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TwiggySkyrim

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Everything posted by TwiggySkyrim

  1. Personally I probably won't ever actually make it past naming my character, let alone character creation :pinch:
  2. So am I correct in thinking that bones can be set to be part of a havoc simulation instead of following a premade animation? I don't know much about real-time animation yet :confused:
  3. I'll probably play a nord. Go around all the bars in skyrim getting pissed on mead and punching dragons in the face. Aww yeah
  4. Sounds pretty complicated. At least there a lot more tools to play with now. If it was all fully integrated in the construction set that would be awesome... would save a lot of messing around thats for sure
  5. I'm already pretty experienced at animating in 3DS Max so I have that covered. Do you know where I can find out more about the animation engine? Even if it was very brief before regen kicks in I still think fights would look more intense if you/enemies looked injured at the time.
  6. it looks better and I think it might have a couple extra bones for clothing, but it's not going to be batman's cape. Hmm.. I guess a few extra bones on the rigs would be enough really. When it's finally released i'm gonna try and make the most of that. If I could work out how to implement animation using those bones and write a guide nice and early hopefully people will add that into their own armor mods. If anyone knows a lot about making animations for elder scrolls I could gladly use your guidance once we know how it works in Skyrim. I'd like to make a mod where health damage and fatigue makes changes on your walk cycle, if beth haven't already done that anyway. Edit: Also a few variations on walk cycle for NPCs would be nice. Even if it's just the 3 typical ones: Head Driven for thoughful people, Chest driven for confident people and Crotch Driven for cocky people.
  7. Ah, sweet! I should have done my research a bit more on that one. Does anyone know if there actually will be cloth sims in game?
  8. 1: Cloth Simulation This might seem small, but the amount of immersion it can add to a game is incredible. Robes, hair and cloaks all flapping in the wind.... It's one of those things which make a game look so less static. It does not neccesarily have to be live cloth simulation. If there was a method for it to be baked into the animations then that would be just as good. If the functionailty was made accessible to modders then even better. 2: Animation Modding More options for modding animation. Bethesda seems to have been talking about it's improved animation interface. If they can make this easily accessible to modders then the quality of future mods will be improved considerably. Ever get tired of the same 2 second walk cycle being repeated? If modders could have full access to the character controller scripts it would be possible to have many slight variations made to reduce the monotony of moving. Ever seen someones silhouette at night and been able to identify them just by how they walk? You might not notice it but movement is responsible for a lot of someones character. 3: Animated Smithing/Cooking (Perhaps with mini-game) It's probably way too late in development for this, but imagine if you actually had to do a mini game when making food or weapons? It's hard to think of specifically how this would be done... perhaps like in LA Noire where you control your hands at some points? Placing coal into a furnace, manually hammering a sword on the anvil etc. Anything to take away a simple clicking on buttons menu interface really. -------------------------------------------------------------- Which features like this would you want to see?
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