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Nintendude1236

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  1. I am trying to create my first bash patch (just for merging leveled lists), but under the leveled lists tab it is only listing a few mods from my load order that edit the leveled lists. Would that be because those are the only ones that are tagged with delev or relev? If I were to proceed as is with the patch for leveled lists, would all the unlisted leveled list altering mods still be included?
  2. I've recently taken to overhauling my skyrim mod installation in hope of resolving an issue from the last time I've played and maximise stability overall going forward. So far I've all but completed transferring from NMM to MO and manually corrected as many conflicts as possible. Before I move on to the next step (merged patches and bash patches) I thought I'd make an effort to make sure my load order where in an optimal state. Here is what LOOT has given me thus far: Point of this topic, effectively, is I'm looking for feedback on my current load order. Please, feel free to leave any feedback or suggestions about further changes that should be made! Edit: Anyone remember what mod "multfollow.esp" is? Currently listed as a missing esp from my save games.
  3. I realise this question has likely been posed before, but I saw no clear responses to it so... I have recently begun switching from NMM to MO, and for the most part things seem to be going cleanly. However, I've run into a bit of an issue regarding nifskope and it's texture paths. Previously, whilst my Skyrim installation ran on NMM, I had made some manual edits using Nifskope to models from mods; namely, I swapped a vanilla texture (since the mesh being changed was a modified vanilla model) to one from a replacer mod. Seeing as MO uses a virtual data folder rather than the normal one, I must ask: what new texture paths need I set for modded models to render textures properly in Nifskope?
  4. Haven't tried deactivating Convenient Horses before. Is it known to be particularly problematic? Edit: I'm familiar with the save tool, but have been using the Script Scalpel instead as of late as it seems to go more in depth. Booted up Hadoram's tool regardless, and no orphan scripts were detected. Currently working on sorting load order.
  5. Pretty much as described in the title. First started in the area around Darklight tower area, which stopped me from entering. Somehow I got past that, but then the issue reoccurred not long after as I was doing the quest for that dungeon; crashes began when I tried to save or enter Darklight tower chambers after slaying the hagraven. I gave up on the darklight tower quest for the time being and reverted back to my first save of that play session (after rolling back changes to my load order a bit). Things worked fine for awhile after that and I made up for some of my lost progress (completed season unending), then decided to take a do something other than darklight tower (without going into details, doing some NSFW things from NSFW mods). The issue reappeared after a while in a modded area (from one of the NSFW mods). I've tried running Skryim Script Scalpel to check out what is going on, but it hasn't seemed to give me a whole lot other than such crashes are often caused by tools making sudden, large changes to the game. I did do a batch build of the outfits from Apachii Divine Elegance store on save #1 of that session; could that have been it? Any other ideas or suggestions? Load order: Papyrus Log:
  6. Any ideas? This is my first Skyrim playthrough, and I've logged 593 hours on this one single character over the past two years...I don't want it to end like this!
  7. Pretty much what the title says. I use a great many mods, the latest and most significant changes I had made were last night when I had updated Paradise Halls (0_7_3) to the latest Paradise Halls Enhanced (PAHE) on Loverslab (uninstalled and deleted a few old paradise halls plugins upon doing so as the new PAHE now includes them by default). The game worked fine last night (a few crashes, but that is rather commonplace and something I've grown used to in my playthrough), the freezing just started happening today from my latest save. I have since tried to resolve the issue or increase overall stability by removing a few mods I never really use ( I made sure to run a save cleaner after), or at least switch to Nexus versions vs Steam Workshop (such was the case for Apocalypse Spells and Elemental Destruction). New games do not seem to have this issue, as I can access the magic menu without issue when I load into the Editor Smoke Room from the title screen. Any help will be appreciated. Edit: Load order is entirely done by LOOT. Another edit: I have tried downgrading from the latest PAHE back to the previous version I was running and it's related plugin. Effectively hoping to experimentally verify the cause of the problem, by restoring the previous load order and loading the last save made before the upgrade, thus rendering it playable again. This was successful. I will try a different upgrade procedure, and report back with results. Crash log: Load order: Papyrus Log:
  8. Might I direct you to the in game books "Amongst the Draugr" and "Death of a Wanderer". They should provide you with some insight into their intelligence and behaviour.
  9. Not exactly the answer your looking for (might not help improve overall stability), but if what you mean by "crashing on start" is when you try to load a save from the title screen/main menu, try typing "coc QASmoke" into the command console at the main menu. It will load you into a test cell as the default, level 1 nord character. This gives your game amore adequate chance to preload any scripts from any script heavy mods, without having to also load all the other data pertaining to your playthrough. Give it a moment or two in the test cell, then try loading up save from there. Hope this helps!
  10. I've been dealing with odd bug/glitch for ages now where Miraak won't steal dragon souls properly. I understand this is a common sort of issue during the final battle against him in Apocrypha, but this isn't even in apocrypha. Rather, this is when he appears to steal a dragon soul from a dragon you just killed in the overworld, after you first meet him. The dragon goes limp, the screen takes on that amber hue as he appears in ethereal form, but that's it. The animation of the dragon being drained of it's soul down to a skeleton doesn't play, and Miraak just stands there. Idling. In all his ethereal glory. I can loot the dragon and move on, but neither of us seem to get the soul. He doesn't say anything, or even seem to ever leave the area either, so there are areas in Skyrim where this has occurred ages ago where both him and the dragon corpse are still there, the screen turning amber as I approach. anyone ever encountered anything like this before? Any ideas how to fix this? I'm worried this will occur during the apocrypha battle and I won't be able to finish. Load order:
  11. A request for a mod with a simple premise: Have Ingjard and Beleval appear at Fort Dawnguard without completing the quest "Prophet" on the Dawnguard side (make the Volkihar variant act as an eligible replacement quest if necessary). That way those who sided with Volkihar (such as myself) can still encounter them. As far as recruiting them goes...there are number of other mods I can use for that already.
  12. So I'm looking to create my own custom replacer for the Jagged Crown, inspired by how you first see it on Borgas where it is also being worn with a helm similar to the helm of Ygnol. My idea was to replicate it by merging the model for the Jagged crown, and the model of one of the four helm types from the Dragonbone Ebonsteel Armor mod (far left, looks like Ygnol's). I thought the Dragonbone ebonsteel texture would make it look even cooler. Thing is...I have zero experience with modding, working with models or textures, Nifskope, Blender or any other programs or tools I may need to accomplish this. If anyone would be so kind as to lend a hand, or give me a step by step walkthrough on how to approach this, I'd very much appreciate it. Thanks in advance!
  13. I keep getting this cdt whenever I try to load up a save. Haven't played in months and was looking forward to get back to my current playthrough. Here is a crash log that I managed to produce from it, and my load order. Crash log: And load order: Any help would be appreciated!
  14. Hi there! So, I'm trying to give the custom follower Yami Amagi by guicool a UNP body. She doesn't have a UNP or CBBE body by default, just whatever guicool hooked her up with. I think I've figured out how to do it for the most part: Use the Archive.exe that comes with the creation kit to open her .bsa, then replace the body meshes in their with the desired UNP meshes. When I cracked open the body mesh folder, though, there seemed to be 7 files instead of the standard 6 (2 body, 2 hands, two feet)? What could this 7th be? Should I try and find a way to read these files somehow? Come to think of it, if her default body doesn't have a nude set, will I have to give her new textures too? Any comments would be appreciated, just keep in mind I'm not really proficient with editing bodies and textures like this.
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