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Everything posted by petdoc1991
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SSE Schedule for idle markers?
petdoc1991 replied to ChewNTobacca's topic in Skyrim's Creation Kit and Modders
Yes it is possible. You need to set up a schedule ( use sandbox setup) then point to the idle markers. You can also set the markers for only one npc or faction ( double click on the marker then go to ownership and set the npc or group you want to use it). The schedule will also dictate when the sandbox occurs such as browse for 12hrs starting at 8 am and ending at 8pm. -
Hello! I was wondering if someone could help me with some modding problems I have been working on for a while. I would like to display multiple items by putting them in a container and then them showing up somewhere else instead of going through a script to place them individually. Example: placing food in a container and it shows up in a bowl, one by one. I would also like to display books either by using the same method or have a script search my inventory and display them that way. Also cant this be done with other items as well? My goal is to try and to do display like legacy of the dragonborn. I have tried to look at the scripts but I dont know how to set anything help. I would like to display everything! If anyone can help me out I really appreciate it. Thanks Edit Thanks everyone for the help! I was able to find what i needed on this page: https://www.nexusmods.com/skyrim/articles/51550. It is not exact but will fit my needs.
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[LE] Recruiting Vanilla NPCs into custom home
petdoc1991 replied to petdoc1991's topic in Skyrim's Creation Kit and Modders
I thought this would be way easier. Start the quest > talk to npc > npc goes to home > start new package. I am stuck on the npc goes to home part ( I have the dialogue set up but they just continue to stand there.) Is there a trigger or something i need to set up in the dialogue or quest or in the alias? This is way tougher then i thought :pinch:. -
[LE] Recruiting Vanilla NPCs into custom home
petdoc1991 replied to petdoc1991's topic in Skyrim's Creation Kit and Modders
Ah. I see. I will take a look and see if this is possible. I think there is another mod that does something similar ( lets you hire npcs to come work for you at your home). Found it become high king of skyrim has this feature! I take a look at that as well. -
[LE] Recruiting Vanilla NPCs into custom home
petdoc1991 replied to petdoc1991's topic in Skyrim's Creation Kit and Modders
Is it not possible to do the my home is your home but to just do it with my home being the main location? I dont want to rely on another mod and it would be great to learn how to do this. It shouldnt be that invasive to relocate most of the hirelings since they just stand around the taverns. For other followers the quest would only fire after their quest was done ( I may not do this for all followers since some of them have homes already). Also please remember that some of these npcs can be relocated anyway due to the blades quest or the steward quest so it should be safe. If anyone can help please let me know. Thanks -
Hello! I am trying my hand at modding skyrim and would like to try a few things: Hire vanilla npcs such as Benor, Erik and Jenassa etc. to move into my home via dialogue. I would like to make a guild and have the npcs walk around, interact with markers basically relocate to my home. I would also like to get them to go out and clear out bandit locations. ( I do know about my home is your home and guild starter but really want it to be just for my home.) I was able to figure out how to set up dialogue and set up packages but I cant get the followers to actually move into my home (they just ignore new packages I set up via quest). Would anyone be able to help me with this? Thanks!