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TroloWiseEared

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Everything posted by TroloWiseEared

  1. Parts 9 through 12 are up! :happy: Argonians & Hircine. Make sure to comment to keep this bumped for others to see. & Vote YES to show me you want more :teehee:
  2. *Remove On Strike Enchantments. Instead, for an enchantment to take effect it must be a power attack. REASONS: -It Makes enchanted weapons less godly, and more tactical. -There was nothing worse than completely exhausting your weapons power after each battle. i actually only kept enchanted daggers in OB so i could save the power and use it when i want to apply it, not on every strike.
  3. *Looting the dead publically should be a crime - (expanding upon earlier idea) Normally in oblivion's cities you were home free once you got out of the city gates, well i think the warning bell should also alert guards in closeby outposts and outlying villages.(but not the entire hold....yet) *Also gatehouse stables should also supply horses for guards as well. We have yet to see a good chase sequence via horseback..... - *Allow guards the authority to 'commandeer' horses they dont own.
  4. So.... *attacks which can dismount riders from there horse. How about 2h Power attacks,Stealth attacks, H2H base attacks and arrow critical hits. For all but the H2H you are not neccesaily Dragging the rider off, but instead the fose from the atacks should make him fall off... - *Waving a torch or 'scaring the horse' should cause the horse to rear, Making the rider fall off. - *Expanding upon the 'Rearing concept.*Mounting a hostiles horse during combat should have a 60% percent chance of the horse Raering you off. -Villager's horse-40% -Bandit's horse- 40%-60% -Guard's horse- 70% - <fom another thread>*When following an Npc(quests) Have him match his speed to ours, Raher than our speed to his. <Many people disliked the slow npcs who asked you o follow them during quests and then snailed thee way to the objective. STOPPING when you felll behind or dragged ahead> (Baurus) EX:The Killing Field :Baurus in the sewers - *In Oblivion each power attack had two animations. 1 for before you learned he perk :Standing power atacks now do 30% more damage And 1 after you learned the perk, Which looked much more refined and more proffesional. *When at 20% fatigue or less revert the animation back to the unrefined less skill full version as to simulate Tiring *Make the chance of success in a power attacks special ability(Paralyse/Disarm) be proportional to your current fatigue. (100% fatigue = 20% chance) (10% fatigue = 5% chance)
  5. 4 new artworks as promised. Check the OP as i edit them in :thumbsup:
  6. omg yes !! :dance: What do you suppose the Skyrim fishy stick reference will be? Morrowind - a book entitled "Capn's Guide to the Fishy Stick" Oblivion - One of the quotes from M'aiq the Liar in Oblivion is "M'aiq wishes he had a stick made out of fishies [sic] to give to you. Sadly, he does not." The Morrowind and Oblivion facts are taken from UESPWiki An ACTUAL fishy stick... :blink: Im more curious as to what the H.P. Lovecraft Referance will be. SHadow over Hackdirt=Shadow over Plinnsmouth There was one in Morrowind but i never played. :sweat: Skyrim has a lot of traditions to hold up to :Maiq the Liar :Nirnroots :LOTR referance. OB. WAS LOADED :Underfryke Matron :Sweetroll obsession :The deceased Lover easter eggs :The Annoying companion :Indiana Jones allusions :Interesting first dark elf encounter: Jiub>Valen Dreth these arent ALL traditions, but i hope they will become though http://www.uesp.net/wiki/Oblivion:Easter_Eggs
  7. -1 http://browse.deviantart.com/?qh=&section=&q=esgaroth#/d2oswwp -2 -3 -4 -------------------------------------------------------------------------------------------------------------------------------------------------- -5 -6 -7 http://browse.deviantart.com/?order=5&q=skyrim#/d4d6jlv -8 -------------------------------------------------------------------------------------------------------------------------------------------------------- -9 -10 -11 http://browse.deviantart.com/?q=skyrim&order=9&offset=72#/d3l5wy3 -12 ----------------------------------------------------------------------------------------------------------------------------------------------- -13 http://browse.deviantart.com/?order=5&q=skyrim#/d4dahya -14 http://browse.deviantart.com/?order=5&q=skyrim#/d4dg5w4 -15 http://browse.deviantart.com/?order=5&q=skyrim#/d4dg0b2 -16 ------------------------------------------------------------------------------------------------------------------------------------------- http://browse.deviantart.com/?q=SKyrim&order=5&offset=192#/d4by4h3 -17 http://browse.deviantart.com/?q=SKyrim&order=5&offset=288#/d4ayy2p -18 http://browse.deviantart.com/?q=SKyrim&order=5&offset=312#/d4amu8f -19 http://browse.deviantart.com/?qh=&section=&q=daedra#/d3iybtq -20 ------------------------------------------------------------------------------------------------------------------------------------------------ http://browse.deviantart.com/?order=5&q=skyrim#/d4dg7iz -21 http://browse.deviantart.com/?order=5&q=skyrim#/d4dg0b2 -22 http://browse.deviantart.com/?order=5&q=skyrim#/d4dg5w4 -23 http://browse.deviantart.com/?q=skyrim&order=5&offset=0#/d4dhc0k -24 ----------------------------------------------------------------------------------------------------------------------------------------------------- SCUM? * http://browse.deviantart.com/?qh=&section=&q=skyrim+chickens#/d4by4h3 * http://browse.deviantart.com/?qh=&section=&q=criminal+scum#/d3dlzhm * http://browse.deviantart.com/?qh=&section=&q=skyrim+chickens#/d4byaf6 * http://browse.deviantart.com/?q=criminal scum&order=9&offset=0#/d35l9ga * http://browse.deviantart.com/?qh=&section=&q=skyrim+chickens#/d4d8vc8 * & finally.... http://browse.deviantart.com/?qh=&section=&q=skyrim+chickens#/d4diksl ------------ I will be adding another 4 works of art to this collection every day until skyrim :thumbsup: i hope you enjoy. Vote in the Topic Poll to show me that your interested. :happy:
  8. This is a REALLY GOOD IDEA :laugh: ill document my events in poetic manner and reread them on a later date. :tongue: *Sigh :wub: I will also record my travels on a map, a cataloging places of specific interest, Alchemical Ingerediant Locations and Uncleared Nests. Gee, i wish there was an option to bar you from Seeing certain Menus. I will Document and sketch Flora and its alchemical effects, Draw Creatures iv encountered and write stories about people iv met. I can. not. wait. :tongue:
  9. Welcome to The Nexus Forums. SOMEONE GET THESE GUYS A FISHY STICK! :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :dance: :
  10. I like them saying what you are being accused of. But I think there ought to be a legal system where you can plea and if your speech is high enough you can talk your way out so maybe like a trial system? you have to plead your case to the earl of the region...? That could become far too trivial, Perhaps for major crimes, or in certain situations. It would be terrible to have to go to court for every crime. But i assume you mean if you WANT to plead your case. Some guards shouldnt give you that liberty.And some should. OB guards were all cookie cutouts with no varying Morales. - *Staves to be animated as walking sticks when not in use and unsheathed. -- *When houses have been uninhabited for (X)amount of time, Let us see some visual effect of neglect. -Webs-Vines-Cracked Windows-Worn Door& paint-Dust-Extinguished fire-Creatures or critters living there. (By inhabiting it for (X) amount of time the wear and tear reverses.) -- The option to fill One quiver with multiple forms of arrows. Instead of having to switch from Dwemer to Iron etc. -- Upon finding an enchanted Weapon or rare artifact we shouldn't know its name or Effect without trial or previous knowledge. How does your character know its a Varla Stone, without any previous contact with one or knowledge beforehand.How do you know your new sword is enchated with soul trap if you havnt tested it yet? (it may add a much greater feel of wonder & curiousity when you discover something new) -- -- *More ways to tell if a loading cell is populated -Coded Noise as you near the Cell -Shadows in windows(coded) -Smoke coming from chimney -Asking npcs<who lives there?/Are they home?/Im a relative ;)Could you unlock it for me...?> -Knocking on the door --
  11. Large but dense With some form of geographical terrain funneling you in some situations.....hmmm sounds a lot like...... :psyduck:
  12. ....the red text made me feel like i was being scolded :facepalm:
  13. -Push you off mountain sides? -alter arrow/spell courses?
  14. Some indoor footsage.........you guys know we havnt seen ANY footage indoors(Taverns/homes/castle/markets/guilds) save for the 2 second stealth kill in the first gameplay trailer... :mellow: jus sayin
  15. *Daggers should be the hardest weapon to be seen when unsheathed. (Npcs wont lose disposition when in convesation/Guards wont be suspicious and follow you) But being caught with a dagger unsheathed and people should go crazy <suspicion of murder> - *Poison should be visible on weapons when applied. *Being searched by guards with a poison in your inventory should Increase your bounty and they should remove the poison Indefinately. - If spotted by someone while in sneak mode dont always code them to stop & confront us, Instead have them speed up and possibly run.<Suspicion> - If spotted while in sneakmode have the person check theyre inventory for missing itemsand confront you, or approach the guards if they find something mising. - Npcs in sneak mode should be Minimally transparent to the player. Or just extremely out of focus. - *Idle Npc Animations -Whisting -Smoking(pipe) -Kindling the fire -Dosing off <sneak applicable> -'playing' with there spells -Sharpening there blades -Shooting & Retrieving arrows - *Upon entering invisibility (after being spotted) code dialogue for 'Intelligent Npcs' to recognis that you Cast Invisibility.<A warning that they will now activelysearch for you or run to block exits./Cast Detect life> - *Capes(comeone Fans have been begging for them since Morrowind)<Even the Concept art of The Septim Statue (slaying the snake) had him wearing a cape> - *(Odai, youv Played Bad company 2 correct? How about certain Spells which cause a Blind spot in your screen. only allowing you to see From the edges of your view. <The tracer darts on your face in BC2>) - (The Scene in the Demo Prt2 with the arrow stealth kills in the entrance to Bleak falls.) *When the survivor recognises he is under ranged attack code him the possibility to enter stealth mode and actively search or flee. Making him a smaller target. And also bringing him out of focus. -
  16. Well you will be happy... at least with lightning. A journalist mentioned necromancers casting a variety of lightning colors. - Earth-Quicksand Rune - Lightning should have a way to counter it in some form. Perhaps if you cast lightning while being struck you Absorb the damage and multiply your attack. so you become a conduit for the attack. <Much like Uncle Iroh's own trick in the Last airbender.> - Frost can be countered with a fire attack and vice cersa. But lightning bypasses any defense other than lightning itself. - Pure Light based attacks? - Air-We still DO NOT know what the 3 tiered verson of Fus Roh Da does....The trailer cut out as it occured...they must have done that ofr a reason... Air-Perhaps in future titles when Shouts are no longer an option it can be a Nonletha spell. Such as a way to back enemies off or trip them. Perhaps with a pecific technique you can create and eventually control windstorms. - Air-Suffocation pockets? - Earth-earhbender attack where spires arise and attack from the ground,Ceiling.
  17. .......I winder if you will be able to use Shouts in future titles...? :psyduck:
  18. i wonder.........i wonder if dragons can land on water.... :psyduck:
  19. How about detectable shadows? Alerts from sprung traps Alerts from Blood Tracks or the inverse -Lower detectibility while in storms -Lower detectibility if you are not facing the accuser -Cloaks/concealment/Infilitration by uniform/Masks -With a high sneak skill you become harer to detect even WHILE NOT IN SNEAKMODE.(As to represent skill carryovers)
  20. The problem with this concept is...That it should NOT be about fighting...At all. Nazi zombies encourages you to slay every zombie for points. That would never transfer well over to TES. it should not be a battle. It should be about surviving. Fleeing,Escaping,Running, Rescuing,Hiding, Running. Lets say the creature is...Werewolves coming down from the mountains. The setting is...A String of villages. The atmosphere is...Fullmoon/Fog/Thunderstorms/Torches/Halloween. you descend upon the town and the event starts(and never ends, you can come back to the town in turmoil at any time.But you can only Leave the town in a certain difficult way.<as to maintain the fear aspect>) The werewolves are clearly overpowered and would massacre anyone in masse. so it is nott about ighting them, Its about fending them off and surviving.
  21. Once again, battle sequences are for action. This is a ...Survival mode.
  22. This song Always makes me think werwolves. But you get the jist. It's meant to be scary, not glorious.
  23. :rolleyes: Ahhhh Hardware Limitations The problem with this concept is...That it should NOT be about fighting...At all. Nazi zombies encourages you to slay every zombie for points. That would never transfer well over to TES. it should not be a battle. It should be about surviving. Fleeing,Escaping,Running, Rescuing,Hiding, Running. Lets say the creature is...Werewolves coming down from the mountains. The setting is...A String of villages. The atmosphere is...Fullmoon/Fog/Thunderstorms/Torches/Halloween. you descend upon the town and the event starts(and never ends, you can come back to the town in turmoil at any time.But you can only Leave the town in a certain difficult way.<as to maintain the fear aspect>) The werewolves are clearly overpowered and would massacre anyone in masse. so it is nott about ighting them, Its about fending them off and surviving.
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