
  6. Noone is asking you to buy these DLCs. But if you want to use certain mods you need them. Although Dogs of Skyrim does not require any DLCs. Must be another mod.
  7. In response to post #31815380. #31841755, #31849450, #31850240, #31862285, #31878075, #31878370, #32023345, #32076915 are all replies on the same post. For me mods definitely prolong the lifetime of a game. If I'd stop playing Skyrim because I hate how fast the leveling goes but pick up a mod that slows it down and continue playing that's prolonging the lifetime of a game. If a game's graphics get dated over a 10 year duration and some modders spice it up like they did with morrowind. Then that's also prolonging the lifetime because suddenly it looks nice again and gives me the courage to play it all over again. Well that's my opinion ofc. and you are free to have yours but you stated it like it's some sort of fact for everyone, that's why I felt like replying here. I agree. And I am a modder too.
  8. Simply drag the LNAM's from moreplantables over to eliarrowcrafting, below the already existing formID of that mod. OR merge both of them into a new patch file.
  9. Thank god there are no standards in games, otherwise I'd stop playing. That's one of the few places where you can still do what you want and how you want, without having to render account to some moral apostels. No, modding has not and will never go too far. It's up to you what you put into your game. Mod authors are free to set their ideas in stone and publish them.
  10. Fair enough. I must admit that I've never worn a heavy armor so can't speak of experience. I always thought that they must be somewhat restrictive and clunky.. but oh well. Don't forget spell fizzle chance, if we could bring some D&D rules to the table ;)
  11. I was referring to rolls too, when talking about not implementing for heavier armors. Dodge is fine with all. Well a full plate armor (with helmet, greaves, gauntlets, chest piece) should weight considerably more than 30-50 pounds. With the exception of plate still being heavier and more restraining because it's made out of metal. Yes it needs a competitive equilibrium. And one type being inferior to another with regards to magical damage reduction, the ability to avoid physical attacks or reduce them leads to more variation and player choice for different situations depending on the location. I.ex. if you know that you are facing a lot of heavily armed orcs in a fortress with not many casters then you're gearing up in heavy armor yourself. On the other hand if you are going to eradicate a hagraven camp then it would be wise to gear in light armor that protects you from magic, assuming we take on your approach of light armor being more resistant to magic. It does not mean having to carry around different types of armor. Light armor protects to a certain degree too, not as much as heavy armor... although one could argue that the chinese used paper armor that was almost as effective as plate (according to a colleague of me) but light in comparison. You could as well store them in your home. But we have different opinions there. Who knows what Bethesda will do and what not. We will see. :wink:
  12. Like most things in Dark Souls, I found it to be rubbish. Not TES rubbish, but pretty darn close. To each their own. I'm not trying to convince you. They limit damage forms? Why do you think people in the middle ages used different armor types? We read stories about sneaky thieves, heavily armored knights and monks in robes. They have roots. I can imagine the elements playing a bigger role in future TES games, like fire and ice having a greater effect on lightly armored players, swimming through water or trying to run having a bigger impact on heavily armored ones. It's not all about damage mitigation imo. Ofc. the impact of a weapon is weaker against someone with a strong helmet and chest armor, but it also takes away his stamina and thus making weapon swings slower. The thief on the other hand can move quicker in his leather armor and score more critical hits that way. Yeah. I would like to see that, but not for heavy armor users.
  13. Yeah Dark Souls' armor system is pretty good. How come? What don't you like about it? I think having an enchantment amount cap like max 2-3x magicka boost or only the highest enchantment of that type count leads to more build diversity than having an overall cap that i.ex. caps magicka cost decrease by 90%.
  14. Merging armor is no good imo. It takes away from variation and player choice. I want to have at least 2 different armor types.. 3 would be way better if they are balanced properly. Heavy - good damage absorption but lower movement and attack speed + spell cast failure chance. Light Armor - Flexible movement, swift attacks, very low spell failure chance. Medium armor - well a good medium between heavy and light armor... and no armor or robes for casters and hand to hand combat characters. But to each their own. If something is properly balanced I don't see a reason why it should not be added to the gane. The same goes for belts. It's 1 more slot you can think about, 1 more item type to find. For some people finding the hidden gems in games like these is the real adventure. Sure enchanting has never been in a good spot in the elder scrolls titles... it was even more OP in Daggerfall. The solution would be to add some sort of hard CAP, like "only the highest enchantment counts" or "only 2 enchantments of that type add up, everything else gets ignored". That the player would not be able to run around with zero mana cost, like it is in vanilla Skyrim.
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