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Everything posted by textitexto
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Sleeveless trophy jacket for males?
textitexto replied to Bowm4080's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Thorax9Tails made a remplacer if you want http://www.nexusmods.com/dragonsdogma/mods/245/? -
More/different/altered Hair Options
textitexto replied to Moschet's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
This guy: http://www.nexusmods.com/dragonsdogma/mods/111/? made a remplacer for some hair style, the process should be the same for every hair in game. He doesn't seem to be active anymore, but you could send him a pm for know how he did this. I don't think you can add new hairs, but i think you could replace some ugly hair for new ones. -
We already working on this, http://forums.nexusmods.com/index.php?/topic/3787965-hard-mod-modding/ By the way you could also use this http://www.nexusmods.com/dragonsdogma/mods/96/? to lower your stat if you are too powerful . This http://www.nexusmods.com/dragonsdogma/mods/256/? could possibly be an option for harder difficulty.
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Hard Mod Modding
textitexto replied to codenamedois's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
By the way, this guy change the exp rate in is mod, he should be more helpful than me... http://www.nexusmods.com/dragonsdogma/mods/256/? -
Hard Mod Modding
textitexto replied to codenamedois's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Sadly I can't really help you on this, I think the file we need are inside the effect folder but I can't look by myself because I can't open any of those files... Edit: game_main.arc/param/pl/ -
Hard Mod Modding
textitexto replied to codenamedois's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Inside the bbsrpg_core.arc probably . -
Overwriting game_main.arc?
textitexto replied to kaindjinn's topic in Dragon's Dogma: Dark Arisen's Discussion
Yes DDDA is not the easy to mod type of game... For being simple all game files are split in .arc files and only one of each can be use in your game, if you want to use two mod that change the same .arc file, you need to merge them, this is not really hard but you need to know how to do it..^^ Here a little tutorial for how to merge mod, this is the same thing for every .arc file (but the name change) 1- Copie and paste your game_main.arc somewhere. 2- Open it using this : http://www.nexusmods.com/dragonsdogma/mods/25/? (select you game_main.arc and click on extract). 3- You should now have a folder call the same name as the .arc file at the same place. 4- In the mod archive you have a folder call game_main, extract it at the same place as you game_main folder and press yes to override. 5- You now have a game folder with mod in it. 6- Use the Arc Extractor again and select again the copie of your game_main.arc and press RePack this time. 7- After the little loading your game_main.arc is now modded. 8- Place it inside you rom folder (C:\Program Files (x86)\Steam\steamapps\common\ddDA\nativePC\rom) and you done! 9- It is recomanded you to bakup you original .arc files before. In general, mod author will provide an archive folder that you can merge, but is they don't, just extract the file like I said before and merge it with the other. And by the way, welcome! -
Weapon and skills sounds location?
textitexto replied to manowar111's topic in Dragon's Dogma: Dark Arisen's Discussion
Nice find!- 4 replies
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- dark arisen
- weapon
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(and 2 more)
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Hard Mod Modding
textitexto replied to codenamedois's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
In fact during the character creation and some others places, the game use a backup of some files they can be found inside the nativePC\rom\Title.arc for what I know... source: http://forums.nexusmods.com/index.php?/topic/3749890-where-are-the-default-player-textures/ -
Weapon and skills sounds location?
textitexto replied to manowar111's topic in Dragon's Dogma: Dark Arisen's Discussion
Exactly? No, but they should normally be somewhere in there. C:\Program Files (x86)\Steam\steamapps\common\DDDA\nativePC\sound- 4 replies
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- dark arisen
- weapon
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(and 2 more)
Tagged with:
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[Request] Skill changing anywhere.
textitexto replied to Mesjach007's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
http://www.nexusmods.com/dragonsdogma/mods/96/? Version 3.2 - fall height - option to change from which height you start taking dmg (-1000 is default, with Grace augment -1500, so you want to set lower number) - experimental on-the-fly weapon skills switching - ctrl/alt (or whatever button for primary/secondary skills) + r to switch between sets... too enthusiastic button mashing causes crashes- 5 replies
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- dragons dogma
- skill switching
- (and 5 more)
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[Request] Affection Gauge
textitexto replied to kaindjinn's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
With this you can see AND change the amount of affection you have, this is the closest thing we have for now. http://www.nexusmods.com/dragonsdogma/mods/96/? -
[Request] Reskin The Hood of Oblivion
textitexto replied to lalang101's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
But this guy can make you one. -
[Request] Reskin The Hood of Oblivion
textitexto replied to lalang101's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
You should take a look here http://www.nexusmods.com/dragonsdogma/mods/5/? -
Issue with DDDA mods through NMM
textitexto replied to The92Ghost's topic in Dragon's Dogma: Dark Arisen's Discussion
Cast Faster -- Articulacy Augment Buff is not compatible with NMM beaucause the modder did not create the path for the file. it should be inside two folder nativePC and rom, if you just press download with manager it is normal that it do not work. Augmentation Tweaks is not compatible too for the same reason and this will probably be the same for the 4 others mods you try to install. I dont know what you know and what you dont so I'll start from the beginning. You can't install 2 mods that change the same .arc file in that case you have 2 game_main.arc so you can't use both of them without merging them. Merging two mod is prety simple : 1- Copie and paste your game_main.arc somewhere. 2- Open it using this : http://www.nexusmods.com/dragonsdogma/mods/25/? (select you game_main.arc and click on extract). 3- You should now have a folder call game_main at the same place. 4- In my archive you have a folder call game_main, (or a game_main.arc file who need to be extract, go back to 2 for this) extract it at the same place as you game_main folder and press yes to override. 5- You now have a game folder with the mod in it. 6- Use the Arc Extractor again and select again the copie of your game_main.arc and press RePack this time. 7- After the little loading your game_main.arc is now modded. 8- Place it inside you rom folder (C:\Program Files (x86)\Steam\steamapps\common\DDDA\nativePC\rom) and you done! 9- It is recomanded you to backup you original game_main.arc before. It is the same for every .arc file of your game If you want to use NMM, this is simple, create a folder call nativePC in it create an other folder call rom and than place you moded file in it. than you use winrar (http://www.win-rar.com/start.html?&L=0) to create an archive of it and you add it to NMM with the big + button of NMM and you done. If you can do this you will be able to mod your game freely! Hope this helping. -
Issue with DDDA mods through NMM
textitexto replied to The92Ghost's topic in Dragon's Dogma: Dark Arisen's Discussion
Where did you install your dragon dogma? Did you try running NMM as administrator? Forget the ENB and sweetfx, they can't be installed with NMM -
More/different/altered Hair Options
textitexto replied to Moschet's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
For what I know some people have made some testing for this, but I dont know the result, you should ask google for it :P -
About Female/Male Body/Face Texture
textitexto replied to firstlegacy's topic in Dragon's Dogma: Dark Arisen's Discussion
There is a major problem with it. Most of the people here don't even know how to merge mod. So having more mod of the same type would be a waste of time in my opinion. If you take my mod has an exemple : My mod have 28 endorsements because despite it is in better resolution than Easy clothing inventory ID, easy work add a clothing information that people really want, but despite that it only have 127 endorsement. Now is we look at the merge page who use easy clothing like SMC it got 151 endorsements, by only merging mod, he got more download than me AND easy clothing and the same number of endorsement of both of us combine. In that case, what would be the point for someone to do an other mod for changing the inventory? It would be more perspicace to offer is help to one or an other for make a even better mod than to just split again the community. The same go for Colin who have 157 endorsements despite it is a 4k mod, Nude Texture who made pre-merge patch with other mod got 604 endorsements. Peoples do not what more choices, they want pre-merging mod.... -
Or you could use this http://www.nexusmods.com/dragonsdogma/mods/110/?
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[Request] om file id list
textitexto replied to thepacer's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
http://www13.atwiki.jp/xbox360analysis/pages/67.html -
[Request] om file id list
textitexto replied to thepacer's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
What do you meen by in-game objets? Items? Barrels? Building? BTW, You can probably find what you looking for here: http://residentevilmodding.boards.net/thread/5764/ddda-arc-list-spoilers -
[Request] Ragdoll Physics
textitexto replied to SabbyNeko's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
For what I know the in-game physic are hardcoded.