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celdorash

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Everything posted by celdorash

  1. So you still gonna go without custom sounds and have us download our own sound effect replacers? Also could you reference me to the page where you explained PEACE or quote it so I can get a general idea? Patiently awaiting the perfect fallout 4 experience. Oh also is it pretty simple to change gun damage values and potentially remove receiver modifiers? Thanks.
  2. Really sorry for the last three novels I left on here. Just really pumped for your work. What I have seen so far is amazing. Also holy s#*! Hitmans animations are money!!!
  3. I just thought about why I really like resource based difficulty in regards to health like you see in Horizon. It's because I don't like the idea of just getting one shot and not being able to do anything about it. I have just realized how great a fix your ammo changes are as now instead of just being rained on with a hail of bullets you will now be able to react tactically by waiting out their ammo at the cost of not being able to pick it up yourself. I also think the npc accuracy is a little overtuned at long distances but it isn't too bad. Perhaps there is a way to make npc reloads take longer as I believe you said you are doing that with most of the Player Character guns. It would be nice to have gaps during enemy reload times to react and fire back. Obviously if there a ton of enemies their reloads will be staggered so that you may have to re position in such a manner so that you have a clear shot on one enemy that you will able to hit during their reload. I think I can see a ton of potential in your more realistic health system assuming that there are actual tactical gaps and ways to react. With just simple damage changes as I have seen with some other mods it just led to a lot of me dying and not being able to get of situations. Perhaps the combination of reload times and limited ammo will be enough to make it work better. Really really sorry for leaving tons of rants on here it's not that I don't have faith in your ability it is just that I really want a great experience as I haven't been this excited for a mod in the history of ever and want it to be an amazing experience. For example I really like the ru556 and ak5c weapon mods and want to use your integration instructions you are planning on making to add them into the WARS experience assuming you don't have any weapons that are too similar. But having those weapons with see-through-scopes and having yours not have it would be really odd. (hence why I asked if you would allow someone to add a see-through-scopes patch for your weapons. Thanks btw :laugh:) Also I just like seeing my weapon while I am firing it. I find that when your have the blackout scope system it becomes difficult to distinguish weapons from each other as you have no frame of reference other than perhaps sound effects. OOOH Also I remember you saying you weren't going to have custom sound effects for a lot of your guns. Is it still the plan to have the standard gun sound effects applied to each and us having to simply download our favorite gun sound overhauls? Vanilla silenced gun sounds are absolute dogshit lol.
  4. Antistar I have one last question for either you or anyone else in here with some basic modding skills who might be willing if they were able to get the right permissions. I am really excited for Fallout Cascadia, Fallout 4 New Vegas, and The Capital Wasteland Project. I would really like it if these amazing mods could have similar changes to WARS in terms of the enemy health scaling. I am not really into the bullet sponge aspect of the Fallout RPGS after having experienced it the other way. I am not really thinking a full time consuming overhaul like the WARS one. But simply the health scaling limitations, damage normalization across calibers (nothing as crazy as WARS just a quick runthrough), and the mods and perks not giving absurd damage increases. Thinking of it though I am pretty sure on of those projects is working a framework for the old skill and perk systems that they are all likely to use so thinking more on this may be asking way too much considering you would have to chance how the gun skills and such affect damage as well as run through a lot more perks to keep things under control. Shoot I really want that action shooter experience for those mods. Though I do think the older games weren't as absurd with the scaling were they? Essentially I want to have all these amazing story experiences to play through but want a more consistent less bullet spongey experience across all of them. I think this would be the ultimate Fallout 4 content setup. All these amazing experiences with WARS for the main game and a similar shooting challenge across the amazing stories we know and love and the new one from Cascadia we are likely to love a ton as well.
  5. Ah I see so the there will still be limited resources at your disposal as far as ammunition goes simply based on carry weight limitations. So in that sense you will have more ammo overall should you stock up but will have to choose how much of each ammo type for your guns you would like to take with you on a run. Assuming I do not use fast travel as I usually do not. I can see ammo collecting runs being a thing. I really think this could be a lot of fun. I can see some lower end guns being used as a secondary still during later game content due to their weight efficiency. This could turn out great for the relevancy of some lighter caliber weapons. This is pretty awesome for someone like me who loves a good handgun. Seems you have thought this out better than I have Antistar. Or perhaps these are just the natural effects of a more natural and true to life system. I am excited to be carrying my big ole AMR with me but having to decide if my target is worth the use of its limited ammo I have for it on me. Super cool dynamics I didn't think about. One question I have is if you have any plans to remove certain tedious things from the survival experience. For example I like the disease system but I really hate diseases and sicknesses that make you have to drink sleep or eat more. I don't understand why you would take something you have to do constantly and have a disease that makes it even more tedious to handle. Also the adrenaline thing is ridiculous. I killed some stuff with my guns therefore guns now do more damage? lol Anyway thank you so much for easing my concerns. The mod I use for resource scarcity is modular so I will be able to have it only affect health items and trade percentages as to not interfere with your ammo systems. So excited to do my WARS playthrough once I build my new gaming pc. Gonna build it in about 6 months so heres hoping it is playable by then. If not I will tide myself over with my skyrim mod setup I have been building up. Definitely gonna wait until you are definitively done with WARS as I want the full WARS experience. I am patient enough and have other games I wanna play so should be fine.
  6. Oh Antistar I also was curious on how you plan on handling resource scarcity. I really like when things are really expensive and bullets and healing items are very scarce. I already know of mods that can do that but I don't think they would reduce the droprate of your new ammo's that are being added with the mod.
  7. Hey Antistar I remember you going over the reasons you weren't planning on using see-though-scopes for your guns. Do you think it is possible that you will allow someone to create a see-through-scopes patch for those who want it?
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