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TroloWiseEared

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Everything posted by TroloWiseEared

  1. ------------------------------------------- -------------------------------------------- http://www.uesp.net/wiki/Oblivion:Easter_Eggs ------------------------------ ----------------------------------- Bethesda.....LOVES..........EASTER EGGS O.O
  2. Because werewolf/dlc/Character types and dragon talk has long since gone stale for regular comers. so i though a nice reminiscient thread would be nice before everyone departs for skyrim and forgets the emotional impact of Oblivion. feel free to post any videos you know of. p.s.Tone down the hostilities a bit mate
  3. mmm absolutely nothing. Oh and these are not my videos, i keep annotations off most of the time. srry about that :P
  4. well the idea still needs to be simplified quite a bit. right now it is way too complicated to be considered. They want SIMPLE systems working together to create complexity I.E.:if Bethesda wanted to code wolves to drag creatures off, they wouldnt recode an entire system just for that. Instead they would Re-apply the PC drag mechanic and create a small animation for the wolf holding onto the object with its teeth. ---------------- Any ideas?
  5. I was quite saddened and frightened by reading this :unsure: ...but then i rewatched this... and now i KNOW these people really DO care. :blush: http://www.youtube.com/watch?v=_fZOZp_dpFM&feature=related
  6. Well heres a good example of immersion-I jumped from my computer :facepalm: ohh me :rolleyes:
  7. I like it....it made me cy inside...but i like it. i agree...to some degree. HA! im a poet. & i didnt even know it. HA! :psyduck:
  8. ANOTHER BATCH OF SMALL FAVORS! :tongue: *Code npc's to travel slower in Inclement weather (to simulate delays) *When INSIDE a building(cell) allow us to hear muffled versions of actions outside the cell <Thunder,Dragon roar,Combat> (this MAY be confirmed as in Demo pt 2 when entering Bleak Falls you hear a dragon roar, whether this was scripted or coincidental is unknown) - *Upon engaging a sleeping npc in conversation, apply the same concept when we engage npcs performing a job. Dont have him shift all of his attention towards us. So when you try talking to someone sleeping, code him to ask us "why are you disturbing me" and if you continue with talking to him he will stand up. if you leave him, or tell him somethin that isnt urgent, he will go back to sleep, or tell you to go away. - *Swinging a torch should ward off certain creatures.<Small Spiders, Rodents> -Perhaps we can expand on this idea..Remember the quest were you have to go into an underground temple, with the sun fearing people? Using your torch to sway them from attacking? what about Applying Light as a combat mechanic. Such as tricking inexperienced vampires with light spells? what do you think? :teehee: - Certain creatures in your presence should effectively deter others from attacking you.(priority filter) EX:a frost troll will not try to ambush you if you are currently walking with giants. Goblins will stay back if you are in comat with a dragon. a small pack of wolves will hold of on attacking you if you are in a large group. - Thats all for now
  9. I remember seeing that a while ago. I wonder what happened to it, it looked like it was going to be really good. Even now it still surpasses a lot of stuff. Isnt the OP video just a Crysis 1 map with an optimisation mod and a texture upgrade? I had those on my version of crysis. I dont think it looked quite that good but it wasnt far off, bearing in mind that Crysis had bigger maps, AI and more physical objects to deal with in the actual game. So its something that PCs can handle now never mind later. Project Offset was a first person shooter set in a fantasy world, rendered in entirely cinematic quality. Unfortunately The plug was pulled on it for unknown reasons and the technology was re-applied to future games. Most likely we will see a reamergence of it during next Gen colsoles (2012-2013) keep in mind....this was from 2006, and when the video was released everyone was CONVINCED that this was the elder scrolls 5....or is it 4....im such a nub :rolleyes:
  10. Well Oblivion armors were tailored to each npc's and pc's Gender & Height. An Iron armor could Fit a short bosmer, And that same iron armor would re-shape when given to a Tall altmer. Give it to a female and it changes to accomodate for breasts. so My best bet would be....yes :tongue:
  11. I wonder.....If you can GIVE summoned weapons to companions. briefly of course..but still..... :huh:
  12. Still though...THIS IS PRETTY ADVANCED. and this was 2006 =O
  13. OTHER~~Allow our summoned creatures...to summon other creatures. (Much like When one skeleton Champion in oblivion summoned a Skeleton Hero Which summoned a Skeleton warrior, Which then summoned a skeleton) <But they can turn on you> ---------------------------------------
  14. http://www.youtube.com/watch?v=jIXag9D6A38&list=FL1FogoW5SQNrhoPdwAqnbeA&index=2&ytsession=BSvl4qWT_nYfjQQtFe3UQk7gDV0IB83NYDVSgR_JSq0vYE2Y85UA7lcioKdNLNnFivAeVwk70UnNULWJAhXZyBaiNWjJ1pNoh5vU5OCl9yXulxWqH2sAa9fwCR69D6yVPDTbA9seS3eaMh6ouhCj3SPN-TMGcnESDchJ37I7qEEn5w8Xx4b4cyPHGH0Z_xAnKuDDeaBaBHF4ad7A62RnU3v-C-UsX1SR0BPakxdusb3rmUtJ8Se4J7m8IfgKc-PdRoruhmTI4u3CjT7CoyaNKUbo7cDw_tCDqAvJ7G8MpLA Next gen? or Next, Next gen?
  15. You stole that from my signature didn't you. :wink: Ye...........yes :whistling:
  16. TODD HOWARDS 3 RULES OF GAME DESIGN - Odai, do you think you can edit this in somewere in the guidelines. - Great games are played not made. – "You can have the greatest design document ever made, and you're going to change 90 percent of it as soon as you play the game." Keep it simple. – Doing something really well takes time, more time than you think it will. Simple systems acting together create complexity that players can appreciate. Define the experience - "Don't define your game by a list of bullet points... define it by the experience you want people to have."
  17. ~SMALL FAVORS~~ *Flavor Spices- to be added to cooked meals (i assume giving someone a cooked meal increases disposition towards you,so Rareflavorful spices couldincrease this. Just a small but fun touch :sweat: ) - *High Intensity Light spells should have a chance to blind opponents. Especially if you stick it to their person. 8) ------------------ *A way to raise someones disposition. very high or low quickly is to choose one of the options "TELL SECRET" or "IMPRESS" -Tell Secret:you have a choice to tell them about an event (quest) such as:I was once a prisoner -Impress:You choose the option and then you have to performa feat of skill. this can range from a magic spell, to an acrobatic feat, A combat/archery maneuver or even a dragon shout. (the way they react to this is contingent on their Personality,current Disp.) (Children and weak minded are easier to impress, but may be less trusting to tell your secret to) ---------------------- *Dropping meat when confronted by aggresive wolves should deter them from attacking
  18. This could sorta work in a round about way because the leaked manual says that you can order companions to attack, also if you have a certain sneak skill going into sneak can sometimes cause them to look for other targets. I'm sure this would mean breaking LOS first because it would be really dumb if you could just crouch and they lose you lol. So theoretically you could get you companion to attack them and then just break LOS, and who knows maybe causeing your companion to attack could be enough to distract them as long as you let your companion do most of the damage. (aggro) well what im concerned about is that there WONT be an option to set your companions to accomplish tasks in a Nonlethal form :Go attack that guard VS :Go talk to that guard/Go punch that guard and run Its confirmed that YOU ARE RESPONSIBLE FOR ANY CRIMES YOUR COMPANIONS COMMIT. so this brings up many, many questions....
  19. Take a look at the top of the page Pinned topic on nexus.

    Detailing all syrim confirmed info. attempt to organise ideas based upon that. rather than organised based upon date of submission. BUT MAKE SURE TO HAVE A SPOT FOR RECENT NEW IDEAS.make sure to tell Odai this too. as he maintains the Nexus SF page. =) cheers

  20. hmm, well the key is making it easy to read for newcomers(&hopefully Bethesda)

    So you should find a sweet spot on the page. THATS were new additions to favors should be placed in a different color code(nexus)

    Just make it as simple as possible. if someone posts an extremely long complex BUT GOOD idea...simplify it, retaining the core essence of the idea without the extra info.

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